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Rome Total War II

Brinko

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http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Pontus_Faction


Pontus

“Ambition, Independence, Profit”
A mountainous region bordering the Black Sea, Pontus contains many fertile river valleys and ports upon which its largely agricultural and trade economy is based. This geography and location also dictate a military focus on infantry and warships. However, a mixture of Greek and Persian influences ensures the forces of Pontus are both advanced and reliable. Their bronze-shield pikemen represent a formidable military backbone, and their swift, deadly scythed chariots are rightly feared.
Its prized commodities, and the opportunism of its well-informed rulers, have enabled Pontus to remain one of the strongest Hellenistic states in existence. With connections throughout the ancient world, largely due to control of Black Sea trade and exports of timber, precious metals and valuable steel, Pontic agents are perfectly placed to gather information on their enemies abroad.
Originally of Persian origin and part of the former satrapy of Cappadocia, Pontus became a client state under Antigonus in 333 BC, after Alexander swept Darius' empire away. Essentially, Pontus is now a collection of Greek colonies, ruled by a re-emergent Persian dynasty. In 302 BC, under Mithridates Ktistes (‘The Founder’), it split from the Macedonian empire during the turmoil of the Wars of the Successors. Having successfully repulsed an invasion by Ptolemy of Egypt, Pontus is now poised to expand across Asia Minor, on into mainland Greece and beyond.
A progressive kingdom, Pontus enjoys healthy diplomatic dialogue with Greek states and successor kingdoms, and is noted for its resolution in battle, particularly against barbarian forces. However, the forsaking of its Persian origins means that eastern cultural influences within its provinces yield diminished public order benefits.

Pontus will be available day one through a free content update to the core Total War: ROME II game.
 

Shannow

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Soldiers run a bit too fast now. First signs of dumbing down?

Still Day 1 + 6 months for bugfixes purchase.
Yeah, what do you mean "first"? Shogun 2 infantery was already made up out of Usain Bolts. One of the reasons it was so crappy (at least the combat aspect).
 
Unwanted

Cursed Beaver

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Soldiers run a bit too fast now. First signs of dumbing down?

Still Day 1 + 6 months for bugfixes purchase.
Yeah, what do you mean "first"? Shogun 2 infantery was already made up out of Usain Bolts. One of the reasons it was so crappy (at least the combat aspect).

The speed is supposed will slower than shogun 2. They said before they would slightly slow it down.
The romans in this video just have super high stats (as you can see in one of the screen) for demo purpose.
 

aris

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Total war is one of the few game series that is almost constantly inclining (with the exception of empire), the (little there is) of strategic depth and AI has been constantly getting better and shogun 2 is by far the best entry in the game series with a very solid expansion. Until I'm convinced otherwise, this is definitely a purchase for me.

And before you go: "but lol gaudaost! There are strategy games out there with way more depth!" -Yeah, no shit, but here's a news flash for you, since the very fucking iteration of this series, this series has had a singular goal: To let you play grand battles on a real time with good graphics that evoces battles like those seen in The Gladiator, with a TB strategy game put on the top. If that's not your thing, you're playing the wrong game. You might complain that fallout is not a very good platformer, but it doesn't make much sense.
 

aris

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http://uk.gamespot.com/total-war-rome-ii/videos/total-war-rome-ii-battle-of-teutoburg-forest-walkthrough-6407363/?tag=Topslot;TotalWarRomeIi;TotalWarRomeIiBatt




:bounce:

I observed carefully how units fights and move. The micro Artificial intelligence has been improved 10 folds. They really look realistic right now. That will allow for more fluidity and intuitive thinking in your strategy methinks. Those tiny soldiers will actually react how you expect them to.


:bounce: You're right! Hadn't seen that footage before.
 

aris

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Also, seeing roman soldiers getting their ass kicked by germanic tribes gives me a raging hard-on.
:love:
 

MapMan

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Their DLC policy is really, really pissing me off. That's the main reason I don't want to buy their games. I know I will have to shelve another 100% of the initial price for the DLC that should be there to begin with.
 

Tigranes

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Total war is one of the few game series that is almost constantly inclining (with the exception of empire), the (little there is) of strategic depth and AI has been constantly getting better and shogun 2 is by far the best entry in the game series with a very solid expansion. Until I'm convinced otherwise, this is definitely a purchase for me.

And before you go: "but lol gaudaost! There are strategy games out there with way more depth!" -Yeah, no shit, but here's a news flash for you, since the very fucking iteration of this series, this series has had a singular goal: To let you play grand battles on a real time with good graphics that evoces battles like those seen in The Gladiator, with a TB strategy game put on the top. If that's not your thing, you're playing the wrong game. You might complain that fallout is not a very good platformer, but it doesn't make much sense.

Except that's not the problem, the problem is TW hasn't been getting better, it combines some improvements with at least as many fuckups.
 

aris

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What fuckups in Shogun 2 did they do that they haven't done in all the previous games before that?
 
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Excluding Empire, I'd say gaudaost is right. Napoleon was for me, after rome, the best multiplayer and battle experience. What really bugged me in shogun 2 was the speed and lack of variety in units but it's clear they went to cash in on the multiplayer battle part with it, with all that retainer and DLC units bullshit.

But in case of melee clashes and unit cohesion it was miles, miles better than medieval 2.
 

Zewp

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Codex 2013
God, the unit path-finding in Medieval 2 was abysmal when you entered a city. Dunno if it was fixed later, but if it was it was long after I'd given up on the game.
 

BlackAdderBG

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What fuckups in Shogun 2 did they do that they haven't done in all the previous games before that?

Line of sight not working properly,DLC OP units,veteran units unbalanced,first 6 months MP riddled with bugs,small pool of units,no mod tools,small pool of naval units...
 

aris

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What fuckups in Shogun 2 did they do that they haven't done in all the previous games before that?

Line of sight not working properly,DLC OP units,veteran units unbalanced,first 6 months MP riddled with bugs,small pool of units,no mod tools,small pool of naval units...
I've never experienced any problems with line of sight not working. I haven't bought any dlc units, but might very well be, I don't necessarily think this is a problem if they can't be used in MP though; having something completely overpowered in a single player game can be one of the great joys of playing a single player game, looking to holy avenger in BG2 is enough proof of that. "first 6 months MP riddled with bugs" -I'm inclined to believe that, though I wouldn't know, I've always played it single player.

"small pool of units and naval units"
http://www.totalwars.ru/encyclopedia/units.html
Big enough I'd say. And there are possibly less units, but it has at least as much variety in the units as any other game, and more than many. More diversity than Shogun1 in particular.

"no mod tools"
Did any total war ever have this? Nevertheless, it's mod friendly enough, shogun 2 has a big modding community.
 

BlackAdderBG

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I haven't bought any dlc units, but might very well be, I don't necessarily think this is a problem if they can't be used in MP though; having something completely overpowered in a single player game can be one of the great joys of playing a single player game, looking to holy avenger in BG2 is enough proof of that. "first 6 months MP riddled with bugs" -I'm inclined to believe that, though I wouldn't know, I've always played it single player.

There is DLC units for MP,most of them hero ones.

"small pool of units and naval units"
http://www.totalwars.ru/encyclopedia/units.html
Big enough I'd say. And there are possibly less units, but it has at least as much variety in the units as any other game, and more than many. More diversity than Shogun1 in particular.

Half of them are the same.Light Cavalry->Takeda Light Cavalry;Bow Cavalry->Takeda Bow Cavalry...Yeah not so much even after 10 DLCs.And they are less diversified compare to Medieval,Rome or Medieval II

"no mod tools"
Did any total war ever have this? Nevertheless, it's mod friendly enough, shogun 2 has a big modding community.

Yes Rome and Medieval 2 had mod tools and modding community is bigger even now.We will never see total overhaul mods for Shogun 2

I've never experienced any problems with line of sight not working.

