Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Competition RPG Codex Contest: Wasteland 2 Shrine, Artifact, and NPC/Weapon

Snerf

Learned
Joined
May 24, 2012
Messages
144
1. Shrine – Codex Co. An office building with many small cubicles (all with skeletons at the computers). The rangers will find some simple way to restore power to the building. Reading emails on the terminals can reveal a dysfunctional corporate culture that is both highly dismissive and hostile towards upstart business competition, while simultaneously petty and aggressive to each other.
2. Description of Statue – “Though our bodies may wither, and our cities may fade, our ideals remain untouched by the ravages of time. Let humanity's great decline serve to teach us to never accept what is, as what could be.”
3. Artifact + Backstory – The Codex. A book with weathered maps of the region, notes/information (clues?) regarding location of the weapon below. A key, or other access item, could fall out of the Codex. Specific location of weapon is not revealed, rangers will need to read information and figure it out. Optional – journal can reference absence of yellow punctuation. Item can provide some kind of skill adjustment while carried. (+Int -Cha,?)
4. NPC or Weapon – Weapon: Choice and Consequence. Two guns? Two melee weapons? Gun and armor piece? Cannot use one without the other. Choice provides benefit, Consequence has a drawback.
 

Temaperacl

Erudite
Joined
Oct 22, 2002
Messages
193
1) Shrine
High-level Information:
Old abandoned 'classic' news house office. One big room with many desks and a few side offices.
Mid-Level (Immediately visible)
One or two portraits adorn the wall. (Alternatively, a single mural of the "society" type*.). There is a fair amount of scattered papers and other clutter, but overall, the place looks in (relatively) good condition, like it was abandoned mid-use and no one has used it since (besides perhaps having been scavenged through a couple times perhaps). Stability-wise it is, of course, no better than the rest of the building and there is a degree of collapse from this. Some of the doors to the side-offices are open, some are closed.
Details
The chairs in the private offices are monogrammed, with initials such as "SP", "DU", and so on. The names associated with these initials seem to be lost to the ages, however.
Investigation of the papers that are scattered around indicate that some of the papers might be useful or interesting, but most seem to be pamphlets from some sort of end-of-the world cult - decrying the decline and declaring that the end is nigh.


2) Statue
The placard next to the statue has been replaced with a sign reading "Please Wait Your Turn".


3) Artifact
A dirty and stained but brightly colored shirt with a strange looking red cartoon creature on it (obviously the same as the statue). You can only make out a few of the letters on the writing on the shirt - "R- / -EX". Somehow you get the feeling wearing this shirt will just make you a target. Not that you would want to wear it before it was cleaned anyhow.


And just to make sure I couldn't win, even on the off chance people liked some of these ideas:
4) NPC or Weapon
Ranger Tem, if he is around for you to find.


* That is, in the style of, say, the one Deus101 posted, although with a smaller number of people represented.
 

Country_Gravy

Arcane
Patron
Joined
Mar 24, 2004
Messages
3,407
Location
Up Yours
Wasteland 2
Shrine: This a small building with the statue out front. It really isn't much more than a shack. Inside there is what appears to be a gun safe in the back and desk with a computer and a notepad on it. Against a wall is a shelf with figurines resembling the statue outside in various poses. It appears to be some sort of shrine with half burnt candles both on the shelf and beneath it. A large banner over the shelf reads "Codexia". The notepad contains drawings of the troll figure as well as several pages of writing about things that make no sense to you such as something called a "Brofist" as well as someone named Dick with multiple heads. The initials MCA with a heart around it appear to be scribbled throughout the book. You can only assume that whoever frequented this place was quite insane. They were obviously perverted as well given the pornographic pictures you find in the desk depicting people of ambiguous gender. The Monocle of Incline can also be found on/in the desk. The computer has ceased functioning many years ago, but there are several boxes around the computer that appear to be for games.

If the party can crack the safe the contents will be the Codex Limited Edition RPG-7, ammo for the weapon, and a piece of paper describing an event referred to as "ITZ" of which this weapon was apparently intended to help protect the deranged occupants of this building.

