Fat Dragon
Arbiter
Found a new review at 1Up, earned a B+ score.
http://www.1up.com/do/reviewPage?cId=3179545
http://www.1up.com/do/reviewPage?cId=3179545
Dark Matter said:It sounds like AP is going to end up being a spectacular failure, in both sales and ratings. New Vegas is probably going to be make or break for Obsidian.
1up said:I like this sort of thing. It's always left me a little bit dismayed that the modern definition of a role playing game has been "pretty much any other kind of game, except with a lot more numbers in it." Alpha Protocol has XP and skills to level up and whatnot, but the dialogue is what has me paying attention. I don't have a lot of patience for cut-scenes, but cut-scenes where at any second I may have to make a snap decision that will determine how a good chunk of the rest of the game plays out, as well as how other characters will relate to me? That's the textbook definition of roleplaying, which doesn't enter into games all that often, and almost never in a context that doesn't involve elves.
Genma:TheDestroyer said:I honestly don't understand, what were they doing for the entirety of the delay? It was supposedly done then, and they get a shit load of time to polish and test out things...and they still drop the ball all over the place.
No, that happened very early. The latest delay came from Sega, probably because they weren't ready to launch the game last year. It's likely that Obsidian wasn't doing much with it for the last 8 months.ghostdog said:From what I understand a big part of the delay came from the fact that they canned Brian Mitsoda and re-designed much of the game. Bad move. If there was one man in Obsidian that had experience with this kind of action RPG, it's him. Not to mention that it's rumored that they changed his more realistic approach to the genre and they went for over the top characters and story.
Many of the plot essentials are more or less static, but how you discover them and the people that join you on the journey can differ from one play-through to the next. Few games can truly make you feel as if you are having an impact on the story, but this is the one area in which Alpha Protocol delivers--and extraordinarily so.
Aditya said:Gamespot's conclusuions about AP are in line with Obsidian's strengths n weaknesses as evidenced in their past titles. I don't think its fabricated stuff.
Aditya said:Gamespot's conclusuions about AP are in line with Obsidian's strengths n weaknesses as evidenced in their past titles. I don't think its fabricated stuff.
However, I will be more than happy if AP sells and Obsidian can produce more quality games. Only thing is, they need to learn not to repeat same mistaken again and again in each of their titles...
I worked on this game (a fact of which I am not proud). I'm not here to defend it; I agree with all these reviews.
First, a comment for the guy at Cheesecake Factory - Most devs eat in the office most days, if they do go out they tend to grab something at the food court and head back. I know the execs take long lunches, but they often use them for informal meetings as well. Most of the programmers and designers very rarely ate outside the office during the time I was on this project.
There was a ton of work put into this game. The problem is that is was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world's greatest designer ever, and created all these absolutely shitty systems and wouldn't listen to any of the real designers or devs about things that just didn't work. And you can't exactly argue with one of the owners of the company when he doesn't want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.
Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian's because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish... as is obvious.
This game was just an absolute failure of production, and it's no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian's other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.
Sega should have canceled AP instead of Aliens...
Darth Roxor said:Aditya said:Gamespot's conclusuions about AP are in line with Obsidian's strengths n weaknesses as evidenced in their past titles. I don't think its fabricated stuff.
Yeah, because it's not like it's just easier to come up with imaginary flaws that everyone knows, after playing the game for 10 minutes and not receiving the review paycheck from the developer. Not to mention that 'BUGS! OH THE HORROR' is the shittiest, most overused, and most often untrue 'point' in the history of gaming journalism.
Conformist fucking retards, all of you. This is true decline of the Codex right there.
All great art comes stems from the artist creating what they most desire to see. Not the marketing department. Not the stockholders of the parent corporation.