Been a while since I've reviewed as I've been making my own JRPG for some mates, and playing through Golden Sun as far as possible. Never played, or heard of it, until
George Duroy requested it, so here it is.
Pacing. If there's one thing which I've learned overe the years, it's that music, films, and games rely heavily on pacing for me to fall for them. I constantly like to be stimulated im some way, and if a game is paced slowly or mundanely it's not for me. I'm one of the bellends who can't hack PST's walls of text, and much prefer the likes of BG2 & Tyranny. And that ladies and gents is why Golden Sun is not for me.
It just feels so empty & is so poorly paced, especially at the start where you run around a village spreading several screens, but with absolutely nothing of note or interest. "Isaac searches the jar......and finds fuck all". The whole game sets things up for you not to explore from the off. Now that'd be bearable if it also wasn't layered with cut scenes which take absolutely forever to get through, but it is. We're talking the JRPG version of Tarantino dialogue, but without the spice, charm, or pop culture. The story itself isn't particularly enthralling either. It has it's moments, but wading through all the filler to get to them took it out of me.
Combat & dungeons are it's saving grace. The Djinn system & puzzles are definitely where the game stimulates the most, and if you are gonna give the game a try I'd suggest rushing to these asap, esp at the start of the game. It also has some real nice aesthetics too, esp the combat sections.
I didn't liked it, not for me. But I would say people try it before dismissing it as, if the game's pace is something you can cope with, there are elements to enjoy. But unfortunately I couldn't.
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