vonAchdorf
Arcane
- Joined
- Sep 20, 2014
- Messages
- 13,465
It's a console game, get a controller.
It's a console game, get a controller.
Tab > RMB is slow and quirky.
Holding down a button to make shit happen is greatly preferred to mash a button to make something happen. They had to come up with that shit to add another layer of interactivity to console controllers since they are limited by the number of inputs those things have. I always wondered why they didn't take the hold a shoulder button and press whatever key approach to doubling or even tripling input options if they used both shoulders like ctrl, alt, and shift keys on a keyboard.Whoever invented and popularizes the retarded "Hold down button for x time to anything happen" bullshit should be flogged, skinned and shot.
Holding down a button to make shit happen is greatly preferred to mash a button to make something happen. They had to come up with that shit to add another layer of interactivity to console controllers since they are limited by the number of inputs those things have. I always wondered why they didn't take the hold a shoulder button and press whatever key approach to doubling or even tripling input options if they used both shoulders like ctrl, alt, and shift keys on a keyboard.Whoever invented and popularizes the retarded "Hold down button for x time to anything happen" bullshit should be flogged, skinned and shot.
I don't know what RDR games are like I was just referring to why that hold button to do x was invented in the first place, limited control inputs.
Context sensitive button clicking.
I am standing by a wolf I just killed, I press X. Wolf is skinned.
I am focused on a gold bar. I press X. Gold bar is picked up.
All that button holding REALLY got to me as unnecessary.
I didn't feel the "survival" mechanics were detrimental, but rather a missed opportunity. I can understand why Rockstar, in the end, pussied out and scaled them back. If you go on any site where people criticize the game, one of the first complaints you'll see is the survival mechanics. Just the mere existence of them, even if it doesn't really matter gameplay wise, is enough to scare plenty of people away, because it's perceived as annoying busy work that gets in the way.
the story pays off incredibly well (the climax, it's very respectful of its chronological sequel to the point that it enhances it and gives moments in RDR1 an entirely new meaning that makes the characters deeper.
How does it get in the way of anything? You can almost completely ignore it.It is.
How does it get in the way of anything? You can almost completely ignore it.
It's not creating other crap to do though. Not only is the system almost entirely optional, I think I've maybe shopped for canned food a grand total of 5 times in 2 playthroughs.How does it get in the way of anything? You can almost completely ignore it.
If you're making a survival game, or a game with survival as a core part, then it appeals to people who like that sort of thing and it's enjoyed as a game mechanic. In a game like this though, where as you say it's barely used anyway, it's just creating other crap to do in a game with already too much crap to do. I could just be hitting the Z key to down a health potion but instead I have to slowly wander into a shop or hut, slowly pick up a can of beans, then during combat or traversal hold tab and use multiple different keys to examine, one by one, which foods I have to find the one that boosts the stat that needs boosting. It's utterly tedious busy work for no gameplay benefit.
I can see why this game is divisive. It focuses on immersion over everything else, so people who want to feel like they're in the old West seem to love it. People who want it to be a video game first and foremost though, like me, end up hating it.
If you robbed the passengers you unlock a fence later on that lets you sell the loot. Playing with a bounty on your head is way more fun anyway.This game is a fun suck. I tried robbing a random train, because this is a thing you can do. I got basically nothing from it beside a bounty on my head for $500.
It's not creating other crap to do though. Not only is the system almost entirely optional, I think I've maybe shopped for canned food a grand total of 5 times in 2 playthroughs.
You just open the menu and point at the item on the left and scroll. There's only 3 stats and the food items are organized in the following order: Health, Stamina and Dead Eye. It's not particularly complicated or time consuming. It's rather intuitive. You can also just open the satchel's grid menu and pick from there.
gunplay felt great
How does it get in the way of anything? You can almost completely ignore it.
If you're making a survival game, or a game with survival as a core part, then it appeals to people who like that sort of thing and it's enjoyed as a game mechanic. In a game like this though, where as you say it's barely used anyway, it's just creating other crap to do in a game with already too much crap to do. I could just be hitting the Z key to down a health potion but instead I have to slowly wander into a shop or hut, slowly pick up a can of beans, then during combat or traversal hold tab and use multiple different keys to examine, one by one, which foods I have to find the one that boosts the stat that needs boosting. It's utterly tedious busy work for no gameplay benefit.
I can see why this game is divisive. It focuses on immersion over everything else, so people who want to feel like they're in the old West seem to love it. People who want it to be a video game first and foremost though, like me, end up hating it.