Woah that sounds evil, like corporation level evil, and at the same time pathetic.Wasn't there a case where some dude made a mod and CA told him to remove it, releasing kind-of similar purchasable DLC some time later? I think there was something like that on www.twcenter.net but I cannot find it.
If my memory serves me - this was a modder unlocking "locked" factions and making them playable in the campaign.Wasn't there a case where some dude made a mod and CA told him to remove it, releasing kind-of similar purchasable DLC some time later? I think there was something like that on www.twcenter.net but I cannot find it.
Oh yeah! That was it!If my memory serves me - this was a modder unlocking "locked" factions and making them playable in the campaign.Wasn't there a case where some dude made a mod and CA told him to remove it, releasing kind-of similar purchasable DLC some time later? I think there was something like that on www.twcenter.net but I cannot find it.
Could easily be more than one.
What about the the Total War games since Empire makes modding so nonviable? Changes in format?
Current modders are bunch of whiners that are expecting everything to be done for them without theirs effort.
Oh, and cracking the game is illegal which is why no mods hosted on TWC change the .exe, which limits modding capabilities a bit. But obviously, a large and almost semi-official fansite like TWC where even the devs occasionally post cannot host mods that include a crack for obvious reasons.
Eh? I don't think so. Id' see modding as something that falls under derivative work. So long as it doesn't violate fair use, i.e. it's non-profit, you don't claim ownership and authorship of the art assets, or do not defame or misrepresent it in any way etc.Raghar said:Actually modification of the text data, and the art, is illegal even more.
Yeah well, what you do in your basement is usually nobody's business... unless you are Josef Fritzl.JarlFrank said:People can modify their games all they like, and then upload those modifications and share them with other fans.
Pfft. How would I sell my Horse Armor DLC if some modder could simply spend 5 minutes and mod it in? Free advertising is all nice and stuff until it threatens the suits' revenue from micro-transactions.Actually I never heard of any dev/publisher going C&D on a modding team (unless the mod breaks a copyright, like LotR or Star Wars mods getting cancelled). And why would they, since mods are pretty much free advertising for their game and might make some people who wouldn't have bought the original reconsider and buy it because of the mod (there are actually some people who only bought Rome/Medieval 2 years after release because of promising mods they've seen).
The only thing I ever remember reading about a publisher directly saying NO to modding is with EA, I think. Your origin account will be banned if you run BF3 with mods or something like that, if I remember correctly.
Well, but CA has never complained about the countless unit mods out there for Empire, Napoleon and Shogun 2, which directly compete with the DLC - which is also mostly just new units.
Well, but CA has never complained about the countless unit mods out there for Empire, Napoleon and Shogun 2, which directly compete with the DLC - which is also mostly just new units.
Well, but CA has never complained about the countless unit mods out there for Empire, Napoleon and Shogun 2, which directly compete with the DLC - which is also mostly just new units.
but they have (at least for stw2, don't care for etw/ntw), they made modders take out some units that they "unlocked" (or more precisely, jury-rigged from parts in game) before the first dlc even came out (and included said units... iirc, it was some kinds of ashigaru, katana maybe? it was quite some time ago and i stopped caring and began actively hating and boycotting CA after they begun selling the megaretarded blood pack dlc. that was just disgusting and probably worse than anything activision, bethesda or EA have done)