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Red Dead Redemption 2 - now available on PC

FreshCorpse

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Dear Codex, help me out. I am on a Western kick since I saw the recent Cowboy Costner vehicle.

I booted this game up and played for a bit. Then I remembered when I never played much of it: it's absolutely atrocious and has zero respect for your time.

What are some decent Western-themed games?
 

AwesomeButton

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You are playing a video game that makes you experience the life of a murderhobo in the sunset days of the old west in minute-to-minute detail.

I'd say the game has full respect for your time if you were living at the turn of the 20th century.
 

FreshCorpse

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Dear Codex, help me out. I am on a Western kick since I saw the recent Cowboy Costner vehicle.

Wait,the first movie is 3 hours long and there are going to be 4 movies in total? Fuck me,why didn't they just made it as a 12-13 episode tv/netflix series or something like that
The reason is likely some mix of: artistic freedom (Netflix would want a different casting I suspect), the funding model (well established for films) and the fact that he fundamentally wanted to make a (series of) film(s) along the lines of How the West Was Won.
 
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Dear Codex, help me out. I am on a Western kick since I saw the recent Cowboy Costner vehicle.

I booted this game up and played for a bit. Then I remembered when I never played much of it: it's absolutely atrocious and has zero respect for your time.

What are some decent Western-themed games?

Yeah, RDR2 is utter trash. Cinematic linear-as-all-fuck faux open world game with some of the dullest story and characters you will ever see.

As far as the good ones, unfortunately there aren't many. There are Gun and Read Dead Revolver, which some people like, but they have probably aged too much by now to be enjoyable. Red Dead Redemption 1 is a much better game than the sequel, but on the flip side, I wouldn't necessarily call it great either. It just wastes your time less, feels slightly less linear, and has a much better story.

The Poles made a trio of Call of Juarez games, which weren't half bad. The last one, in particular, Gunslinger, is a fun shooter, but it's too fast paced and arcadey and shooter-y to fill the same needs as the Western movies.

Desperadoes games are supposed to be quite good, but they are puzzle stealthers similar to Commandos, so again, not sure if they will fill the same need.

All in all, this is a setting deeply in need of someone other than Rockstar to come in and create an open world masterpiece. Perhaps Warhorse or CDProjectRed one day. One can dream.
 

Gerrard

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Of course it was Morgoth who made this thread

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AwesomeButton

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Why play a western game if not for the kissing, right? "I'm so lonely, Mary, please...!" :lol:
 

H. P. Lovecraft's Cat

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I could never make it past the unbearably long opening of this POS. So fucking boring. The wokeness makes it even easier to never wanna go back.
 

AwesomeButton

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There's also the first Red Dead Redemption

Like the edgelords above would find it any less "woke". Please split off that discussion into its own thread though.

Anyway, I came here to remind you that RDR2 is "timeless perfection":

One sign of quality storytelling is that it's admired by a wide range of people. I've seen perfectly normal folks admire RDR2, and I've seen youtuber idiots like the one here. Everyone can find something to their liking.


The same channel has a similar video called "Revisiting the Timeless Perfection of The Last of Us", which tells you he likes interactive movies in general.
 

KVVRR

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ah yes, the timeless perfection of watching a band of goons fuck around and repeat the same plot beats over and over for 60 hours 30 of which are comprised of going from point A to B on a horse while talking about these exact same beats.
"Just one more score Arthur!" > The gang plans their new score and cause havoc all over the town > Dutch does something fucked up during this and Arthur complains about how far he's fallen how can this be happening > Plan completely falls apart and the gang has to retreat somewhere else > "JUST HAVE SOME GOD DAMN FATIH!" > REPEAT
Do this for 6 episodes with no real gameplay changes or honestly story changes at all. Even when Arthur gets TB nothing REALLY changes on either or these fronts. It's fine but it meanders way too much and I don't understand why so many people like it so much, what makes it stand out? Is it really just the graphix looking really good?
 

