Monocause
Arcane
- Joined
- Aug 15, 2008
- Messages
- 3,656
The reviews left me kinda confused, especially the Destructoid's one.
The minigames aren't terribad in the least. They're much better than the ones from Mass Effect. The hacking one suffers from some optimisation issues which makes moving around a pain, but that'll probably get sorted out once the patches start flowing.
The AI? Not that terribad either. Not stellar, of course, but I never had the opportunity to see a guard run 400m to punch me. From what I've seen it seems that the "punch script" kicks in when they're close, and it works. They punch you once or twice and then retreat to shoot you while you're desperately trying to take cover or aim at the guy. On hard difficulty getting punched and executed is my most common bane, and I like it.
Guards notice corpses and raise alarm when they do so. I miss a mechanic that would allow you to drag bodies around, like the one in Hitman.
I can't comment too much on the bugs yet but haven't seen anything game-breaking so far. One thing - one of the morons wrote that enemies can shoot through cover. No, they don't. They can hit you if the cover is too low or if you're standing near the edge, effectively sticking out. If you retreat a bit from the edge of the cover you can't get hit. Realism, bitch.
Opinion on bugginess so far is that it's not that bad (for an Obsidian product, of course). The game has some optimisation issues and there is a bug which allows you to shoot through walls (well, not exactly through walls, hard to explain without screenshots), but you can refrain from abusing it and it doesn't change anything.
I've played three missions so far and I liked it. If I were to review the game now, I'd give it a solid 7/10. I'll post some more detailed impressions when I play more.
The minigames aren't terribad in the least. They're much better than the ones from Mass Effect. The hacking one suffers from some optimisation issues which makes moving around a pain, but that'll probably get sorted out once the patches start flowing.
The AI? Not that terribad either. Not stellar, of course, but I never had the opportunity to see a guard run 400m to punch me. From what I've seen it seems that the "punch script" kicks in when they're close, and it works. They punch you once or twice and then retreat to shoot you while you're desperately trying to take cover or aim at the guy. On hard difficulty getting punched and executed is my most common bane, and I like it.
Guards notice corpses and raise alarm when they do so. I miss a mechanic that would allow you to drag bodies around, like the one in Hitman.
I can't comment too much on the bugs yet but haven't seen anything game-breaking so far. One thing - one of the morons wrote that enemies can shoot through cover. No, they don't. They can hit you if the cover is too low or if you're standing near the edge, effectively sticking out. If you retreat a bit from the edge of the cover you can't get hit. Realism, bitch.
Opinion on bugginess so far is that it's not that bad (for an Obsidian product, of course). The game has some optimisation issues and there is a bug which allows you to shoot through walls (well, not exactly through walls, hard to explain without screenshots), but you can refrain from abusing it and it doesn't change anything.
I've played three missions so far and I liked it. If I were to review the game now, I'd give it a solid 7/10. I'll post some more detailed impressions when I play more.