imweasel
Guest
Shadowrun Returns forces the player to kill practically everything on a run, there is no need to convolute the design for something that you get no matter what. If the player does happen to avoid a combat situation by making smart choices or using specific skills, then you are rewarded accordingly with XP.SRR managed no combat XP fairly decently - I don't remember many people crying and screaming. I suppose they succeeded at making a fun combat system and didn't need to participate in bribery *shrugs*
The core design of PoE and SRR are quite different.