Statue: (I am going with a slightly modified description of what I had a while back.) The plaque beneath this monocled, weather-beaten statue reads "King of Codexia, Slayer of Papa Mole and Herald of the Incline" You can't help but think that this statue looks quite a bit like what could only be described as a troll, but you can't be certain of it. Regardless of what this statue is, one thing is for sure: the people that constructed it spent way too long deciding if it fit with the surrounding area.

Artifact: Monocle of the Incline - This gives a slight increase to perception and intelligence but takes a significant hit to charisma and/or speech (pretty much any stat/skill that involves decent social interaction)

Weapon: Codex Limited Edition RPG-7. Weapon Description: This looks like a modified RPG giving the user more choices on how it can be fired, along with greater consequences for those choices. There is a picture of a red creature that appears to be some sort of troll with one finger raised on the barrel of the gun. Weapon properties: Can fire either one or two rocket propelled grenades at a time. It uses the same rocket propelled grenade ammunition. The downside is that it has a higher critical failure rate than the regular RPG-7 which damages the person shooting the weapon as well as those around them. Firing two rockets at once greatly increases the chances of a critical failure. Upon critical failure, the description of the event or the player using the weapon says, "DECLINE!"
 

Lonerville

Educated
Joined
Nov 7, 2008
Messages
93
The type of in-game artifact + backstory.

Artifact: a surprisingly heavy golden brick with a tag on it, saying: "To Whom It May Concern"

Item text:

We've been having difficulties contacting you via conventional means, so we thought we'd use this Kickstarter webform. As a collective, we've decided that the ten thousand dollars we put towards Wasteland 2 would be better used for upgrading our servers. Therefore we'd like a refund of all monies previously paid from our Australian checking account. FYI, the IBAN is as follows:

AU** **** **** 4625

We look forward to a swift and efficient transaction.

Yours,

The Prestigious Gentlemen of RPGCodex.net (Est. 2002)

Name an NPC OR weapon.

Weapon: a pair of ornamental duelling flintlocks called "Dear Gentlemen of RPGCodex.net"

Item text:

Are you certain you won't reconsider? I'm sure the majority of your members wouldn't want to return their gold-plated top hats & monocles we gave them free of charge.

Besides, I can only repeat what was in my last dozen replies: we're working hard to get the funds back to you. Please be patient. Unfortunately, inXile is experiencing many challenges during the protracted development of Wasteland 2.

Remember: you're one of the websites whose opinion we care about deeply.

Sincerely,

Brian Fargo, inXile Entertainment.

Description for the statue.

Dear Mr. Fargo,

It has been three months since our original request for a refund, and you still appear to be using stalling tactics. Furthermore, we consider your intention to publish some of our correspondence in your upcoming computer game a reprehensible move. We have no choice but to involve our lawyers.

In the interim, we'd like to state that we are no longer excited about Wasteland 2, and will be giving it extremely scathing reviews in our prestigious magazine. Moreover, we wish to formally withdraw our request for a Chris Avellone-designed troll statue. We never liked the man anyway.

Yours,

The Esteemed Gentlemen of RPGCodex.net (Est. 2002)

Description of the shrine.

A shrine-sized stone block stamped with the words "RPGCodex.net (Est. 2002)"

Plaque inscription:

Gentlemen,

I'd be honored to design your shrine but I may have to decline in favor of someone else who's sent me beer in the mail over the years. I mean, I love you guys, but you've never sent me beer.

Regards,

Chris Avellone, Obsidian Entertainment, Inc.

P.S. I heard a rumor some of you wanted to withdraw your Kickstarter pledge. Tell me it's not true?

EDIT:
I don't paticularily care about the prize (already getting a copy of W2 and I doubt it plays differently from being autographed :p)
Also: feel free to recycle any of this crap, in the unlikely event it appeals to you.
 

garren

Arcane
Patron
Joined
Nov 1, 2007
Messages
2,045
Location
Grue-Infested Darkness
Somewhere in the wasteland you'll be able to find the Remains of a Misshapen Creature (NPC).

