Any interesting mods for RimWorld? Steam community page is a fucking mess.
There's a constant sense of development and adaptation as the settlement grows. You can't rest on your laurels, or the events will fuck you hard. For example, I like to build early stuff with wood. Unless I remember to replace my old buildings with stone or metal structures, I invariably wind up seeing my base go up in flames. There's some fire-fighting tools you can develop and use, too, if you want to try solving the problem that way.
There's a constant sense of development and adaptation as the settlement grows. You can't rest on your laurels, or the events will fuck you hard. For example, I like to build early stuff with wood. Unless I remember to replace my old buildings with stone or metal structures, I invariably wind up seeing my base go up in flames. There's some fire-fighting tools you can develop and use, too, if you want to try solving the problem that way.
I am at day two of event "poison gas". I locked in all my colonists and the animals I want to keep the most, soon all animal life outside will die, but I am quite safe and sound as I got both a good stash of food and wood inside the base. Quite unsure what I can do if I got some other bad event though.
I'd at least suggest these:Any interesting mods for RimWorld? Steam community page is a fucking mess.
There's a constant sense of development and adaptation as the settlement grows. You can't rest on your laurels, or the events will fuck you hard. For example, I like to build early stuff with wood. Unless I remember to replace my old buildings with stone or metal structures, I invariably wind up seeing my base go up in flames. There's some fire-fighting tools you can develop and use, too, if you want to try solving the problem that way.
I am at day two of event "poison gas". I locked in all my colonists and the animals I want to keep the most, soon all animal life outside will die, but I am quite safe and sound as I got both a good stash of food and wood inside the base. Quite unsure what I can do if I got some other bad event though.
Well, as you've observed, it takes a few days of total exposure for animals to die. If a dangerous event occurs, you can go outside and take care of business. One day out in the poison has no permanent effect on your settlers; all you need to do is have them go inside and sleep it off. If it gets really bad they'll collapse, but you can pull them to safety.
The last time I had a poison gas event, it was followed by a raider siege. I didn't have the firepower to defeat them, so I just hunkered down in my base while they rained mortar on me. Thankfully I had enough resources laying around to patch up the holes in my base, and if memory serves they only managed to knock out one settler. They, on the other hand, all died from the poison gas.
If I didn't have the resources to constantly rebuild and ensure my people could stay indoors... I would have had to fight. Maybe I could have done it if I called for backup first. Generally, if the enemy builds enough siege equipment they're going to force you outside.
There's a constant sense of development and adaptation as the settlement grows. You can't rest on your laurels, or the events will fuck you hard. For example, I like to build early stuff with wood. Unless I remember to replace my old buildings with stone or metal structures, I invariably wind up seeing my base go up in flames. There's some fire-fighting tools you can develop and use, too, if you want to try solving the problem that way.
I am at day two of event "poison gas". I locked in all my colonists and the animals I want to keep the most, soon all animal life outside will die, but I am quite safe and sound as I got both a good stash of food and wood inside the base. Quite unsure what I can do if I got some other bad event though.
Well, as you've observed, it takes a few days of total exposure for animals to die. If a dangerous event occurs, you can go outside and take care of business. One day out in the poison has no permanent effect on your settlers; all you need to do is have them go inside and sleep it off. If it gets really bad they'll collapse, but you can pull them to safety.
The last time I had a poison gas event, it was followed by a raider siege. I didn't have the firepower to defeat them, so I just hunkered down in my base while they rained mortar on me. Thankfully I had enough resources laying around to patch up the holes in my base, and if memory serves they only managed to knock out one settler. They, on the other hand, all died from the poison gas.
If I didn't have the resources to constantly rebuild and ensure my people could stay indoors... I would have had to fight. Maybe I could have done it if I called for backup first. Generally, if the enemy builds enough siege equipment they're going to force you outside.
Day 6 now.
I do have the zombie mod active, not sure if they managed to mod the zombies to be immune to poison though. Alpha beavers all died, fires died out. Winter is coming, will I last now that I lose food and all the animals died? And this is not my save on a higher difficult.
Any interesting mods for RimWorld? Steam community page is a fucking mess.
Any interesting mods for RimWorld? Steam community page is a fucking mess.
https://ludeon.com/forums/index.php?topic=12996.0
If you want both, to get fucked by a ruthless AI AND to have something to do beyond the first two hours of successful colony. Vanilla is too easy and doesn't have much going for it, early game aside.
Though even modded it doesn't quite scratch that hobo-camp itch i'v been having lately, thinking about going back to DF.
So yeah. SimCity JRPG at this point, with a lot less to do than SC. Not really an RPG though, although most professions have levels with perks (about half unimplemented).