Grunker
RPG Codex Ghost
I'm sure you would
^ I dare say that piece was more critical than Gragt's
I'm sure you would
You are not alone.Also, am I the only one who doesn't exactly get what's Maiandros's point?
nothing and everything is a codex thing.All this editorializing on RPG Codex is resembling a teenager making love for the first time.
At first, there's pangs of guilt for having done something never done before. And then suddenly, the habit becomes more brazen with each successive act.
I thought editorializing was a Kotaku thing, not a Codex thing.
Actually Maiandros has more of a point than you think, originally game journalism was from the fans for the fans, then you got fanboy reviews like Gragt's one, not bad, very well written and entertaining but not exactly journalism either, also being a fan means that it's easy to become a whiteknight against the unbelievers as Grunker did with the whole Logic Artists and Bitcomposer deal, who was right or wrong doesn't matter, the final step was the hiring of the fans for PR like inXile did with Brother None, and people made fun of Bioware for hiring community managers.You are not alone.Also, am I the only one who doesn't exactly get what's Maiandros's point?
You are not alone.Also, am I the only one who doesn't exactly get what's Maiandros's point?
The root of the problem is, as you've correctly identified, the system itself. And that system is capitalism.
I'm, uh, still confused. First define "originally"; because when I think "game journalism" I don't think some random internet blog, I think of the old early-80s computer game magazines. Sure they were "by fans for fans" but they were (the good and successful ones at least) run by people with good business sense; they wouldn't survive otherwise. Back then if you wanted people to read your game review you didn't write it on blogger; you actually had to get it printed and published, usually using your own publishing house. That's as far from "from the fans" as you can get, and certainly a LOT further from it than we are now. If anything I'd say the decline of game journalism happened precisely because it shifted and was taken over by fans writing their unadultered praise of whatever they're a fanboy of at the time - and when they suddenly get offered a free flight and hotel and dining to do more of that it all suddenly looks like the Good Life. Compare again to those 80s reviewers, many of which bought the games with their own money (there's a reason I and many others considered Scorpia incorruptible), and the whole structure of the game magazine relied on a complete separation of the editorial and advertising departments.Actually Maiandros has more of a point than you think, originally game journalism was from the fans for the fans, then you got fanboy reviews like Gragt's one, not bad, very well written and entertaining but not exactly journalism either, also being a fan means that it's easy to become a whiteknight against the unbelievers as Grunker did with the whole Logic Artists and Bitcomposer deal, who was right or wrong doesn't matter, the final step was the hiring of the fans for PR like inXile did with Brother None, and people made fun of Bioware for hiring community managers.
I'm not sure I agree, looking back at the history of game journalism.remember, game jounalism didn't become as is now only because of corporate culture and money or dishonesty, in many cases enthusistic teenagers found themselves in their thirties with a family and no better job than gaming journalism.
So... "gaming" "conferences" are nothing more than gigantic ads? More news at 11
I have read some of those old magazines, in my opinion they weren't much different from what you can read on internet fora nowadays.I'm, uh, still confused. First define "originally"; because when I think "game journalism" I don't think some random internet blog, I think of the old early-80s computer game magazines. Sure they were "by fans for fans" but they were (the good and successful ones at least) run by people with good business sense; they wouldn't survive otherwise. Back then if you wanted people to read your game review you didn't write it on blogger; you actually had to get it printed and published, usually using your own publishing house. That's as far from "from the fans" as you can get, and certainly a LOT further from it than we are now. If anything I'd say the decline of game journalism happened precisely because it shifted and was taken over by fans writing their unadultered praise of whatever they're a fanboy of at the time - and when they suddenly get offered a free flight and hotel and dining to do more of that it all suddenly looks like the Good Life. Compare again to those 80s reviewers, many of which bought the games with their own money (there's a reason I and many others considered Scorpia incorruptible), and the whole structure of the game magazine relied on a complete separation of the editorial and advertising departments.
I too appreciated his piece, but in my opinion if you want to go the 'real' journalism route you need something more than a faithful chronicle.As for Gragt's review... why isn't it journalism? I totally agree with the guy with no time for crap: Gragt reported VERY METICULOUSLY on everything he saw and heard. That's the very essence of journalism. His personal opinion matters suddenly a lot less because I have so much information, as much as he does almost, and I can formulate my own opinion on whether this game is good or crap.
It's not important.I have no idea what the whole Grunker whiteknighting thing you're talking about. I didn't follow that whole thing much.
I remember that they made fun of the thing in itself, I can be wrong.Nobody makes fun of Bioware because they hire community managers. People make fun of them because their community managers are terrible. See Chris Priestley.
Can vary from country to country, for sure it's true for Italy.I'm not sure I agree, looking back at the history of game journalism.
I'm sure you would
^ I dare say that piece was more critical than Gragt's
All this editorializing on RPG Codex is resembling a teenager making love for the first time.
At first, there's pangs of guilt for having done something never done before. And then suddenly, the habit becomes more brazen with each successive act.
I thought editorializing was a Kotaku thing, not a Codex thing.
I believe Maindros point was that the Codex may be getting a little too close to the fire with some of the coverage. If we look back at the doritos-gate, the issue wasn't that there was explicit corruption in gaming journalism, which was very likely rare, but that the nature of relationship between the journalists and the game PR/companies compromises the former's ability to stay neutral. I think shades of that (though it isn't PR, but developers themselves in the Codex's case) were somewhat evident in Gragt's preview, extremely thorough though it was, and more substantively in the Gamescom previews. Plenty of words were dedicated to informing how nice the developers were, their passion for the games they're making, how their hearts are in the right place, how hard they're trying, how hopeful one should be about the games etc. How much truth is in there is not the question, and it's likely all that is true, but the previews do not read like written from a neutral perspective.I'm, uh, still confused.