RPG Codex: A Post RPG Role-Playing GameIt would be cool an RPG about regression, imagine a dungeon crawler with no end goal like Telengard, where your PC gets weaker the more you play until he dies of old age.
Character progression, in terms of the innate capabilities (hit points, spell-casting, to-hit chance, etc.) of characters increasing with experience, has been an intrinsic part of RPGs since their creation, and the equipment/inventory aspects of RPGs similarly include an expectation of advancement over time as the character acquires more and better items.Talking about genres, Is progressing (better loot, new abilities l, advances in the main story) an inherent aspect of role playing games or games in general? (Adventure games like zelda being much more focused on that aspect).
This game already exists and is called real-life.It would be cool an RPG about regression, imagine a dungeon crawler with no end goal like Telengard, where your PC gets weaker the more you play until he dies of old age.
It would be cool an RPG about regression, imagine a dungeon crawler with no end goal like Telengard, where your PC gets weaker the more you play until he dies of old age.
I am talking about the actual action of role playing tho. As i understand role playing it doesn't actually require to advance in any form of a game. Take a game like skyrim but remove any kind of progress and you just have a game where you can LARP forever and do radiant quests.Character progression, in terms of the innate capabilities (hit points, spell-casting, to-hit chance, etc.) of characters increasing with experience, has been an intrinsic part of RPGs since their creation, and the equipment/inventory aspects of RPGs similarly include an expectation of advancement over time as the character acquires more and better items.Talking about genres, Is progressing (better loot, new abilities l, advances in the main story) an inherent aspect of role playing games or games in general? (Adventure games like zelda being much more focused on that aspect).
The progression system is the only remaining vestige of RPG-ness to be found in Skyrim.I am talking about the actual action of role playing tho. As i understand role playing it doesn't actually require to advance in any form of a game. Take a game like skyrim but remove any kind of progress and you just have a game where you can LARP forever and do radiant quests.Character progression, in terms of the innate capabilities (hit points, spell-casting, to-hit chance, etc.) of characters increasing with experience, has been an intrinsic part of RPGs since their creation, and the equipment/inventory aspects of RPGs similarly include an expectation of advancement over time as the character acquires more and better items.Talking about genres, Is progressing (better loot, new abilities l, advances in the main story) an inherent aspect of role playing games or games in general? (Adventure games like zelda being much more focused on that aspect).
Talking about genres, Is progressing (better loot, new abilities l, advances in the main story) an inherent aspect of role playing games or games in general? (Adventure games like zelda being much more focused on that aspect).
Talking about genres, Is progressing (better loot, new abilities l, advances in the main story) an inherent aspect of role playing games or games in general? (Adventure games like zelda being much more focused on that aspect).
Eh. Having a sword in it doesn't make a game an RPG.I am talking about the actual action of role playing tho. As i understand role playing it doesn't actually require to advance in any form of a game. Take a game like skyrim but remove any kind of progress and you just have a game where you can LARP forever and do radiant quests.
yes unfortunately and it is really stale. every time I see that color coded loot I know what is coming. Id much rather have cosmetic items and a set difficulty based on encounter designTalking about genres, Is progressing (better loot, new abilities l, advances in the main story) an inherent aspect of role playing games or games in general? (Adventure games like zelda being much more focused on that aspect).