Description: "The skeleton of some odd small creature. You wonder what kind blasphemy could have created such a strange thing."

Among it's remains you'll find an old D20 Dice (artifact).

Description: "Looks like some sort of dice, only, it has 20 sides."

You can sell it off maybe for a bit of currency. Also you can roll it around and get a number with pretty much nothing else happening, but for some strange reason you never seem to be able to roll 20. A character with a high luck skill or some relevant stat however, is able to make the roll and at that moment from inside the dice can be heard a pre-recorded sound message of an old gentleman-like voice reveling a new previously undiscovered outdoors location. Huh.

The new location is named something like Comune di Kodex (Shrine) or similar.

Description: "Despite the blasted wasteland around you, you feel a slight shiver as you enter this location".

The place has a few hostile mole-rats wandering about. It is a small place, somewhat resembling an old open Roman-like forum with a few pillars still standing and is centered around a Half-Ruined Statue (Statue).

The statue, curiously enough, looks like it could have been the previously encountered dead creature while it was still alive. The plaque inscription is ruined but you can make out some individual words like "...decline.....cleve........popa.." etc.

In a nearby trash pile you'll find some drugs that increase your INT while reducing your CHA (thanks for the idea :smug:)
 
Joined
Oct 4, 2010
Messages
1,538
1. Shrine: Temple with some big ass dragons on top.
2. Plaque text: Something about dragons. Haven't figured that one out yet.
4. A sword named Dragonslayer
 

bminorkey

Guest
I tried to combine my two favorite suggestions (TwinkieGorilla's and garren's).

Shrine: An old, illegal bar in a rundown, partially collapsed building. The interior of the bar seems to have been transformed into a bizarre cultist hideout, littered with surprisingly refined, spent wine bottles. Strange chants are etched unto the walls ("po..mole", dec..n...", "cleve"). The exterior of the bar has been covered by posters of dragons and marines in space. The bar contains several human skeletons: they seemed to have shut themselves in and starved to death.

Artifact/Weapon: A particularly large, menacing skeleton with a pointed, troll-like nose is seated by a heavily-battered "Whack-A-Mole" machine. The skeleton clenches tightly with its hands the Prestigious Magazine. It seems to be a large manual for an old PC game, but you can't make out the contents. The book appears to have replaced the old, soft plastic hammers that have been once used with the machine. As an in-game item it has two functions: first, it can be used as a (bad) blunt weapon, Whack-A-Mole style. Second, carefully leafing through it you will find in the crevice between its pages a Key to the Basement - a key serving to unlock the door to the second room of the Shrine.

Statue: The basement of the bar contains a towering statue of a troll. On the floor is a fractured, oversized monocle that was apparently once attached to it. The basement also contains a dysfunctional PC gaming rig, but it seems to have never been touched -- in the first place there is no visible electrical outlet anywhere nearby.
 

asper

Arcane
Joined
Nov 14, 2007
Messages
2,232
Project: Eternity
Those with a higher Codex Lore skill than me should figure out the specifics, but I think Cleve still living in his bunker all these years after ITZ came would be p cool.

Edit: Also, it's very cool that my shitty little drawing gets mentioned now and again :love:

Another cool thing about referencing Cleve is that he is an Internet personality that is known outside of the Codex, and that he is already mockingly referenced in Jagged Alliance 2...
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
Twas bumface, and the raging hordes
Did hurr and durr in the GD:
Indecent were the tranny-men,
And the gents sipped at their tea.

"Beware the popamole, my bro!
The Jews that fund, the health regen
Beware the quest compass, and lo
The sticky cover-walls!"
He took his MHD in hand,
Long time the casual foe he sought --
So rested he by Volourn's tree,
And wanked a while in thought.
And, as he fapped to members banned,
The popamole, with dicks aflame,
Came whiffling from retardo land
And regened as it came!
A, B! A, B! And so the QTE did go
The MHD went spatter-splat!
He popped its mole, and with its head
He went galumphing back.
"And, has thou ended the popamole?
Come to GD, my patriot!
Epic win! Over 9000!'
He chortled in his joy.

for the money that codex donated i think that we shouldn't give up easily regarding the
Code:
RULES
2. No pornographic or offensive content


. one of the suggestions culd be.. inverted text of some sort .. and personaly i dont giva a Fuck if some kid wont understand it.. .. maybe having perception maxed + maxed luck + special RPG CODEX TRANNY DILDO weapon in a right hand and radiation of 90, starved to near death or anythign that we can figure out. the text changes.. or something

anyway. here is an example of that inverted.

