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Red Dead Redemption 2 - now available on PC

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Nov 23, 2017
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I wonder if the animal bit extents to human characters too? The other trailers had some Django Unchained and The Hateful Eight things, (the wagon in Hateful Eight is in that first trailer) it'd be nice if Rockstar quit pussing out and actually got some violence in there games again. Would be kind of funny if while drawing on those movies Rockstar was afraid to go as far as a live-action thing with what's essential a cartoon, especially given the image they've cultivated for themselves.

Those screenshots are nice. Bethesda better be dropping their old engine, because if not I'm not sure exactly what the fuck they're going to do now that big openworld games look like that.
 

Cyberarmy

Love fool
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Divinity: Original Sin 2
General:

As you walk around in the game world, NPCs will react to you differently based on your disposition... E.g., if you're carrying your gun out of your holster, they'll be stand-offish, nervous, hostile, etc. But if your gun is holstered they'll be normal.
Approaching people (NPCs) in the open world you can press one of three face buttons to say something or treat them in a certain way... Triangle is a congenial greeting, circle is antagonize, and square could be to rob them.
You can rob people in the game without drawing your weapon, "You can bully them into giving them your money."
These prompts change as you play (unsure of whether this is based on your actions, or if it's fixed progression style). These prompts are also context sensitive, with the example that a fisherman may give you different prompts and will react differently, while a tough or a bar drunkard might react in a different way and give you different prompts.
NPCs treat you differently based on what you've done, your reputation, what you're wearing, etc.

Gangs & Camp:


Your gang has a gang camp with a life to it
Much of the descriptions are around open world interactions within your camp
The gang gives you ambient missions / challenges, for instance, as you're walking around camp one of your gang members might let you know that they could use provisions (meat, etc) which prompt you to go off hunting
WHile there is a management aspect to the gang & camps, it's an extra that's there if you want to use it, but it's not something you have to stay on top of... Sounds pretty optional with bonuses if you do it, but it's not a management game.
There is a reward for how much you put into the camp.
Description sounds roughly similar to how in GTAV you kept your crew, though more active and more omnipresent. Personal thought is I'm hoping they have a good expansion of this, e.g., aquiring tough guys or people who are skilled at certain things, giving you an incentive to keep them around, but it's not as annoying/overbearing as the settlement feature from FO4.

The World

New area called "New Hanover" was where most of the demo took place
Varied areas, swampy, snowy, industrializing towns
New Hanover was an alpine, mountainous, forested, has a town called "Valentine"
Describes a very "living, breathing world," which they say is cliched, but a lot of detail from the descriptions.
"It looked incredibly impressive," running on a base level PS4.
"It's an open world game that looks as good as anything I've seen on PS4."

Hunting & Providing for your camp

Hunting has been greatly expanded from the sounds of it
Multiple ways to skin your captures with different effects
Kills can be latched onto your horse or you can just keep the pelt
Lots of animal animations about hunting...... but they sound very detailed, and as an animal lover sounds pretty striking. Description sounds sad for me, haha, not sure if I'll be able to really do that.
Value of the animal varies on how well you kill it, either with bow, buck shot, bullet, etc.
Animals you capture will decay and rot over time, both visually, and the value of it. NPCs will give you odd reactions (From what it sounds like) if you're riding around with a rotting, dead buck on your horse.

Horse

Connection you make with your horse is much greater, emotional & gameplay connection
"RDR, Horse was a disposable vehicle." (Rockstar). In RDR2, horse relationship is much stronger, the stronger a relationship you have with your horse, the better performance and attributes of your horse.
Unique animations, unique open world examples, the closer you get with your horse.
You keep a lot of your best gear on your horse, and so keeping your horse near you (through a better bond) the quicker access to your wider gear
If your horse dies...... you have to restart that bonding process.
Horses can get injured and you can use medical tools to bandage and save it.
"For something to mean something, it has to cost something."

Robbery

Ambient music as you start missions similar to GTAV
As you approach robberies and missions, they bridge out based on choices, for instance, one of the members of your gang plays a character to cause a distraction in a bank, allowing you to get a surprise on the staff
"One continuous camera movement," soudns almost similar to the camera work in that True Detective scene carrying you through a missiong
Option to crack a safe v. blowing up, with different rewards and risk
Very detailed animations for all of this
Shootout begins as you come out after robbing the bank, which introduces more of the action
Action sounds consistent with the last RDR
Dead eye returns
Some kills would give you a cinematic camera
The fight doesn't end when you flee the town, fight continues on horseback, ALA RDR missions from the sounds of it
In one scene, the characters hat gets shot off, and because he flees... he doesn't get it back. If you want it back, you have to go back at a later time and get it back
 

Major_Blackhart

Codexia Lord Sodom
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The situations (scenes) in the trailer shares a striking resemblance to a movie that unfortunately I can't exactly recall by name. It's an old western movie, certain not a Sergio work, but a different director. I wouldn't be surprised if the story was also the same from the movie.
Am I the only one who immediately saw the similarities to the movie? I hope someone points to the name of the movie.

You're probably thinking of the Wild Bunch. There are a few films about the end of an era. John Wayne's last film, The Shootist, is an excellent example: A gunfighter who has long survived past his time and is dying seeks a final fight in the hopes of someone killing him rather than him dying a slow, miserable death. I think John Wayne at this point was near death. The life and times of Judge Roy Bean is another example, though that film is more of an epoch that spans the west from it's heyday to the great oil wells. The Young Guns series is also about this, though not as profound until the second one. Monte Walsh is another example, and I honestly prefer the Tom Selleck version to the original because it seems significantly sadder, with the end of an era more pronounced and focused on, a dying way of life, etc.

Shit, both when the US went hunting for Pancho Villa and Buffalo Bill's Wild West Show were magnificent examples of these in real life. Another example is the Cole Younger and Frank James Wild West Show, featuring outlaws.
 

Major_Blackhart

Codexia Lord Sodom
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The intro to the Shootist chronicles a couple of things: the timeline of the West, John Wayne's film career, and the procession of the Western Genre itself across the decades, from lighter to darker, etc.

 

Makabb

Arcane
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zseximjn6tv01.png
 

Makabb

Arcane
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'For Red Dead Redemption 2, we tried to go further in the interiors. You can go into a house, open the drawers, take the jewelry in the drawers. Small things in even smaller things, so that the world is the deepest and most credible possible. From big coffers to small pockets in people's jackets, you can steal everything, without ever knowing what you're going to fall on. We tried to create a consistent world in which it is possible to jump and hold onto a train running at full speed, enter the cars, find a bag, open it and take what's inside, come out the train without being spotted, all this will be possible'



Seems RDR 2 will have elements from other open world RPGs
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
GTA 5 suffered from this character switching. Rather just play one character and build him/her up.
 

Tovias

Learned
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Mar 19, 2018
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I look at the trailer and don't feel much in the field of interest or hype. Not only I am sure they will go down the same path as in GTAV where all the new content was focused on the MP, but they did the whole "old west dying" meme again. I wanted to something interesting, like fighting indians or dealing with civil war stuff. The best example I can think of is The good, the bad and the ugly where you see main characters running around in the middle of the war and shit.
Well, I just hope I can bang the cowgirl and keep her alive afterwards.
 

Major_Blackhart

Codexia Lord Sodom
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Despite the period of the game, my understanding is that bolt action rifles never really garnered much popularity in the wild west outside of the armed forces, etc. until after WWI. It was after that period that hunting variations of bolt action rifles became much more widespread.

Despite the rifle being appropriate by way of time period, it is still anachronistic for the region of the US. There would be vast number of miles to cover between settlements, and most people were liable to use what was easily available and plentiful rather than the most advanced. It's why Colt revolvers still maintained a non-cartridge variation of their revolver for so many years after cartridges became available (post US Civil War). Though that was also part stubbornness on the part of Colt MFG, who hated the idea of paying royalties to S&W over the ability to use cartridges. S&W litigious nature is one of the reasons that Grant shot down their extension of their exclusivity patent on cartridges, because they were notorious for suing companies during the civil war who attempted to make guns that used cartridges. Pissed a lot of people off.

Anyway, my point is that a lot of shops wouldn't even bother carrying that kind of rifle because it uses ammunition completely different from what is everywhere in the period. An example of a rifle that would be used: Winchester 1895. Another would be the Savage Model 99. A bolt action that could be used would be the Remington-Keene rifle, capable of using the wild west cartridges (.45-70, etc.) and utilized an undertube rather than a box magazine.

My point is that you wouldn't see what appears to be some farm hand or even a rancher using a state of the art firearm, and the above 3 are actually quite state of the art for their time and outside of the Remington-Keene were all immensely popular for decades. Even now, I have the Henry variation of the Winchester 1895 in .308 Winchester. Fucking great lever action.

Even despite double action revolvers being around for decades, it would be rare to see anything state of the art in the hands of a rancher. Even a lawman. For years everyone used Single Action because there was a major prejudice about double action strength: you couldn't get real power out of a double action. Over time, thanks to guys like Elmer Keith and companies like Smith & Wesson, this was proven to be incorrect.

You would see high end weapons in the hands of railroad men, but mostly these would be specialists, or certain Pinkerton detectives, even Texas Rangers.
The below link is an excellent example of a lawman who kept with the times technologically:
https://aoghs.org/oil-almanac/lone-wolf-gonzaullas-texas-ranger/
 

Keppo

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How the fuck with thousands of employees they are working on it since 2010 especially with the help from other Rockstar Studios? They probably rebooted the development at some point or something.
 

Makabb

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How the fuck with thousands of employees they are working on it since 2010 especially with the help from other Rockstar Studios? They probably rebooted the development at some point or something.

hand crafted, look at Cyberpunk 2077 also, its 6 years now
 
Joined
Nov 23, 2017
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I look at the trailer and don't feel much in the field of interest or hype. Not only I am sure they will go down the same path as in GTAV where all the new content was focused on the MP, but they did the whole "old west dying" meme again. I wanted to something interesting, like fighting indians or dealing with civil war stuff. The best example I can think of is The good, the bad and the ugly where you see main characters running around in the middle of the war and shit.
Well, I just hope I can bang the cowgirl and keep her alive afterwards.

The stuff from the demo IGN saw already makes this one sound like it'll be more than a tutorial for the online mode like GTAV ultimately ended up being. All the stuff with how NPCs react to you, how you can interact with NPCs, the new horse system, and the interactions you can have with your gang (especially the gang one) seem like shit you wouldn't do if you were focused on the multiplayer to the detriment of single player like GTAV was.
 

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