AwesomeButton

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ah yes, the timeless perfection of watching a band of goons fuck around and repeat the same plot beats over and over for 60 hours 30 of which are comprised of going from point A to B on a horse while talking about these exact same beats.
If you are a 30+ dad who plays videogames only for an hour every other day, while everyone else is asleep, this is the equivalent of watching an episode of your show. That plot beats repeat isn't really a concern. By this time of the day your mind is too numb to process complex information anyway.
 

KVVRR

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"I only play non-repetitive video games" :lol:
Repetitive gameplay is fine in most cases, even if at the end of the day it all blends together into an blurry mesh. It's comfort food. I actually don't mind RDR2's gameplay even if it offers virtually zero challenge and it never changes, it IS fun just shooting the shit cowboy-style. Go on your own time and do what you want, then put it down whenever. At most it'll make the experience mediocre.
A repetitive story though, in these terms? Trying to take itself so seriously? That will bore you to tears and make you actively ask you WHY you're even bothering with it, precisely what the gameplay's trying to avoid you doing. You're no longer asking whoever's playing to do whatever they want within the sandbox, you're asking them to sit quietly while they watch you you play pretend with the sand.
 
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No, RDR2 gameplay is utter shit. It is NOT shooting the shit cowboy-style.

Compare RDR2 gameplay (once you get past the purdy graphics and the beautiful horse shitting animations) to good Western movies. There is literally almost nothing in common.

Western movies (or books for that matter) consist of intense scenes, where protagonists have to shoot down their opponents very quickly, under intense pressure, or have interesting long range shootouts, using cover, initiative, sneaking around, etc. Quick-draw duels (a Hollywood/circus invention, I know, but still, this is the genre), people waiting in ambush, that sort of thing.

RDR2 combat gameplay, on the other hand, consists of various kinds of cheese modes none of which present any of this intensity or sense of satisfaction, or feeling of skill. See below for details:

1. Long/medium range shooting: you get Arthur behind cover of some sort, and do some popamole shooting, where you pop out from behind cover, take a few easy pot shots using the reticle, and can take out entire armies this way over time. This approach is very crappy because
a. Arthur has way too much health, so even if he does get dinged, it doesn't matter.
b. The cover system is unrealistic, as it's binary, you are either behind cover or not, the shape or actual coverage of cover doesn't matter, you will be pretty safe behind it, whereas in real life, hiding behind a tree with half your body visible would get you killed in quick order.
c. Enemy AI will not try to charge you, or flank you or anything interesting, they will just pop up the same way behind their cover, except their aim really sucks.
d. You can enable Dead-Eye mode for extra cheese, and kill already easy to kill enemies in slo-mo.

2. Short range shooting: There are no good organic quick-draw mechanics, for example, you can just draw your revolver normally but it takes something like 2-3 keys, and is kinda contextual, so in some circumstances you have to use different keys, or wait for a second or so or it won't work properly. There is another way to draw it quicker, where you "quick-draw" it and start shooting right away from the hip, but there is no initial reticle for that, so the first shot or two are blind essentially (unless you have a physical reticle marker on your screen like some of those youtubers who make those quick draw videos). As if that wasn't bad enough, enemies have ridiculous torso health, so you can empty an entire cylinder into them, and they will still live routinely, as the game seems to expect you to use headshots exclusively. Since making blind headshots is not a thing, the quick-draw mode is kinda useless without intensive modding.

Theoretically, you should be able to do regular draw headshots, but the problem here is enemies are programmed to duck and weave and move constantly, and wear hats and all that kind of shit, which makes nailing headshots consistently rather challenging. Which was probably implemented so you could do approach 3.

3. Dead-eye quickdraw: with this, you can hold down a couple of keys, and Arthur will quick draw in slo-mo, and easily dispatch his enemy. This is rather effective, but is boring, since it takes no skill.

So there you go, a lot of combat styles, all of them some combination of boring and skill-less. IE, the exact opposite of Western movies/books.
 

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