.aet rieht ta deppis stneg eht dnA
,nem-ynnart eht erew tnecednI
:DG eht ni rrud dna rruh diD
sedroh gnigar eht dna ,ecafmub sawT`
.yoj sih ni deltrohc eH
'!0009 revO !niw cipE
!toirtap ym ,DG ot emoC
?elomapop eht dedne uoht sah ,dnA"
.kcab gnihpmulag tnew eH
daeh sti htiw dna ,elom sti deppop eH
!talps-rettaps tnew DHM ehT
og did ETQ eht os dnA !B ,A !B ,A
!emac ti sa deneger dnA
dnal odrater morf gnilffihw emaC
,emalfa skcid htiw ,elomapop ehT
,dennab srebmem ot deppaf eh sa ,dnA
.thguoht ni elihw a deknaw dnA
,eert s'nruoloV yb eh detser oS
-- thguos eh eof lausac eht emit gnoL
,dnah ni DHM sih koot eH
"!sllaw-revoc ykcits ehT
ol dna ,ssapmoc tseuq eht eraweB
neger htlaeh eht ,dnuf taht sweJ ehT
!orb ym ,elomapop eht eraweB"
.aet rieht ta deppis stneg eht dnA
,nem-ynnart eht erew tnecednI
:DG eht ni rrud dna rruh diD
sedroh gnigar eht dna ,ecafmub sawT`
 

Alex_Steel

Arcane
Patron
Joined
Jul 7, 2011
Messages
2,548
1. Description of the shrine: The ‘Museum of Myths and Legends’. It will be a small museum with various mythological subjects. Outside there could be a small statue of the founder, its face sprayed dark red, his head pierced with makeshift horns and over the old description the text “OLOLO demon prince”.(1)
In the main hall, there will be a big statue of Peter's troll.
In the rest of the museum, you will be able to find 6-7 small sections for Egyptian, Greek, Norse, Mesopotamian, Medieval European, etc mythologies. The place will definitely look raided, evident by the writings on the walls and the gang currently living there.
In the janitor’s room, a journal will have the following entry: “Those damn youngsters. We got ourselves a new manager, this kiddo phd son of a bitch, and he decided the troll statue we had for so many years, looks like “stuff for grandpas”. He removed it and placed a new one, nothing like the descriptions in our books. The decline!”

2. Description for the statue: Description: A troll is a supernatural being in Norse mythology and Scandinavian folklore. In origin, one of the meanings of the term troll was a negative synonym for a jötunn (plural jötnar), a being in Norse mythology, although the word was also used about witches, berserkers and various other evil magical figures. In Old Norse sources, beings described as trolls dwell in isolated rocks, mountains, or caves, live together in small family units, and are rarely helpful to human beings.

3. The type of in-game artifact + backstory: In the basement, there will be a lab. Inside it, characters will be able to find various books about archaeology and an airtight, locked door with special security and a qwerty keyboard + screen. Behind the door, there will be Codex Gigas(2,3), clearly on a special case for studying and with some historical pictures around it, decorating the room.(4) Reading it will increase some kind of skill(cryptology maybe) and selling it to a Christian church will give you some money and an RPG(weapon) as a reward.

4. Name an NPC OR weapon: The janitor, Dirk Lord. You will find him in some bar in the city, half-drunk, mumbling about the decline. After talking to him, he will tell you the story of how he got away from the “damn place” just when the gang got in. When pressed, he will tell you about the locked door in the museum and will give you a hard poem-riddle. The word that comes from the riddle, will open the door. If you ask him for help, he will shout something like “It’s called a riddle for a reason you retard. What the fuck do you want, a compass or something?”

