Phelot
Arcane
- Joined
- Mar 28, 2009
- Messages
- 17,908
Awor Szurkrarz said:Redundant game mechanics are redundant. If it would be a normal FPS, bullets would fly where he aims his rifle. If it would be a normal cRPG, he wouldn't have to chase running characters with his cursor.phelot said:It seems as if Obsidian tried to mix RPG combat with real-time shooting action, and it doesn't really work (what a surprise!). All it means is that sometimes the guns will miss even if the reticule is dead on target. You can stay still and watch the reticule close in an enemy for a critical shot, but the opponents are running around like the aforementioned decapitated poultry, so good luck with that. Steadying one's aim is next to impossible with the insane characters who are either running towards you, running in circles, or running nowhere, with Thorton stuck in the middle of this chimp's tea party surrounded by grenade spam and broken cover systems.
Now this is frustrating...
OK, the AI sounds bad, but the guy is actually complaining that he can't hit things that run around and that he can't steady his aim because enemies shoot at him. Who knew?
Either way, that problem wouldn't exist.
Yes, but didn't ME1 do this? It wasn't a problem then...