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Rome Total War II

~RAGING BONER~

Learned
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May 1, 2009
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man that is fucking gorgeous. If only i were flushed with cash...
 

Malakal

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Glory to Ukraine
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110 quid in UK and 55 euro in US hahaha... gotta love EU taxes.

Anyway all TW games are pirateable for me at best.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
I waited for Rome II as my first TW game I'd buy but jesus christ and mother mary 55 euro for the basic edition on Steam.
Fucking Brussels skinning us alive. :x
 

MetalCraze

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Good day stupid bitches. If you won't preorder Rome 2 right now for only $60 we will cut out all greek factions and a ton of features from a game and then sell it back to you for 10 or even 15 bucks.

We love you all, every night, yours Creative Assembly.
 
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I like that map. I find it's extent pleasing. But the amount of regions is a bit low.
They said they are gonna have multiple towns and forts within a province as well as the provincial capital.

So unless they are bullshitting us it's gonna be less provinces with more shit to do in them and more to conquer. That was their intent from the beginning, so that you wouldn't unload a massive stack at the gates of Rome, take the city and cripple them.
 

MapMan

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> 55 euro

AvBHtUz.gif
 

Storyfag

Perfidious Pole
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Is there real campaign map somewhere?

If the description is to be believed, then yes, yes there is.

They said they are gonna have multiple towns and forts within a province as well as the provincial capital.

So unless they are bullshitting us it's gonna be less provinces with more shit to do in them and more to conquer. That was their intent from the beginning, so that you wouldn't unload a massive stack at the gates of Rome, take the city and cripple them.

Ah, fair enough. The last rumour I've seen was that there would be townless provinces surrounding one with a town. I do prefer your rumour, good sir :obviously:
 

sser

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I'm greatly saddened that so few people even protest such blatant hucksterism as day-one DLC -- much less the sort that is "day one" when the game itself is months away from release.
 

Brinko

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Messages
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At this point I've moved beyond shock and anger and now try and guess what stupid DLC will be next. The Unit pack DLC will probably have shit like Marian's legionnaries, Hannibal's elephants, and Leonidas' herald hoplites or some other retarded garbage
 
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At this point I've moved beyond shock and anger and now try and guess what stupid DLC will be next. The Unit pack DLC will probably have shit like Marian's legionnaries, Hannibal's elephants, and Leonidas' herald hoplites or some other retarded garbage

Yeah, that's what I'm worried about. Heresy or not, Total War multiplayer was always the thing for me, since the days of Rome 1. Same old clans will get together again and butthurt will flow in great quantities.

But a lot of people and, more importantly the core clans of the game, stated that if they pull off those same shenanigans like Shogun 2 Ubermensch Monks for 9.99$ the series is dead to them. I'd like to think that CA won't fuck it up again.
 

Trash

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They're probably going to release faction after faction as dlc. God knows they can fill pretty much the entire map with them and people will still keep buying those. Especially with their new culture thing they got going. Expect apart from mayer players like the Seleucids and so on stuff like Gaulish culture pack, British Isles culture pack, Hispania culture pack, etc. Goldmine!
 

Cyberarmy

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Divinity: Original Sin 2
They're probably going to release faction after faction as dlc. God knows they can fill pretty much the entire map with them and people will still keep buying those. Especially with their new culture thing they got going. Expect apart from mayer players like the Seleucids and so on stuff like Gaulish culture pack, British Isles culture pack, Hispania culture pack, etc. Goldmine!

I'm Guybrush Threepwood, a mighty pirate!
 

Space Satan

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CA always had a wet dream of pushing Total War series into a moba\competitive scene. They dream about SC2 laurels and all delicious masses of progamers who will buy anything, enytime. Yet they fail miserably with support, patching and, most of all, balance. Their modus operandi is:
1. Release Total War game.
2. Try to fix at least some bugs, out of legion.
3. Release two patches with 6 month intervals.
4. Spawn n+1 "shiny sword" and "fancy uniforms" DLCs.
5. Transfer all team to next Total War developement.
6. Blame game abadonment on community and trolls.
 
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Another thing I am curious to see is how the general atmosphere/soundtrack in the campaign and battle map will be. Sadly it will not be like EB I think.



ΑΓΗΜΑ, ΣΤΗΝ ΕΠΙΘΕΣΗ

Fucking thing made my blood boil everytime I played greeks. Same thing with romans and those glorious shouts.

EDIT:

SIGNA FERTE
reinstallin'
 
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CA always had a wet dream of pushing Total War series into a moba\competitive scene.


Total War Arena "F2P"

They never actually said if they were gonna pit different era units against one another, like zweihanders fighting roman legions etc.