1. http://i249.photobucket.com/albums/gg226/Ntakosgr/IMG_1351.jpg
2. http://en.wikipedia.org/wiki/Codex_Gigas
3. http://i249.photobucket.com/albums/gg226/Ntakosgr/binding1.jpg
4. http://i249.photobucket.com/albums/gg226/Ntakosgr/235e47d83f21.jpg
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Just tossing this in the pot for someone else to steal and claim as their own idea. I don't paticularily care about the prize (already getting a copy of W2 and I doubt it plays differently from being autographed :P)

3. The type of in-game artifact + backstory:
Quest Compass.
A battered old compass. Someone scribbled "Follow this, it'll be Awesome!" on the back of it. The needle never seems to point north.
On use it returns a random phrase from a handful of different phrases. ("The needle points east", "The needle points west-southwest", "The needle points... up?" etc.) The phrase returned shouldn't change until the player has moved some distance away.
 

xadduux

Novice
Joined
Jan 4, 2012
Messages
1
1. Description of the shrine.

An abandoned cave, somewhere in the wasteland. The entrance should have to main ramification tunnels. Above the first one a sign reads "Enter if you like whacking moles". Above the second one "Enter if you like playing with moles".
If the user enters the first ramification tunnels, a bunch of big, huge menacing moles appear and attack the player. Basically, the player should be surrounded by these huge beasts. It should seem like a desperate fight. However, after the first (insuccesful) attack the moles should remain still and the player can kill them with a single blow. After that, an old (tv)(computer) screen turns on and there's some writing on it. The writing says "Wonderful job. You are a most experienced traveller to kill so many huge, smart and powerful moles. No doubt, this experience will help you tremendously. Press 1 to gain THE ULTIMATE ITEM and 0 to quit." If the player presses 1 than an item falls from somewhere (ceiling) in the middle of the room. The item should look awesome, big and shiny. The description of the item should be bombastic, like "Epic gun, used by 1000 gunslingers, fires with 1000% accuracy, made from alien steel, etc." If the user equips the item, a sudden increase in all stats should make him cry of joy. (something like +10 strength, +10 dexterity etc). But after the player leaves the cave the item should explode, damaging the player (taking some HP, not irreversibly). A little burned metallic inscription is all that remains from the weapon. THe inscription reads "Made by B....sda ...works".If the player checks it stats it will notice that no experience was gained whatsoever from the encounter. If the player, exiting from the first rammification tries to enter the second rammification, the inscription on the second rammification should read "The moles don't play with tards. Entry denied." and the player should be unable to enter the second rammification.
If the player enters the second rammification tunnel, he should find an old, dusty room with shelves and some paintings. On the shelves there shoud be 5,6 game, with names resembling the Codex sweethearts ( Farcanumm, Allout, Vasteland, Galdur Bate ). Of course, a silent computer terminal is sittin somewhere in the room. If the player takes any game from the shell and plays it on the computer a stat should increase (INT preferably, with 1 point). If the player plays any of the other games from the shelves, no stat increase should occur further (a description could be appropriate, something like " you had your fun playing the game, but you don't feel any smarter". The paintings should be some faded figures, with autographs ("Happy Birthday CODEX", "From MCA with love" etc). When the player first opens the computer terminal, it should have 3 choices. "Press 1 to visit CODEX website" -- and a screen with something resembling the actual codex should appear, but with a inscription reading "Bringing the role in RPG since 200X" or whenever the codex started -- I couldn't acces the about page, so...; the website should be inactive. "Press 2 for playing a game" -- and the player should play the game; if the player doesn't have a game in inventory and error should occur, if the player has multiple games a further submenu should appear allowing the player to select a game. "Press 0 to quit". Also, 4,5 old human skeletons lie around the room. They should have t-shirts like some from the codex store. If the player searches them he should find nothing, except from one who should have an RPG weapon - decent weapon, nothing fancy.
If the player attempt to enter the second rammification tunnel it will not be allowed. The inscription above the first one should read now "Only tards allowed. Entry denied."

