Phantasy Star 4 - Megadrive
^The quest to cure Covid 19
Uggggh. This one's gonna be a bit painful.
PS4 is a game I would have undoubtedly had down as an all time classic before replaying it. I must have finished it at least a dozen times as a kid, and I was really excited about returning to it. I've even stated on here that it was a "classic" too.
So it wasn't anywhere near as good as I remember it. In fact it was way, way simpler & emptier than I remember too. Starting with the positives it's easy to see why I fell for it originally. It has three key pillars of strength that really carry it - great presentation, mint characters & a well told, fairly interesting story.
The cut-scenes are shit-hot, and appear often enough to be enjoyable, yet are spaced out enough to leave you wanting more. The story itself is fairly stock, but the finer details of the story, certain events, and the way it ties together the PS series' history are all bang on. And for me personally the characters are top notch too. 6 of the 10 available really appealed to me, and the dynamic between characters (cocky magician, old fart with bad humour, badass bitch who takes no shit etc.) works great too. These cornerstones of the game make it easy to see why I was so enamoured by it back in the day.
Now the combat's somewhere in the middle. It's turn based & interesting with a macro & combo system adding some depth, but the trouble is the way battles are setup often means a standard attack is the best way to deal with things. You're given a ton of techniques & specials, but half the time most are useless, or not as cost-effective as using an attack then healing. Battles are way to frequent too, and it becomes annoying fast. But with that said there is some fun to be had there, and it's a least a bit challenging. Also The music is a bit hit & miss, but when it hit it really hits, and the way it is used really conveys the atmosphere superbly at times.
But overall the game's just SO simple & shallow. Each village is essentially a hub for resting & upgrading weapons and little else, as it rarely deviates from a formulaic
"travel-rest & upgrade-dungeon-travel-rest & upgrade-dungeon" formula, and ends up feeling repetitive & lacking. The absence of secrets & hidden extras in RPG areas really hurts it too. You look at FF4 & every village felt like it could hold something valuable, and they often did. With this the only thing to search for half the time is more dialogue, and searching generally yields few worthwhile rewards. There are side-quests, but they are few & far between, and not really that interesting anyway.
Overall it's actually reflective of modern "RPGs" which rely too heavily on cut-scenes to carry a formulaic, shallow set of RPG mechanics. I thought of PS4 as one of the reasons I was drawn into RPG's, but on reflection it's probably actually one of the reasons I sought out the likes of Baldur's Gate & PC gaming instead.
Not awful, but not all fun either, the excessive battle frequency ground me down, and overall it's certainly not the classic I thought it was. A good, well story with some great characters bogged down by formulaic, shallow game.
Gutted.
Apologies to
Lilura for stating this was a classic in a previous thread.