My personal favorite is celtic BAS BAS BAS.
We are never gonna reach the levels of EB historical immersion.

inb4 voice packs for 4.99$
quotes for 0.99$
faction songs for 4.99$

Rome 2 is gonna be DLC south african diamond mine for CA. It will make EA green with envy.
 

Brinko

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Messages
884


Am liking the edict mechanic they talked about. What would make my day though would be a province by province tax management back, shit was annoying in Empire and Shogun 2 having to deal with just taxes being set as a whole.
 

Brinko

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http://www.twcenter.net/forums/show...War-Center&p=12887735&viewfull=1#post12887735
Hi all,

For today’s update I will be going into more depth on two areas of the campaign map gameplay. Provinces and regions and how armies and generals work.

Provinces and regions

For Rome II we wanted to make an epic scale campaign map, and as part of that we wanted to have more regions than any previous Total War game. Rome II has 183 land regions, the most of any Total War game and almost double the original. To accommodate this we have overhauled how regions work, and also introduced provinces.

A region is a single settlement and the area around it. You can construct buildings, raise armies, recruit agents and manage happiness and taxes for each one. The old resource buildings that existed outside of settlements in Empire, Napoleon and Shogun 2 no longer exist, those resources are now part of settlements.

Provinces are groupings of between 2 and 4 regions. The regions in a province can be owned by individual factions, and can be taken as normal. If you own the whole province then you can pass edicts which provide various bonuses for the province. All the construction options for a province can be managed from a single screen and happiness is also on a province level for a faction. So if you own a province of 3 regions and it has unhappiness problems, the lowest happiness region will rebel but it will be based on the happiness of the province as a whole.

One settlement in each province is the province capital. This has more building slots and has a city siege map when assaulted. The other settlements are minor settlements, their core building reflecting the region speciality and providing bonuses based on that. When a minor settlement is attacked, a normal land battle takes place with the settlement off in the distance.

Both province capitals and minor settlements have garrisons that will defend them if they are attacked.

We’ve made the change that not all settlements provide siege battles due to the sheer number of regions, as we don’t want the game turning into a siege fest. Even in Shogun 2, with its geography that is very good at making battles happen away from settlements, the majority of battles were sieges. With the more open geography of Europe we wanted to make sure that players don’t end up fighting endless siege battles. We also want the siege battles you do fight to be bigger and better than ever before, so making them less frequent but more interesting helps make that happen.

Armies and generals

First things first, you cannot have an army without a general and there is a limit to the number of armies you can have at any one time. This limit is tied into how much power a faction has, this works similar to the fame system in Shogun 2.
This limit is being put in place for a variety of reasons. A big one is to make battles more decisive, by having the number of armies limited losing one is a much bigger deal and means, much as you would expect, that a single battle can have a large impact on a war. The introduction of army traditions also makes them more valuable as each can be made unique and having a limit makes each army more precious. It also adds more choices in how you use them, as you must balance how many armies you have attacking and defending to provide enough protection to your nation as well as being able to go on the offensive, and changing that balance depending on the situation at any given moment in a campaign.

You raise an army from a settlement, and then you have to appoint a general to lead it. You then recruit units to it by selecting the army. When recruiting your army will enter muster mode and it cannot move in this stance.

As mentioned in the most recent Rally Point, your army can be named and you can change its emblem. It can also gain traditions as it fights and gets experience.

Generals still have skills and traits. New skills can be chosen as a General gains experience. Traits are given based on what a General does.

As there are no longer resource slots outside of settlements, armies now have a raid stance. This reduces their upkeep. If they are in enemy territory it also gives some money as income, if it is done in friendly territory it additionally causes unhappiness.

Because the number of armies is limited and the automatic garrisons can only protect against so much, the new forced march stance is a great way to move around the campaign map quickly. It gives a large bonus to movement distance, but the army cannot attack that turn and if it is attacked the units in it will suffer a morale penalty.

If an army loses its General a new one can be appointed straight away.


I hope this update answers some of your questions about the campaign, and explains how a lot of the new campaign map features tie into each other to provide a very different and better gameplay experience compared to any previous Total War game.
Cheers,
Jack

I do like the breaking up of provinces into separate entities and when all combined you can give it special bonuses. The whole limited generals and armies thing though seems kind of iffy. Shogun 2 to me already felt like that in a way because one bigass fight could destroy a whole faction as i auto resolved all the sieges. But I kept bribing ashikaga generals onto my side and with all the research and daimyo honor they never were below 5 loyalty. I guess it comes down to whether CA will fuck up again and make every agent an assassin in addition to their other ability.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Actually, limiting the amount of armies is a good thing as it will prevent the old problem of the enemies having a million stacks made up of 2 units that can easily be mopped up with a proper army.
 

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