2. Description for the statue:

The description on the statue should read "Fighting TARDS since 200X. Visit www.rpgcodex.net about more information". If the user studies the statue carefully it should notice that www.rpcodex.net writing it's different from the rest of the text. If he attempts to push it, a little box opens with a paper inside it. The paper reads "Since the falling of the internet we moved in a cave, carefully planning our return an new strategies to fight tards. A faithful team of codex staff and followers, armed with heavy rpg's - notice the similarity with the gun - is fighting the war from our base in : CAVE LOCATION. Join us if you are a codexer!"

3. The type of in-game artifact + backstory:

A little black book, with codex lore and funny stuff from the website. If the player has a high Perception he should notice that the book cover seems tampered somehow. If he further investigates he should discover the same paper as the one found in statue. If the player has a low Perception but a NPC from the party has a high Perception, the NPC should give a hint to the player about teh book. Something like "It's something strange about this book's cover". This will offer an alternative way of finding the cave if the player doesn't visit the statue.

4. Name an NPC OR weapon.


A dude mumbling about tards and moles, and popamoles, and epic and so on. It should be one of the more representative codex users. If the player kills him he will found upon his body the same paper as the one found in the statue.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
In the janitor’s room, a journal will have the following entry: “Those damn youngsters. We got ourselves a new manager, this kiddo phd son of a bitch, and he decided the troll statue we had for so many years, looks like “stuff for grandpas”. He removed it and placed a new one, nothing like the descriptions in our books. The decline!”

:lol:

Someone called DarkUnderlord out
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yes a huge Blobert NPC speaking in all caps! He gives you a mighty quest in caps-lock: "BRING ME TEN MORE RATS!". And the reward of the quest is that he punches you in the face (-10 HP) while screaming: "FUCK YOU!". And then he cooks and eats the rats while you stare at him getting fatter and not giving a fuck. You will still be able to put a bullet through his brain but it won't give you anything in return apart from the cooked rats that he didn't already consumed. If you stare at him for 30 seconds he'll go: "WHY ARE YOU STILL STARING AT ME? GET THE FUCK OUT MORON".

I agree that BLOBERT would make the perfect NPC. Imagine a guy always screaming shit that may or may not make sense in a pretty confusing slang. Hilarious!
He may even give a nonsensical quest.

You know, like this guy, just with a bit more slang attached:
 

Lockkaliber

Magister
Patron
Joined
Apr 27, 2009
Messages
2,542
Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Don't put specific posters in, that sucks. Also, refrain from using memes, and especially the ones that we've borrowed from 4chan.
 

Running Fox

Educated
Queued
Joined
Mar 24, 2012
Messages
328
Location
K-278, БЧ-2
1 + 4. shrine + npc
A shack in the middle of nowhere with working, blinking, busy server equipment. Maybe a sat antenna on the roof.
A raving robot rolls around in it, pluggin cables in and out, uttering hivemind memes in male and trannie voices:

"decline"
"roffles"
"next thursday"
"multiheaded beep? dicks hitting ass and legs o god its heavan"
"kingcomarade"
"itz"
"like hte tolling of some great bell"
"whos alt is this"
"no more free rides!"
"planetickets bitch"
etc

If you just stand there, after he raved through all of it, he just attacks screaming:
("i am a rat!" ? or something) "its impossible to avoid combat"
and attacks!
On his body you find a broken ring after combat

He carries a ring that you can steal, its the same ring you can find elsewhere, the same from nr.3 item.
If you steal it, he says
"nothing was removed from the inventory"
and another one appears in his inventory.

At some point in his raving he says "equip the ring!"
If you have it equpied or equip it in the next few? seconds, he says:
"this is the key to understanding the codex"
and gives you a key, which does nothing and opens nothing. You cant understand the Codex.


2. statue
Random encounter in the remote desert.
A 2,5 m big MCA Troll on a pedestal, looking sad into the distance, plaque at his feet:
"and run he did..."
or
"steel be with you..."
or
"have you seen my father..."
or
"

3. item
A ring, dex is engraved on the inside. It lowers a stat insignificantly but increases another one more but doesnt tell about it.
 

