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Red Dead Redemption now on PC

JDR13

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Why do so many Steam ports get stuck with only having Xbox controller icons? Wasn't this game huge on PS3?
 

DJOGamer PT

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About goddamn time it got an official PC release. It took them 14 years to do this when it probably would have been easier to do this in 2010.
Probably not
R* had stated all the way back in 2010 or 2011 that RDR wouldn't be getting a PC release, because the game's code was a spaghetti noodle mess and they could've be arsed to disentangle it

And given the ridiculous hardware requirements:
fivmd1.png


A 2070 for a video game from 2010. Jesus, jeets really can't code for shit. Why not emulate at that point?

For comparison:

hxyifm.png
I'm willing to bet this port is running on some kind of emulated machine...
 

DJOGamer PT

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It's amazing just how much better and faster paced this game is compared to it's dogshit sequel. RDR2 bored me to death with it's hours long intro.
RDR is probably the last game R* developed with their "classic era" game design sensibilities - to the point, missions with a priority to introduce or expand or some mechanical or narrative element, some degree of player agency
 

jebsmoker

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Insert Title Here Strap Yourselves In I helped put crap in Monomyth
fivmd1.png


A 2070 for a video game from 2010. Jesus, jeets really can't code for shit. Why not emulate at that point?

For comparison:

hxyifm.png
the estimation the RDR 1 port devs gave isn't accurate in the least. there are numerous videos of it running on far older GPU's on YouTube and the game performs very well - which isn't shocking because it was developed from the ground-up for mostly the Xbox 360 and it's safe to assume they used the codebase for the 360 version as the foundation for the Windows version
 

Baron Dupek

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Jul 23, 2013
Messages
1,871,364
Wasn't this game huge on PS3?
yeah but it looked and played worse compared to X360 thanks to duct-taped pile of code and PS3 "magic" hardware that made developing games more challenging with less that great results...
 
Joined
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And given the ridiculous hardware requirements:

Those requirements are bullshit, game is far less demanding than RDR2. I can run RDR maxed out at 4K at almost stable 60 FPS, except for some small drops when moving camera around real fast. RDR2 I couldn't go above 1080p and even then had to lower some stuff to get stable 60.
 

Hellraiser

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Danzig, Potato-Hitman Commonwealth
It's not that well optimized for a 14 year old game either, a 4090 can't keep a consistent 144 fps at 4K.

Is it me or is this kind of metric/example about as relatable to the average PC gamer as saying the following to someone interested in a city car for commuting to work - "when it comes to steering and stability, this car can't handle the fairmont hairpin at the Monaco track at 200 km/h".
 

Mark.L.Joy

Prophet
Joined
Sep 11, 2016
Messages
1,361
Playable compared to the sequel but it was overpraised boring crap then, and lol for full price for a 14 year old game.
 

Just Locus

Educated
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Mar 11, 2022
Messages
539
I finished Undead Nightmare. It was pretty decent, and I'd defend RDR's shooting a little bit because of the strong feedback with the gore, ragdolls, and beefy gun SFX, not to mention it's more satisfying in PC since you don't have auto-aim practically setting up all the shots for you.

I think UD's gunplay is improved because ammo is limited to looting bodies which barely provide you with the bare minimum, and doing random encounters is preferred because the reward might be ammo, instead of it being a 50/50 chance between good/bad honor or money like it is in the base game. Another positive is that they bothered actually to have different zombie types, granted they don't change up the shooting too much, but it's enough to not feel mindless as it was in the base game.

Writing is as good as it was in the base game, and I like that Rockstar played up the supernatural elements of their games in the expansion, with things like Sasquatches, Horses of the Apocalypse, Blunderbusses, etc. It made the world feel a lot more different. One issue with the story I have is the post-ending scene, it just made the entire story feel cheap, like John made all that effort just for Seth to snatch it away because we have to have the player be able to free roam after the game ends, and taking away your pre-ending horse wasn't good either.

The music is as stellar as you'd expect, riding into Escalara while riding War, with Bad Voodo playing in the background was Cool.
 

JDR13

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It's not that well optimized for a 14 year old game either, a 4090 can't keep a consistent 144 fps at 4K.

Is it me or is this kind of metric/example about as relatable to the average PC gamer as saying the following to someone interested in a city car for commuting to work - "when it comes to steering and stability, this car can't handle the fairmont hairpin at the Monaco track at 200 km/h".
Nope, you hit the nail on the head. Gamers have been brainwashed into believing that everything must run at 100+ fps now or it's shit. Never mind that most people can't tell the difference between 100 and 144 fps anyways.
 

BrainMuncher

Liturgist
Joined
Jan 26, 2015
Messages
150
It's not that well optimized for a 14 year old game either, a 4090 can't keep a consistent 144 fps at 4K.

Is it me or is this kind of metric/example about as relatable to the average PC gamer as saying the following to someone interested in a city car for commuting to work - "when it comes to steering and stability, this car can't handle the fairmont hairpin at the Monaco track at 200 km/h".
Nope, you hit the nail on the head. Gamers have been brainwashed into believing that everything must run at 100+ fps now or it's shit. Never mind that most people can't tell the difference between 100 and 144 fps anyways.
Finally some brainwashing I can get behind
 

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