They are not sure if the setting would appeal to the Western audience...
Pffff, that's just "howaito piggu and dancing monkey don't understand a shit about grorious country" bullshit.
Everybody loves the Bakumatsu period.
Bakumatsu (portmanteau of bakufu, meaning military government or more precisely shogunate, and matsu, meaning end) is the name given to the final years of the shogunate as an institution, covering roughly between Commodore Perry's expedition to force open Japan to US trade and the Boshin War to overthrow the Tokugawa shogunate.
Please do yourself a favor, and keep playing. Everything fully opens up not long into the game.Can't enter the arcades or bowling alleys yet but I'm assuming this is something that needs to be unlocked somehow?
I really kind of dread those interminable cut scenes but at least I can take breaks from them and do other things in the game for awhile.
Judgment western sales surpass expectations, team wants to make sequels
In an interview with SEGA's Daisuke Sato:
"From our point of view, Judgment's performance in the west has surpassed our expectations, they're very good"
"Us, as a team, would like to keep working in more games in the Judgment series"
Nowadays, however, repeat sales tend to hold steady thanks to demand remaining firm for titles that have been out a few years since their original release, owing in part to successful measures to introduce series titles like the Sonic the Hedgehog series, in addition to the popularity of the Steam a game distribution platform, which has created a huge market especially in Europe. Needless to say, repeat sales after development costs are amortized are a boon for profitability.
Furthermore, the amortization method applied for content production expenses concerning the Packaged Games area has been changed from this quarter. The change applies for PC titles which main sales is download distribution. Content production expenses for PC titles are amortized in conjunction with the scale of sales for the first three months after the launch, and the remaining amount is amortized using the straight-line method. Roughly speaking, the amortization period for this remaining amount has been changed from 9 months to 21 months. The change is affected by prolonged sales periods in recent years.
Overseas sales of console and PC games and global sales of repeat titles have surpassed our expectations, leading to a significant improvement in our income margin in this area. The European, American, and Asian markets are all expanding, and with the growth of PC platforms such as Steam and the overseas sales ratio increasing for Japanese studios, games made in Japan are being carefully localized, leading to overseas sales performing well.
As I just discussed, in Asia, Europe, and North America, the console game and PC download game areas, including the likes of Steam, are still performing extremely well. We will therefore invest further in exporting Japanese games to these markets and ensuring steady sales of games made in Europe and North America in other regions.
Packaged games, including PC downloads, remain strong in Europe and America, while free‐to‐play online games for consoles and online games for PCs are also growing stronger in Europe and America, as well as Asia.
Exceeded the initial plan with extension of overseas sales and repeat sales
External Factors:
- Expansion of EU, NA, Asia market
- Growth of new platformers such as Steam, etc.
With regard to the packaged game software market, in the market for hardware of home video game consoles, expectations are rising, mainly in North America and Europe, for the expansion of the game software sales market due to the growing penetration of current-generation video game console hardware. In addition, game distribution platforms such as Steam are expanding in the PC games market.
I'm rather puzzled why SEGA hasn't yet announced PC ports for Yakuza 3, 4 and 5, considering they've already decided upon the release dates for the PS4 version, and from what I gather porting the games over from the PS4 is trivial (relatively speaking).It's all only a matter of time, though I admit I wish it was all faster.
PC gaming in Japan used to be all about hardcore otaku pandering during the past 20 years, which translates to 18+ visual novels and other games with an emphasis on the porn content. I remember reading about a Western tourist walking into a Japanese video game shop, asking for the PC section and then quickly making an exit when he discovered it was all adult VNs.Japan doesn't really have a PC gaming market
The PC-98 was alive and kicking up to the mid-nineties, until Windows 95 siphoned support away from it.
It was all cool until car chase. Had to replay it 3 times.Replaying Yakuza 0 without substories and minigames is just as good as completionist playthrough. Pacing is just perfect.
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