The best part is you don't need to waste money, bandwidth, or storage space to enjoy them .What do you mean no new IPs? There are quality games like Dustborn, Flintlock, Forspoken, Immortals of Aveum etc-etc all fo you to enjoy
No, instead you should be asking: who will make Arcanum 2 - Larian or Owlcat?Good thing they ran out of franchises to ruin and now they have no choice but to make these trainwrecks
Remasterings are nothing new.
Indies don't have production values from 20 years ago. No indie is making games with the animations, music, polish, scale, voice acting, rich mechanics and style of Resident Evil 4, Metal Gear Solid 3, The Wind Waker, Devil May Cry 3, Shadow of the Colossus, God of War, Okami, Super Mario Sunshine, Max Payne 2 and so many others. (I don't mean all for each, but a lot of different expensive elements that combine into a satisfying whole, so relax!) In fact, indies are trapped in this awkward middle where the hardware is so far ahead of what they can afford to put in the game that the whole thing feels cheaper and more vacuous. I'm happy that we have indies, but the lack of anything else becomes boring. You yearn for more.Yeah, people act like production values of 20 years ago are unacceptable, when they're totally fine for anything short of a glorified movie- and glorified movies are shit anyways. Art direction trumps production values for visual appeal every time.Even if you had true AI middleware allowing a small team churn out current year AAA quality production values...
You don't need AAA production values for incline, that's your first mistake
I mean I guess if all you care about is 3D action games with voice acted cutscenes I can see your point. But uhh... I don't. At all.Indies don't have production values from 20 years ago. No indie is making games with the animations, music, polish, scale, voice acting, rich mechanics and style of Resident Evil 4, Metal Gear Solid 3, The Wind Waker, Devil May Cry 3, Shadow of the Colossus, God of War, Okami, Super Mario Sunshine, Max Payne 2 and so many others. (I don't mean all for each, but a lot of different expensive elements that combine into a satisfying whole, so relax!) In fact, indies are trapped in this awkward middle where the hardware is so far ahead of what they can afford to put in the game that the whole thing feels cheaper and more vacuous. I'm happy that we have indies, but the lack of anything else becomes boring. You yearn for more.Yeah, people act like production values of 20 years ago are unacceptable, when they're totally fine for anything short of a glorified movie- and glorified movies are shit anyways. Art direction trumps production values for visual appeal every time.Even if you had true AI middleware allowing a small team churn out current year AAA quality production values...
You don't need AAA production values for incline, that's your first mistake
I don't just care about those, but that was 2003 to '05 and you said twenty years. Even when I consider my last game, Spyro the Dragon (1998), I don't see indies doing something like that, or they're few and very far between. Most indie music is much more ambient, bodies are more rigid and only some have the scale.I mean I guess if all you care about is 3D action games with voice acted cutscenes I can see your point. But uhh... I don't. At all.Indies don't have production values from 20 years ago. No indie is making games with the animations, music, polish, scale, voice acting, rich mechanics and style of Resident Evil 4, Metal Gear Solid 3, The Wind Waker, Devil May Cry 3, Shadow of the Colossus, God of War, Okami, Super Mario Sunshine, Max Payne 2 and so many others. (I don't mean all for each, but a lot of different expensive elements that combine into a satisfying whole, so relax!) In fact, indies are trapped in this awkward middle where the hardware is so far ahead of what they can afford to put in the game that the whole thing feels cheaper and more vacuous. I'm happy that we have indies, but the lack of anything else becomes boring. You yearn for more.Yeah, people act like production values of 20 years ago are unacceptable, when they're totally fine for anything short of a glorified movie- and glorified movies are shit anyways. Art direction trumps production values for visual appeal every time.Even if you had true AI middleware allowing a small team churn out current year AAA quality production values...
You don't need AAA production values for incline, that's your first mistake
Cross Code, Hollow Knight, Starsector, Factorio, Monster Sanctuary are all games that look great, have good music, and have plenty of scale, rich mechanics and style. Shadow Empire makes all the paradox games look like the shallow end of the kiddie pool. Stardew Valley was aping a game from over 30 years ago and crushed the fucking market with it's very simple 2D graphics, as did Terraria and Rimworld.
If you must have something 3D you can look at Troubleshooter, which is excellent as well and utterly curb stomps anything AAA has tried to do in it's genre since... FFT? Against the Storm is excellent in the city builder genre, Risk of Rain 2 and Warframe have been the only shooters that have ever kept my attention for more than an afternoon or two, Synthetik is an amazing twinstick shooter, Kenshi is pretty amazing for an open world sandbox.
Yeah, occasionally I'll have an itch for a particular sort of spectacle only a fuckton of money can scratch, like Monster Hunter or a Fromsoft title. But if you feel like indies are samey or lacking in anything but graphics and VA, you're living under a rock.
I figured by now that making completely original and new IPs is a risky proposition for Triple A companies who are generally averse to taking risks and losing money...They should start a new company called Re Entertainment (or alternatively Reeeeeeeeentertainment) and just churn out shite after shite after shite
shameful lack of originality and new IPs, it was never this bad
There's a difference between publishers playing it safe, and developers playing it safe. Publishers writing checks for 300 million dollars is them not playing it safe at all. If and when they decide to start giving reasonable budgets again, it will embolden developers to start taking chances because there's less financial risk. Essentially, publisher risk and developer risk are inversely correlated.Oh sure, things like the MS/xbawks blob absorbing every fucking thing around with no rhyme or reason are likely to collapse eventually. But that just means the survivors of an AAA crash are going to be even more risk averse, possibly only in the financial area (acquisition sprees like Embracer and MS, starting a ton of project with cheap debt just because interest rates were low and then shitcanning them and panic cost cutting to pay debt etc.). Whoever is left is going to play safe, and it's just going to be the same stale shit for 10-20 years until the next generation comes in, thinks old timers were too cautious and full of "youthful" hubris just repeats the same stupid patterns.
Remasterings are nothing new.
Oh, come on! You show one game and act like it's always been like this, as if videos games were being remade left and right during the SNES. What is your point even?
This is fable, from 2004.
Original monster hunter, same year.
SMT Nocturne, 2003. Not even an action game, a fucking turn based jrpg that should by rights have much better visuals.
This is a modern indie action game:
What part of this isn't high enough production value compared to what was listed above?
Melee focused game then:
Haven't played it, but had a team of 24 people and biggest complaint seems to be the writing. Which was probably still better than Fable or whatever ~2004 bethesda game (Oblivion?) had.
You can't tell me the above two games wouldn't have sold like fucking hotcakes if they released in 2004.
Whatever. I'm going to go play poschengband. Enjoy your graphics whoring.