Then stop posting shit you know nothing about,moron.
 

aris

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Very well. How is (vanilla) medieval 2 or rome more diverse in units? I'd say that this is simply false.
I've never experienced any problems with line of sight not working.

Then stop posting shit you know nothing about,moron.
What about demonstrating this, rather than being an edgy retard? I've played every total war game since the first one except for medieval1, I remember that empire had problems with this, but I've never seen it with Shogun 2. Pics (or videos) or it didn't happen.
 

Monocause

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Well, IDK. On one hand, I appreciate how much more mobile and fluid the armies appear, but aren't they a bit too fluid now? They should feel like a mass of men, with some acceleration and deceleration time; in this vid they look kinda too responsive and fast. Still, hoping it's for promo purposes, to make the vids more attractive.
 
Unwanted

Cursed Beaver

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Just got confirmations on the official forums. The people who attended CA's event in March say that the Battle of Teutoburg demo lasted 30 min.

They say a lot of content was cut in this video. And the legionnaires and Archer are probably made OP on purpose in this specific vid.

@BlackAdderBG

Medieval 2 was unplayable after release. You had to wait 1 whole year before any worthy patch came out. Everything, from
the unit movement, to AI, to pathfinding, to cavalry charge was broken.


And even after these patches, it was still broken. It's only after mods like stainless steel came out that the game became worth it.

And as far as unit variety goes in shogun, the game is only about Japan. What did you expect? It probably got more unit variety than shogun 1.
And the Fall of the Samurai Expansion is enjoyable as hell. Sword vs Guns, playing as a traditionalist against all odds, that's pretty cool, and it's a nice duality.
 

BlackAdderBG

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@BlackAdderBG

Medieval 2 was unplayable after release. You had to wait 1 whole year before any worthy patch came out. Everything, from
the unit movement, to AI, to pathfinding, to cavalry charge was broken.


And even after these patches, it was still broken. It's only after mods like stainless steel came out that the game became worth it.

LOL Bullshit.Remember it like it was yesterday,first thing that I did was making LAN battle with my cousin-worked like a charm.Anyway don't pull bullcrap like "vanilla game to vanilla game",last Medieval II patch was released what 4-5 years before Shogun 2.Don't you think they should have improved the game by now? Pathing problems still exist(lol can't cross small bridges in vanilla Shogun 2),bugged cav charge now is micro skill in MP instead they patch and fix it,AI-double LOL at least in Rome and Medieval there were devent CAI and BAI mods.Don't get me wrong Shogun 2 is good for what is it,also CA did hide well some of the CAI problems after the braindead Empire one.But seeing them not move completely away form free campaign map movement I'm pretty confident the AI will be utter shit.
 

aris

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Considering that the AI was miles ahead of all the previous games, and was pretty much the first game where the CAI actually had a plan (made even better in fall of the samurai), and where allied computer controlled players would coordinate their attacks, I'd say it's probably that at least it's going to be better than shogun 2, though it will not necessarily be a good AI. In all previous installments, small nations would regularly suicide by attacking your mighty empire, alliances were completely arbitrary, stacks of single units were moved around at random on the board with no purpose. Shogun 2 had none of that shit. It seems like you watch the previous installments through rose tinted glasses, and have forgotten their flaws.
 
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Considering that the AI was miles ahead of all the previous games, and was pretty much the first game where the CAI actually had a plan (made even better in fall of the samurai), and where allied computer controlled players would coordinate their attacks, I'd say it's probably that at least it's going to be better than shogun 2, though it will not necessarily be a good AI. In all previous installments, small nations would regularly suicide by attacking your mighty empire, alliances were completely arbitrary, stacks of single units were moved around at random on the board with no purpose. Shogun 2 had none of that shit. It seems like you watch the previous installments through rose tinted glasses, and have forgotten their flaws.

The AI are dicks, too.

Just the other day I got fucked over when my neighbors banded together and invaded me all at once, their armies all moving only after I had moved to put down a massive rebellion.

It was infuriating, but also pretty sweet.
 

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