Falksi
Arcane
What's wrong with being required to travel to the destination target? Travel time has always been a staple in rpgs. Just look at new vegas, or fallout 2.So I decided to give it one last go last night. Put it on, started a mission, set off on my horse to the mission location......on my horse on the way to the mission.......still on my horse on the way to the mission.........5 min later still on my horse on the way to the mission............
Fuck this shit, games are meant to be stimulating & fun, be it either intellectually via tactical interaction, or by getting the adrenals going with some great action. RDR2 is another game in a long line of ones which hype up chores as "fun".
Awful game, truly awful.
It aint what's being done, it's how it's being done & how often.
Much like the Witcher 3, the treks to the destinations are absolutely boring as fuck. Unlike TW3 at least sometimes there's some dialogue, but even that just sends me to sleep because all you're doing is tapping X and not interacting with anything.
Compare that to say Vicy City where you can be pulling all kinds of stunts off on route, or an action RPG like Divinity 2 where you discover all types of treasures, side-quests & enemies.
It's poor, poor, dull game design and I'm amazed folk enjoy it. The player may as well not even be there. At times I'd leave my girlfriend playing it to get me to the mission whilst I got a brew or went for a piss it was so dull & pointless.