Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Red Dead Redemption 2 - now available on PC

Mebrilia the Viera Queen

Guest
It had a very problematic launch but is fixed now. It looks gorgeus of course they relly went overboard with the graphic. I have not problems of frame drops.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I don't think hunting and survival mechanics gets in the way. Actually you can ignore them completely as they don't do much actually. Is just there as a plus. I don't get how it gets in the way.

It's not about those mechanics existing dude, it's about everything taking way more hassle and time than it should. I'm not sure how better I could describe it than my can of beans post you quoted. If you see nothing wrong or tedious about buying cans of beans to refill your health meter than we're too far apart to see eye to eye on it. In the end I just don't find the game fun at all to play, so the immersion doesn't matter.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,823
Location
Ommadawn
Why don't you use the tonics you find from looting bodies?

Are you aware that there's a distinction between Health core and meter? The meter is your HP bar - if it depletes, you're dead. Foods don't restore the meter.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Why don't you use the tonics you find from looting bodies?

I do when it makes sense, again that's not the point. The point is how slow and cumbersome everything is. Looting bodies is another example, it takes 30 fucking seconds to loot a body and someone will likely you see you and even though it was self defense you have to go through a bunch of other shit to fix it. The menus are long and cumbersome, the buttons needed to do simple things are convoluted, the travel time is ludicrous even with the map unlocked. These are VERY common complaints with the game across all forums, it's not like I'm making this shit up. Everything was designed around immersion, and it's tiresome and not fun for me. Some people love it though, hence... divisive game.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,823
Location
Ommadawn
Sounds like you don't actually like immersion then. If you want to bing bing wahoo your way through the map from fast travel location to another location constantly it's certainly not the game for you.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Sounds like you don't actually like immersion then. If you want to bing bing wahoo your way through the map from fast travel location to another location constantly it's certainly not the game for you.

You guys acting like everyone who has an issue with it is some kind of ADHD Call of Duty gamer doesn't help me take you seriously. Morrowind is one of my favorite games and has very limited fast travel. The difference is Morrowind isn't endlessly tedious to do things in. The actual functions you're performing... walking places, talking to people, opening things, using menus, whatever... is responsive and natural. Everything in RDR2 is tedious, cumbersome and drawn out. Again these are very common complaints with the game, from all kinds of different places.

Your idea of immersion is "it takes a lot of time and movement to buy a can of beans, just like going to an actual convenience store!" My idea of immersion is "this setting and story makes me feel like I'm actually there." It's two different things.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I'll put it like this: you like immersive games the same way Fallout 4 fans like role playing games.

Oh just fuck off with all this idiocy. If you think immersion means slow and cumbersome mechanics then have fun with it, but don't act like you're some gatekeeper of what it really means, or that people not into your idea of it are idiots. You just come off as a try-hard.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,823
Location
Ommadawn
I'd take you seriously were you not on a forum that constantly gatekeeps what "RPG" actually means. But alas, I'll just be content with your screeching and butthurt ratings instead.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I'd take you seriously were you not on a forum that constantly gatekeeps what "RPG" actually means. But alas, I'll just be content with your screeching and butthurt ratings instead.

The people who do that with RPGs on here are just as retarded as you are for doing it with "immersion." You're getting retard tagged because you're being a retard, defending a game you love from any criticism.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,823
Location
Ommadawn
Nah, I have plenty criticisms of it myself. Already repeated them throughout this past year in this thread. I don't think "I love immersion but I don't want immersive animations or game elements" is a valid criticism of anything though. As I said, you love immersion as much as fallout 4 fags love rpgs. You can cope however you want, it's not going to change that fact. And that's ok, just keep your shit taste out of games that are actually trying to be immersive, instead of merely having "immersive elements".

PS: The only reason you're even getting replies from me is because you're posting objectively false shit - like the need to constantly shop for food to restore HP - which is a double lie. Food doesn't restore HP and you don't need to shop for food almost ever. I'm not contesting your assertion that the game is slow, I'm contesting the examples you cite. Even I, as someone who loves the game, can come up with better, more appropriate examples than the shit you wrote.
 
Last edited:

Mebrilia the Viera Queen

Guest
Well it is a slow paced game i am fine with it for a change. But is just matter of personal taste. As for this animation they enhance my immersion.
But i am weird i like more see my character searching a body instead to have a vacuum cleaner on my hand.
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
Patron
Joined
Oct 20, 2015
Messages
1,261
Location
Uwotopia
Steve gets a Kidney but I don't even get a tag.
I say that in a industry were 100% of the game looks gamey and don't do anything that is not exactly core gameplay Red dead redemption 2 is a nice change.
Oh man, the moment when the game told me that my whistle can't call the horse because it's too far away, I knew this game will be something else. Until now I'm still salty about Assassin's Creed Odyssey, a game that was so utterly gamey it ultimately became an 80 gigabytes husk with no soul, in which everything has to be shown and explained on the map, the menu, the quest log, no natural inconvenience, everything is rigid and aggravating. In RDR2, a scripted ambush still gets me every time because it's completely unexpected and a nice burst of pace, while in AC Odyssey, I groaned whenever a mercenary caught up to me after fast traveling because the game did it so often it's too obvious it teleported those fucks after me. RDR2 has a lot of flaws, not all mechanics mesh well together and there's a lot of inconsistencies in its commitment to realism, but I'd applaud R* for making such a slow paced game in an age where "gamers" crave for instant gratification and demand their actions must return a reward all the time.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Oh man, the moment when the game told me that my whistle can't call the horse because it's too far away, I knew this game will be something else. Until now I'm still salty about Assassin's Creed Odyssey, a game that was so utterly gamey it ultimately became an 80 gigabytes husk with no soul, in which everything has to be shown and explained on the map, the menu, the quest log, no natural inconvenience, everything is rigid and aggravating. In RDR2, a scripted ambush still gets me every time because it's completely unexpected and a nice burst of pace, while in AC Odyssey, I groaned whenever a mercenary caught up to me after fast traveling because the game did it so often it's too obvious it teleported those fucks after me. RDR2 has a lot of flaws, not all mechanics mesh well together and there's a lot of inconsistencies in its commitment to realism, but I'd applaud R* for making such a slow paced game in an age where "gamers" crave for instant gratification and demand their actions must return a reward all the time.

I want to add, that the hardened American gangsters in RDR2 use the expressions "fuck" and "fucking <something bad>" a lot less than the erudite ancient Greeks in Odyssey.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,893
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh man, the moment when the game told me that my whistle can't call the horse because it's too far away, I knew this game will be something else. Until now I'm still salty about Assassin's Creed Odyssey, a game that was so utterly gamey it ultimately became an 80 gigabytes husk with no soul, in which everything has to be shown and explained on the map, the menu, the quest log, no natural inconvenience, everything is rigid and aggravating. In RDR2, a scripted ambush still gets me every time because it's completely unexpected and a nice burst of pace, while in AC Odyssey, I groaned whenever a mercenary caught up to me after fast traveling because the game did it so often it's too obvious it teleported those fucks after me. RDR2 has a lot of flaws, not all mechanics mesh well together and there's a lot of inconsistencies in its commitment to realism, but I'd applaud R* for making such a slow paced game in an age where "gamers" crave for instant gratification and demand their actions must return a reward all the time.

I want to add, that the hardened American gangsters in RDR2 use the expressions "fuck" and "fucking <something bad>" a lot less than the erudite ancient Greeks in Odyssey.
A criminal career is no excuse for bad manners.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
PS: The only reason you're even getting replies from me is because you're posting objectively false shit - like the need to constantly shop for food to restore HP - which is a double lie. Food doesn't restore HP and you don't need to shop for food almost ever. I'm not contesting your assertion that the game is slow, I'm contesting the examples you cite. Even I, as someone who loves the game, can come up with better, more appropriate examples than the shit you wrote.

Because you continue to not even understand what I'm saying. Maybe I'm not writing it as well as I could be, but I've reiterated over and over it's not the mechanics of beans and health meters and whatnot I'm complaining about. It's the process of doing anything in the game. Ignore whether I should be buying beans or not... the point is, if I want to buy beans, or search a body, or get to a mission location, or even shoot a dude... it takes way more time and effort than it should. I remember back when Crysis came out people complained about even having to click F on guns to pick up ammo, because they were used to it automatically being picked up when they walked by. I actually like picking up ammo, but the point is RDR2 takes that idea and pushes it up to 10,000. You criticize my interest level in immersion, but like most things in life it's about balance. RDR2 takes it to an extreme I find detrimental to the experience.

I'm fine disagreeing and debating these points. The only reason I got pissy is because you're framing any disagreement as being rooted in twitchy ADHD speed gaming, which is a massive eye-roll.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,823
Location
Ommadawn
PS: The only reason you're even getting replies from me is because you're posting objectively false shit - like the need to constantly shop for food to restore HP - which is a double lie. Food doesn't restore HP and you don't need to shop for food almost ever. I'm not contesting your assertion that the game is slow, I'm contesting the examples you cite. Even I, as someone who loves the game, can come up with better, more appropriate examples than the shit you wrote.

Because you continue to not even understand what I'm saying. Maybe I'm not writing it as well as I could be, but I've reiterated over and over it's not the mechanics of beans and health meters and whatnot I'm complaining about. It's the process of doing anything in the game. Ignore whether I should be buying beans or not... the point is, if I want to buy beans, or search a body, or get to a mission location, or even shoot a dude... it takes way more time and effort than it should. I remember back when Crysis came out people complained about even having to click F on guns to pick up ammo, because they were used to it automatically being picked up when they walked by. I actually like picking up ammo, but the point is RDR2 takes that idea and pushes it up to 10,000. You criticize my interest level in immersion, but like most things in life it's about balance. RDR2 takes it to an extreme I find detrimental to the experience.

