Falksi
Arcane
E-Swat - Megadrive
I remember this hitting the arcade as a kid and being fairly impressed by it and it's Robocop-esq action, then purchasing the very different Megadrive version and kinda enjoying that too. In fact I'd say I really liked it, but something never quite sat right too. It never threatened my classics list, and when I return to older games it always gets forgotten about. So let's see why.
Despite doing a lot of things right, it's gameplay is actually a bit crap. In fact let's get this out of the way first - off-screen bullets & attacks. One of the eras biggest crime, E-swat is rife with enemies & attacks which you only know are coming if you've played the game before. The odd one or two? Fine, but this happens constantly throughout the game, and it's incredibly annoying. It really bogs things down, and turns you from a strutting badass cyborgnator type dude into a limpo who has to cautiously plod his way through certain levels. Not to mention that enemies re-spawn, so even though you've endured the tedium once you might have to endure it again if you make a wrong move. No diagonal shot is a big miss too.
But it's got great presentation, in particular one of the far better endings of that era, and it's main strength lies within some of the level designs. In fact I'd say that the level design is some of the best I've seen in any game of that era. Several stand out for not only being aesthetically interesting, but containing interactive environmental elements which really add to the experience and keep things interesting. The bosses vary a fair bit too and have a certain amount of memorability about them.
Looking back on my experience with it, I actually quite fucking hate the game. But it's not really a bad game, it's more about how you're wired. It offers something different and, if you can tolerate the negatives there's some really good stuff in there. It's just getting over the fairly tall hurdles first.
I remember this hitting the arcade as a kid and being fairly impressed by it and it's Robocop-esq action, then purchasing the very different Megadrive version and kinda enjoying that too. In fact I'd say I really liked it, but something never quite sat right too. It never threatened my classics list, and when I return to older games it always gets forgotten about. So let's see why.
Despite doing a lot of things right, it's gameplay is actually a bit crap. In fact let's get this out of the way first - off-screen bullets & attacks. One of the eras biggest crime, E-swat is rife with enemies & attacks which you only know are coming if you've played the game before. The odd one or two? Fine, but this happens constantly throughout the game, and it's incredibly annoying. It really bogs things down, and turns you from a strutting badass cyborgnator type dude into a limpo who has to cautiously plod his way through certain levels. Not to mention that enemies re-spawn, so even though you've endured the tedium once you might have to endure it again if you make a wrong move. No diagonal shot is a big miss too.
But it's got great presentation, in particular one of the far better endings of that era, and it's main strength lies within some of the level designs. In fact I'd say that the level design is some of the best I've seen in any game of that era. Several stand out for not only being aesthetically interesting, but containing interactive environmental elements which really add to the experience and keep things interesting. The bosses vary a fair bit too and have a certain amount of memorability about them.
Looking back on my experience with it, I actually quite fucking hate the game. But it's not really a bad game, it's more about how you're wired. It offers something different and, if you can tolerate the negatives there's some really good stuff in there. It's just getting over the fairly tall hurdles first.