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Rosewater - wild west adventure set in the world of Lamplight City

Discussion in 'Adventure Gaming' started by Boleskine, Mar 13, 2019.

  1. Boleskine Arcane

    Boleskine
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    Show Spoiler


    https://www.rockpapershotgun.com/2019/03/13/rosewater-announced-lamplight-city-western/

     
    Last edited by a moderator: Jan 25, 2020
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  2. Boleskine Arcane

    Boleskine
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    :abyssgazer:
     
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  3. Starwars Arcane

    Starwars
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    I liked Lamplight City but it was not exactly amazing in any way whatsoever. This guy's games just don't quite hit the spot for me, though LL was definitely the one I enjoyed the most of the bunch.

    Good to see more coming at least.
     
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  4. taxalot I'm a spicy fellow. Patron

    taxalot
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    His games seem to be getting better and better while Gilbert's Unavowed was a terrible let down. I played Lamplight & Unavowed back to back thinking I kept the better for last, but really, Lamplight was a lot better.

    I'm looking forward to this game rather than Gilbert's next iteration of the same thing except more dumbed down. At least Gonzalez is trying new things.
     
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  5. HoboForEternity sunset tequila Patron

    HoboForEternity
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    glad they are making more adventure game. i love unavowed, but lamplight city has better gameplay and the detective mechanics, while still pretty easy was really cool.
     
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  6. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    Francisco is about as prolific and hardworking as they come. He's been coming out with a commercial adventure game every two years since 2014 (prior to which he released at least eight freeware adventures), and each one is a huge leap forward in quality from the last, at least from a visual standpoint.

    Show Spoiler

    2012 [last freeware]
    [​IMG]

    2014: A Golden Wake
    [​IMG]

    2016: Shardlight (technically Ben Chandler's work)
    [​IMG]

    2018: Lamplight City
    [​IMG]

    2020: Rosewater
    [​IMG]


    If nothing else, you've gotta admire the work ethic!
     
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  7. Boleskine Arcane

    Boleskine
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  8. Boleskine Arcane

    Boleskine
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    From the reddit link Francisco is estimating 2021 for release.
     
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  9. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    It's really astonishing to compare Francisco's art from A Golden Wake -> Lamplight City -> Rosewater. He's a tireless self-improver.
     
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  10. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014




     
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  11. Boleskine Arcane

    Boleskine
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  12. HoboForEternity sunset tequila Patron

    HoboForEternity
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    those look great! it's totally worth the extra effort over a close up portraits with flapping mouth (which i also don't mind, but the body movements looks awsome)
     
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  13. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Lamplight City was solid and kept my attention to the end. Having cases with multiple solutions, however easy, required player investment in their own ability to interpret information. I'm disappointed to see the developer revert to inventory-based "use apple juice on thorn bush" style gameplay. They took adventure games a few steps in an interesting direction and are now retreating to safe ground. Oh well, I don't have to like every game.
     
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  14. CyberWhale Arcane

    CyberWhale
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    I like Shardlight the best. The newer ones simply seem kinda... off. Not sure what it is, maybe too clean while lacking enough detail and clutter in general?
     
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  15. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    He didn't do the graphics in Shardlight.
     
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  16. WallaceChambers Learned

    WallaceChambers
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    My only big issue with Fransico's artwork is that he sometimes doesn't use the right brush for his rendering. Which can lead to a very odd, "streaky" look to some of the brushwork in his backgrounds. It's especially noticeable in the way he paints floorboards for indoor environments.

    If he stepped his brush game up (using crunchy textured brushes when appropriate, better blending, etc) he could very easily step his artwork up several notches over night.

    Regardless, he has made drastic improvements over the years and I really respect that, looking forward to Rosewater.
     
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  17. WallaceChambers Learned

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  18. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    Whoa! What's the word?
     
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  19. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    Coverage of demo here: https://monstervine.com/2020/08/rosewater-preview-a-wild-west-adventure/

    Plus?
    Minus?
    I need to give the demo a spin!
     
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  20. Boleskine Arcane

    Boleskine
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    https://adventuregamers.com/articles/view/gamescom-2020-round-up-part-2

     
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  21. Darkozric Educated

    Darkozric
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    I never understood the appeal of those fake adventures. Especially the wadjeteye adventures. They are very bad, all of them.
     
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  22. WallaceChambers Learned

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    I played the demo and it was good. I liked how fleshed out the setting was, that seems to be one of Grundislav's biggest strengths. Harley is a cool character and I enjoyed her backstory. It does seem kinda forced that she's the "muscle" for the proposed heist at the end of the demo. She does come off as tough in her own right and resourceful during the bar fight, but the idea that a woman of average build is the strongest person they could get strains credulity. Especially with the mostly grounded tone of the narrative.

    The puzzles were light fair, but it was fun slamming that one dude with the dumbwaiter door. Seems like there's branching paths/alternate solutions to certain things as well. Which I didn't experience firsthand since I only played the demo once.

    Overall the demo did sell me on the game. Seems like a fun wild west adventure story with some neat ideas. Best rotoscoping Grundislav has done by far, as well. The gesture and expression adds a lot to the characters.
     
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  23. Boleskine Arcane

    Boleskine
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    Show us where the AGS games touched you, Darkozric.

    [​IMG]

    Most of the AGS games do strike a nice balance between being retro in presentation and modern in design. There's an overall shift away from complex puzzles, but I can't really blame the devs for that. If they want to make money, these games need to have wider appeal to audiences who aren't as interested in the moon logic of some 80s/90s adventures.
     
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  24. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    Complex puzzles are not the same as puzzles afflicted by moon logic. For instance, the spitting puzzle in Monkey Island 2 is quite complex, but pretty rigorously logical. Very simply puzzles can have moon logic; the same game with the complex but logical spitting puzzle has the simple but nonsensical monkey wrench puzzle.

    The reason AGS adventure games don't have complicated puzzles is that they are very hard to conceive, design, and implement. And, you're right, the market is not really there for them. Resonance has complicated puzzles, and it's the worst-performing WEG game on Steam other than A Golden Wake, despite having an engaging story, innovative gameplay systems, and great art.
     
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  25. Erebus Arcane

    Erebus
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    That sounds worryingly similar to Unavowed.
     
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