I'm fine disagreeing and debating these points. The only reason I got pissy is because you're framing any disagreement as being rooted in twitchy ADHD speed gaming, which is a massive eye-roll.
I'm fine with you not liking it. As I said it was more about the examples you gave than the complaints about slowness/excessive animations.
Crafting bullets one at a time (all 200 of them) would have been a more fitting example imo.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,571
Location
Tampon Bay
DalekFlay it's a console game. In the time it takes to trigger 1 action in the retarded input scheme, and with the character moving with the inertia of a heavy boat, you could do 20 different things in a PC game.

Everyone who played GTAV understands your frustration. GTAV was at least a decent city sandbox and I spent a lot of time racing through the city and doing monkey business with my friends. I assume we will all do the same with RDR2 when it ends up like GTA Online.

I hate story in games btw. The only story that interests me is my own.

There is also This Land is Mine btw https://store.steampowered.com/app/1069640/This_Land_Is_My_Land/ where you can play a mentally ill native American who kills whiteys the whole day.
 
Last edited:

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
DalekFlay it's a console game. In the time it takes to trigger 1 action in the retarded input scheme, and with the character moving with the inertia of a heavy boat, you could do 20 different things in a PC game.

Everyone who played GTAV understands your frustration. GTAV was at least a decent city sandbox and I spent a lot of time racing through the city and doing monkey business with my friends. I assume we will all do the same with RDR2 when it ends up like GTA Online.

Yeah. Honestly if we boil it down to the core I think my main issue is I don't like Rockstar gameplay much and mostly enjoy GTA for the satire of modern society. RDR2 doesn't really have that, so I'm bored.
 
Joined
Jan 12, 2012
Messages
4,077
I'm loving the game, but whoever had the bright idea of resetting inventory, weapon selection, etc during missions deserves a bullet.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I'm loving the game, but whoever had the bright idea of resetting inventory, weapon selection, etc during missions deserves a bullet.

I like how I bought a rifle to use instead of a carbine, have it equipped when riding around, but then a mission starts and I somehow have the carbine instead.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
I'm loving the game, but whoever had the bright idea of resetting inventory, weapon selection, etc during missions deserves a bullet.

I like how I bought a rifle to use instead of a carbine, have it equipped when riding around, but then a mission starts and I somehow have the carbine instead.
Yea it's really irritating. I'm not much of a fan of the four-gun wheel either, you could just access all of them at once because most guns are basically interchangeable and just generally inferior to the Springfield rifle.
 
Joined
Dec 5, 2010
Messages
1,620
I didn't feel the "survival" mechanics were detrimental, but rather a missed opportunity. I can understand why Rockstar, in the end, pussied out and scaled them back. If you go on any site where people criticize the game, one of the first complaints you'll see is the survival mechanics. Just the mere existence of them, even if it doesn't really matter gameplay wise, is enough to scare plenty of people away, because it's perceived as annoying busy work that gets in the way.
To me it also ended up being my main complaint about the game, but in the exact opposite way - I hated that I could ignore the system. I wanted a hardcore mode where you needed to eat every X hours and taking 3 shots would immediately kill Arthur. Surprisingly the PC version is still lacking such a mod sadly.

I also wish that the "survival" elements actually mattered, in an optional hardcore mode or otherwise. Not surprised to read about casual players complaining about having to engage those mechanics/elements even though they're inconsequential/entirely optional in practice as I find that the opening chapters of the game did a good job selling the illusion that those mechanics mattered/were needed, despite it being a one-size-fits-all difficulty AAA game.
The goal might have been for the more casual player/kids who don't enjoy that kind of stuff to quickly get annoyed and try skipping them so they'd quickly realize they don't need to engage with them and move on and play the game more gta-like, and also for the players who do enjoy those kinds of mechanics to simply keep engaging them naturally not realizing that they don't really matter. Even if the mechanics don't really have a significant effect on your likelihood of surviving, the game does offer other ways to validate your decision to keep engaging them: the way camp npcs complain and act when low on supplies, the way your gun's appearance changes when rusted, the way npcs react to you when you're an unwashed unkempt bum, the way your character moves when he's improperly dressed or needs rest etc. It's not as good as there being a real need for you to engage those mechanics -not as good as dictating your chances of survival- but it's not as bad as larping in a vacuum/TES game.

I'm at the St Denis chapter now and feel like the protag's near invulnerability and the excess of money are the bigger issues. Considering skipping deadeye mode/gamepad autoaim and not looting random npcs/containers if this keeps up, or on a new playthrough. Never had to use tonics.

The exploration/traversal is also too dependent on the minimap (worse than 3d markers you can use in games like the AC series) and long horse trips can quickly get tiresome (worse than autowalking/smart horse controls of BOTW/SOTC/modded TW3).

As for mods: https://www.nexusmods.com/reddeadredemption2/mods/125 Haven't tried it.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom