Cowboy Moment said:
I think there is a point to be made there, he's simply not broad enough in his observation. In fact, maybe your gamescom impressions aren't broad enough in their generalization either, and
tuluse is actually right - this is all a problem because game previews are a weird editorial form that inherently gravitates towards mirroring publisher PR. I mean, for all intents and purposes, the previews you and Gragt wrote, for Logic Artists and Larian respectively, were informative, exhaustive, and fair. The problem with them is that you're ultimately just reporting what the developers show and tell you, with no way to verify it. You can ask pointed questions, and they can answer to your satisfaction, but there's no guarantee a particular feature will ultimately make it into the game, and this isn't through anyone's ill will (look at the SRR gameplay demo vs how that mission looks in the actual game).
There's really nothing you can do about this. You can strive for a neutral tone and refrain from describing how nice the people you met were, but that doesn't change the content of your piece in any meaningful way, and that content is unilaterally determined by the developer and publisher.
So maybe it's not really Gamescom that's the problem. It's the fact that everything's a preview. And that's not even to mention the exclusivity deals around early access to games in production.
You are missing the point entirely, in my humble opinion.
An interview is an interview is an interview. It's not some sort of factual review and it isn't supposed to be - it doesn't attain quality in the attempt to be. When I visit Logic Artists, I have time for critical questions, I have time to ask for clarification. I sit down with the developers, and everything - the surroundings, my time with them, everything - is focused on my questions for them. As such, the premise is worthy of a good report. You can't make reports better. I'm not sure what you expect from a report beyond a good overview of what kind of developer we're talking about and what their intentions are for the game.
This has purpose, depth and meaning.
The problem with Gamescom is that it cannot even offer that. There is no room for contemplation. It is just "go here, get fed, regurgitate for audience." It was a struggle to get enough impressions and conversation time with Pirou and Winter to be able to write about the team behind M&M X, and I had a million questions that could have made the report much better.
From your post it sounds like any piece of games journalism has to report factual information about finished games to be worthy, and that's completely false from my perspective. There are great interviews out there with Lars Von Trier or whatever that shows his character and his attitude toward films in genereal, and they provide worthwhile, critical looks into the director's role in current cinema. Why shouldn't we do the same with games? You write:
You can ask pointed questions, and they can answer to your satisfaction, but there's no guarantee a particular feature will ultimately make it into the game
as if the point with reports is to give factual information about games. It isn't. The point of journalism and criticism isn't to provide readers with fact sheets.
EDIT:
Gragt is missing the point as well