Nobody knows more about video games than me
When did I ever say that? Instead of responding you just comeback with a dismissive jibe. I guess you can't debate it meaningfully if you don't even try.
And... again... you're putting words in my mouth. I'm not talking about development. Development takes creativity. I'm talking about criticism. And if my standpoint that there isn't really any game criticism one can engage in that isn't anything more involved than what you'd see on numerous threads on the Codex or other forums (albeit not in essay form) = 'nobody can tell me anything,' then so be it. You want to claim I'm ignorant of something, which is fine as there are oodles of things I'm ignorant of but, at the same time, you refuse to explain how precisely I'm ignorant of it or, hell, just provide examples of criticism that you can't find here or on similar forums.
I've seen you engage in game criticism, I've seen Brother None engage in it, I've seen Sea engage it, Captain Shrek, DU, VD, Jesus pretty much every other poster on the Codex. Are we all highly trained critics?
Taking in account our massive experience with gaming, I would say yes.I've seen you engage in game criticism, I've seen Brother None engage in it, I've seen Sea engage it, Captain Shrek, DU, VD, Jesus pretty much every other poster on the Codex. Are we all highly trained critics?
My point in agreeing with Lund was that it doesn't take any specialized knowledge to critique games (thus the analogies to sports and business journalism) not that there is nothing new someone could impart upon me in critiquing something. That is, my point is those people you could point out aren't necessarily going to be any better at it than you or the other people posting in this thread.
Yeah, pretty much, it is possible for a game to inspire more than fun. The gameplay was shit, with regenerating health, cover based nonsense were seemingly normal soldiers fight against 2 armies of mooks. The only redeemable value of the game was in the cutscenes.spec ops the line was certainly something i didnt want to play, didnt find it fun at all, but it evoked in me feelings that no war movie ever did, and that is a form of art.
You didn't want to play it. o_O
It was not fun at all.
Yet it's a great a war movie.
The absurdity is hitting me on the thighs and ass.
I can see what he's trying to get at. I mean, the game's mechanics are about as "fun" as any modern realistic shooter can be, but it tears away the "you're the hero, way to go!" background morality other modern shooters fed to you via IV, and replaces it with a crack ball of freebasing "you fucking douche, why'd you do that?".
It falls apart under any examination, however, because there are no choices to not be a douche. They create the illusion of you actually making those terrible choices, but in fact there are none to be had. Everything you can do is bad, so you are not really bad, so much as a victim of someone trying to make you feel like shit. It's like if Bioware designed an art installation.
Still more interesting than any Bioware game, though, in case people were ready to misunderstand what I'm saying there.
I don't think you understood the real issue with Doritosgate. First it wasn't that corruption was very rare, quite the contrary, it was completely intitutionalized. Second, by "corruption" nobody meant "journalists saying nice things about the developers:" we were talking about, to pick the best example, Lauren Wainwright writing superlative reviews of Square games while she was a Square employee. The equivalent here would be if the Codex had sent Gragt to write this piece on DOS and DC while he actually worked at Larian, or if Jarl and Grunker turned out to working at the Ubisoft PR department. The closest thing we've ever gotten to is with Brother None, but even there this was completely avoided because BN never wrote a piece praising Inxile, and in any case he's more Gamebanshee than Codex - and guess what, he quit Gamebanshee when joining Inxile, again completely avoiding any parallel with Doritos.I believe Maindros point was that the Codex may be getting a little too close to the fire with some of the coverage. If we look back at the doritos-gate, the issue wasn't that there was explicit corruption in gaming journalism, which was very likely rare, but that the nature of relationship between the journalists and the game PR/companies compromises the former's ability to stay neutral. I think shades of that (though it isn't PR, but developers themselves in the Codex's case) were somewhat evident in Gragt's preview, extremely thorough though it was, and more substantively in the Gamescom previews. Plenty of words were dedicated to informing how nice the developers were, their passion for the games they're making, how their hearts are in the right place, how hard they're trying, how hopeful one should be about the games etc. How much truth is in there is not the question, and it's likely all that is true, but the previews do not read like written from a neutral perspective.
Uh, we are saying the same thing. Note that I used the term "explicit corruption", as in money-under-the-table stuff. What you refer to as institutionalised corruption, I referred to as the nature of the relationship between journalists and PR. Wainwright was a more blatant example of it, but the relationship does not necessarily include having previously worked for the game company whose game you're commenting on.I don't think you understood the real issue with Doritosgate. First it wasn't that corruption was very rare, quite the contrary, it was completely intitutionalized. Second, by "corruption" nobody meant "journalists saying nice things about the developers:" we were talking about, to pick the best example, Lauren Wainwright writing superlative reviews of Square games while she was a Square employee.
You misunderstand the comparison. The comparison is in the end result, that I personally did not find the previews written from neutral perspective. Grunker writes that "journalism goes to write itself", and I'm saying that's what seems to have happened in the case of Codex too.The equivalent here would be if the Codex had sent Gragt to write this piece on DOS and DC while he actually worked at Larian, or if Jarl and Grunker turned out to working at the Ubisoft PR department. The closest thing we've ever gotten to is with Brother None, but even there this was completely avoided because BN never wrote a piece praising Inxile, and in any case he's more Gamebanshee than Codex - and guess what, he quit Gamebanshee when joining Inxile, again completely avoiding any parallel with Doritos.