1. Description of the shrine.
An abandoned cave, somewhere in the wasteland. The entrance should have to main ramification tunnels. Above the first one a sign reads "Enter if you like whacking moles". Above the second one "Enter if you like playing with moles".
If the user enters the first ramification tunnels, a bunch of big, huge menacing moles appear and attack the player. Basically, the player should be surrounded by these huge beasts. It should seem like a desperate fight. However, after the first (insuccesful) attack the moles should remain still and the player can kill them with a single blow. After that, an old (tv)(computer) screen turns on and there's some writing on it. The writing says "Wonderful job. You are a most experienced traveller to kill so many huge, smart and powerful moles. No doubt, this experience will help you tremendously. Press 1 to gain THE ULTIMATE ITEM and 0 to quit." If the player presses 1 than an item falls from somewhere (ceiling) in the middle of the room. The item should look awesome, big and shiny. The description of the item should be bombastic, like "Epic gun, used by 1000 gunslingers, fires with 1000% accuracy, made from alien steel, etc." If the user equips the item, a sudden increase in all stats should make him cry of joy. (something like +10 strength, +10 dexterity etc). But after the player leaves the cave the item should explode, damaging the player (taking some HP, not irreversibly). A little burned metallic inscription is all that remains from the weapon. THe inscription reads "Made by B....sda ...works".If the player checks it stats it will notice that no experience was gained whatsoever from the encounter. If the player, exiting from the first rammification tries to enter the second rammification, the inscription on the second rammification should read "The moles don't play with tards. Entry denied." and the player should be unable to enter the second rammification.
If the player enters the second rammification tunnel, he should find an old, dusty room with shelves and some paintings. On the shelves there shoud be 5,6 game, with names resembling the Codex sweethearts ( Farcanumm, Allout, Vasteland, Galdur Bate ). Of course, a silent computer terminal is sittin somewhere in the room. If the player takes any game from the shell and plays it on the computer a stat should increase (INT preferably, with 1 point). If the player plays any of the other games from the shelves, no stat increase should occur further (a description could be appropriate, something like " you had your fun playing the game, but you don't feel any smarter". The paintings should be some faded figures, with autographs ("Happy Birthday CODEX", "From MCA with love" etc). When the player first opens the computer terminal, it should have 3 choices. "Press 1 to visit CODEX website" -- and a screen with something resembling the actual codex should appear, but with a inscription reading "Bringing the role in RPG since 200X" or whenever the codex started -- I couldn't acces the about page, so...; the website should be inactive. "Press 2 for playing a game" -- and the player should play the game; if the player doesn't have a game in inventory and error should occur, if the player has multiple games a further submenu should appear allowing the player to select a game. "Press 0 to quit". Also, 4,5 old human skeletons lie around the room. They should have t-shirts like some from the codex store. If the player searches them he should find nothing, except from one who should have an RPG weapon - decent weapon, nothing fancy.
If the player attempt to enter the second rammification tunnel it will not be allowed. The inscription above the first one should read now "Only tards allowed. Entry denied."
2. Description for the statue:
The description on the statue should read "Fighting TARDS since 200X. Visit
www.rpgcodex.net about more information". If the user studies the statue carefully it should notice that
www.rpcodex.net writing it's different from the rest of the text. If he attempts to push it, a little box opens with a paper inside it. The paper reads "Since the falling of the internet we moved in a cave, carefully planning our return an new strategies to fight tards. A faithful team of codex staff and followers, armed with heavy rpg's - notice the similarity with the gun - is fighting the war from our base in : CAVE LOCATION. Join us if you are a codexer!"
3. The type of in-game artifact + backstory:
A little black book, with codex lore and funny stuff from the website. If the player has a high Perception he should notice that the book cover seems tampered somehow. If he further investigates he should discover the same paper as the one found in statue. If the player has a low Perception but a NPC from the party has a high Perception, the NPC should give a hint to the player about teh book. Something like "It's something strange about this book's cover". This will offer an alternative way of finding the cave if the player doesn't visit the statue.
4. Name an NPC OR weapon.
A dude mumbling about tards and moles, and popamoles, and epic and so on. It should be one of the more representative codex users. If the player kills him he will found upon his body the same paper as the one found in the statue.