The justification is understandable but they aren't bugs so they shouldn't be in the basic patch. Same with the tutorial teleportation thing (to sound like a broken record.)
That's why it is called an "unofficial" patch.
But these make it a mod...
The justification is understandable but they aren't bugs so they shouldn't be in the basic patch. Same with the tutorial teleportation thing (to sound like a broken record.)
That's why it is called an "unofficial" patch.
The justification is understandable but they aren't bugs so they shouldn't be in the basic patch. Same with the tutorial teleportation thing (to sound like a broken record.)
That's why it is called an "unofficial" patch.
But these make it a mod...
You're using "bug" to mean "thing I don't like". That's not what it means. Sure, maybe things would have been different if Troika had more time, but there's no way anyone can know what they would have done differently. Making changes based entirely on what you'd like is modding. That's the definition of modding. It's ridiculous that you even try to pretend otherwise.Like you said, it depends on what you see as a bug. Nine times the same Malkavian line while all other clans have different lines is a bug to me. As is the exit of a building looking completely different in different maps. Or enemies spawning in rooms where they could never haven gotten into. Just compare this to the changes that real Bloodlines mods made, like the Clan Quest Mod, The Final Nights or the Antitribu mod.
You're using "bug" to mean "thing I don't like".
Sure, maybe things would have been different if Troika had more time, but there's no way anyone can know what they would have done differently.
Are you seriously complaining because the modders didn't leave 9 (or so) times the same line repeated over and over again? I could understand if you were complaining about the quality of those new lines, that they don't respect the story, but apparently there is no problem as your complaints are simply "you changed something, wrong". If you're so bothered by such a minor change, which is an improvement at best, and at worst superfluous, maybe just play the vanilla game.
and repetitive
There's a significant difference between bugs and unfinished content. Bugs are removed. That's patching. Unfinished content gets expanded on. That's not patching. Instead of removing bugs you're creating new things. If you're adding your own content then you're modding. It's a pretty clear distinction, too. Everyone can agree that Troika would have removed bugs if they had the time. They would have done the same thing to them you did. But would they have created new dialogue/edited areas/removed enemies/done whatever in the exact same way you did? Probably not. That's why it's a mod. You switched from making the game they wanted to make to making the game you wanted to make.You're using "bug" to mean "thing I don't like".
Just let's stick to the examples we have here. How do you call Malkavians having copy pasted placeholder lines when all other clans have different lines? An intended feature? Okay, bug is a little bit much here, but it's clearly an oversight at least. Shouldn't this be fixed? Where is the line between real bugs and things that some people find okay and others don't? Or let's take the theatre exit. Obviously the mapper working on the tutorial map and the hub didn't communicate, so we have an area that doesn't fit into the city at all. To me this is a consistency bug, is this a cool feature to you? It doesn't affect the gameplay anyway, so to me this is a fix! If this is too much modding for you, as mentioned in the discussion here, you can always play the vanilla game today with just the exe and dll fixes of the patch...
Sure, maybe things would have been different if Troika had more time, but there's no way anyone can know what they would have done differently.
That is why it is called an "unofficial" patch. I can't know what Troika would have done, so I fix what I and the hundreds of people helping think should be fixed.
and repetitive
Giving the same answer 9 times without any remark more than repetitive, seems a bit dumb and unintentional.
If you read the page before you would see that I just completed a playthrough of the True Patch and Vanilla, shilling the latter to all Bloodlines fans... And yes, the quality of the new lines aren't great, and don't match the tone of the Malk.
There's a significant difference between bugs and unfinished content. Bugs are removed. That's patching. Unfinished content gets expanded on. That's not patching.
Also you seem to be avoiding the respawning enemies that you removed. Is that because even you can't pretend that's a bug so you're just trying to avoid thinking about it?
I went back and counted there are 5 instances of it in the tutorial.
If I went and counted all Malk lines I'm sure I would find a few dozen instances of "I am no longer here." Should they be changed too?
Like I've said multiple times before, the issue is that dialogue is being changed that shouldn't be changed in the basic patch.
The ones that were there originally are better, as you've been told a hundred times already.Please offer some better lines and I will include them!
I should go.Or better yet, "I'll be going now."
I should go.Or better yet, "I'll be going now."
The ones that were there originally are better, as you've been told a hundred times already.
Fascinating. Does the menu graphic support transparency? A quick stopgap might be to do a gradient fade-out at the right end, that way the misalignment is less jarring. Or if it doesn't do alpha, as long as it's always used over the brown background you can just do a solid gradient for the same effect. Might wanna simplify the left end too, though.Or worse, just recently I had this discussion on ModDB about a line not being centered:
https://www.moddb.com/mods/vtmb-unofficial-patch/downloads/unofficial-patch-109/page/3#comments
A quick stopgap might be to do a gradient fade-out at the right end, that way the misalignment is less jarring.
Ah. Well, was worth a shot.The problem is that the same line is used elsewhere, most notable on the character sheet itself and this wouldn't look too good there. Sad thing is that the character sheet shows that it can be stretched but this is done directly in GameUI.dll...