Country_Gravy

Arcane
Patron
Joined
Mar 24, 2004
Messages
3,407
Location
Up Yours
Wasteland 2
NPC:

Diplomatic rat. Duh.

Artifact: Monocle of the Incline - This gives a slight increase to perception and intelligence but takes a significant hit to charisma and/or speech (pretty much any stat/skill that involves decent social interaction)
Mirrored monocle, maybe?

I couldn't think of a good name for it. Maybe Codexian Monocle. That way Codex gets worked into it as much as possible.

I think that the simpler the idea the better. If it too complicated it will be harder for them to implement the way we want it and they might leave some shit out due to the amount of time need to make it work. That's why I thought a shack would be good. It could be in a town or an overland special encounter (if they have those)
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I couldn't think of a good name for it. Maybe Codexian Monocle. That way Codex gets worked into it as much as possible.

I think that the simpler the idea the better. If it too complicated it will be harder for them to implement the way we want it and they might leave some shit out due to the amount of time need to make it work. That's why I thought a shack would be good. It could be in a town or an overland special encounter (if they have those)
Mirrored monocle would be nice, it's self ironic and the ability to laugh at yourself is always good - it implies distance and that's something all the talimancers and such lack.

The description could be something along the lines "a monocle with mirrored finish. Looks like whoever created it tried to make it look both cool and distinguished. You are not sure if he succeeded".

Also, diplomatic rat.
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
Statue. The plaque reads: "In commemoration of all those who fought The Great Decline". If one of your characters has a high enough Perception/Detect Hidden/whatever stat or skill, you find a switch on the statue. Flipping the switch reveals a hatch hidden under the statue, which takes you down.

Shrine/Location. You descend down the hatch to find a small, 2-4 room bunker. The first room is littered with machete-wielding corpses. The next rooms are filled with dead bodies, CDs littered across the floor, PCs and servers.

NPC. As you enter the second room of the bunker, you are ambushed by a fat man with a rifle (maybe you can TOTALLY AVOID COMBAT with a diplomacy check here). During combat, he keeps mumbling phrases like "decline", "Thursday", "manboons", "ITZ", "MCA", "popamole", "rape gang", "Kwa" etc. Basically all of the Codex memes. Upon defeating him, you are free to explore the bunker, at which point you'll find...

Artifact. ... an old floppy disk. On it the words "GRIMOIRE DISC 3" are messily scribbled on with a sharpie. The item description should say something like "sadly, disks 1 and 2 are missing, which means no-one will ever get to experience whatever Grimoire is again". The disk has no functions, but maybe it could be sold to a specific trader or collectioner for a p high price?
 

SlavemasterT

Arcane
Joined
Nov 23, 2005
Messages
2,672
Location
not Eurofagistan
Shrine
Concept: A homemade yet surprisingly well-preserved, concealed, and relatively high-tech suburban bunker.
Name: Vault of the Codex
Description: Located in the backyard of an unassuming suburban home, originally well-hidden but with soil eroding away and beginning to expose parts of the structure.
Filled with computer servers, radio equipment, decrepit power-generators, and stacks upon stacks of ancient CD-ROMS and floppy disks, now scattered haphazardly about. Apparently designed to be a repository of some kind of information of vital importance to its keepers, though now completely forgotten and unintelligible to the world.

Description for the statue
A comically-misshapen granite troll, gazing blankly yet defiantly into space.

Artifact
Cybernetically-enhanced monocle: bonus to perception/computer skills; penalty to charisma - the wearer may perceive little-appreciated facets of reality, but at the cost of their apparent humanity. Was used by the priestly stewards of the Codex in the course of their arcane duties.

NPC: A crude automated maintenance bot with the name "Spazmo" etched inexpertly into its head. The last functioning piece of machinery within the vault; moves with a slow, cow-like complacency as it methodically cleans the dust stirred by the presence of the ranger.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom