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Editorial RPG Codex Editorial: Where Journalism Goes to Write Itself

Untermensch

Augur
Joined
Apr 16, 2012
Messages
280
Location
Croatia
You probably shouldn't have put that "bit of trolling" in your first sentence, if you want an response from him.

When a touchy subject is brought out, in most cases people try to find some small detail in your post to dismiss it completely, so that they don't have to answer hard questions.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Personally, I am appalled that they would accuse the 'dex of creating controversy for the sake of garnering attention after the debacle that was Grimoire Assembly Forge's (GAF's) abuse of Cleve's honest legal intentions to sue them for using his copyrighted brand (Grimoire).

For shame, you petty hypocrites. For shame.

Side note on the Gragt being too fanboyish at Larian.

The first thing he writes is:

When I first met Swen Vincke in Larian's offices in Ghent, I felt intimidated. The reason was vain and instinctive - at 1.9m, I'm taller than most of my peers, but Swen is even taller than me. I also didn't know how he'd react to my presence. After all I was an "emissary of the RPG Codex", which is a fancy way to say that I am not a member of the Codex staff and was sent there because I live not far from Ghent (then again, nothing is far from anything in Belgium). I have no previous video game journalism experience, my words do not carry weight in the video game community, and this meeting was organised because another Codex member bitched on the forums about Larian running out of money, to which Swen had replied on his blog that he'd invite one of us to Larian's office to check on the progress of Divinity: Original Sin in order to dispel such rumours. "I didn't think they'd actually send someone!", I heard him say later that day. This was all good fun, but I knew that the folks at Larian had to be very busy, working on two games at the same time, and I was afraid they might not appreciate my intrusion.

The guy flat out says he was selected based on proximity and convenience, and that he's not some hardcore amateur critic nor a professional journalist. I think he did a fine fucking job of being honest and reporting what he saw -- and while his views may have been influenced by his personal feelings for the studio and the game -- he never tried to hide that fact in the slightest.

EDIT: I was unaware that one needs an exclusive email account to register at NeoGAF. I suppose there are places that are even more of a circle-jerk than the codex is (I say with full knowledge of the ridiculous level of dissent that takes place here).
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,358
Durante on NeoGaf said:
I don't know how familiar you are with the Codex, but I honestly believe you overestimate how much of a shit they give.
I lol'd.

/Goes back to not giving a shit.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
k-bigpic.jpg
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
This all reminds me of Jon Stewart hilariously calling out Fox News for being a fucking embarrassment to their trade** and them trying to call him out and his reply, "I'm a fucking comedian. This is satire. I shouldn't be more reliable than YOU guys." ***




** yes, I realize "propaganda" is Fox's actual purpose.
*** I am paraphrasing, natch
 

Scrub

Novice
Joined
Aug 29, 2013
Messages
14
In all fairness, games as a media is in its rugged infancy - barely getting accepted into the mainstream, yet having a budget that dwarfs that of all other media.

Game criticism haven't yet have the time to develop an institution which backs the integrity of its journalists, while the PR-machine of AAA releases are fueled by a vast amount of dollars.

This does in no way apologize the way game journalism is being carried out, but aren't we just talking about a matter of time before this culture is developed?
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
So, no one has a NeoGAF account to post Gunker's reply there or something? We're wasting drama potencial here guys!
 
Repressed Homosexual
Joined
Mar 29, 2010
Messages
17,878
Location
Ottawa, Can.
NeoFA is a bunch of ignorant manchildren with anime avatars who only care about Nintendo, moe anime, JRPGs, lame social justice stuff, and epic cinematic experiences like The Last of Us and Gears of War. I never registered an account there and never will. It is a waste of time to care about anything they have to say about anything, and most topics are just morons trying to spam memes and animated gifs to fit in, whiteknighting, and brownnosing game journos and moderators. They even start threads for disturbing obsessions like Kaz Hirai's birthday for Christ's sake. You literally become dumber when you try to do anything but read the news in the first post and skip all the rest.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
One thing pointed out there that is of course valid is that this is very impressionistic. One point in particular is Grunker seems to put a lot of stock in to was that the two other journalists present at his session asked no questions. Those two other journalists were French and I honestly don't know if they were comfortable enough in English to ask any questions, especially when there's already two guys there asking quick questions fluently. GamesCom is a very international event, so that just happens. A noticed quite a few journalists taking audio recordings of the whole things presumably to listen back to later and fact-check, and quite likely in some cases because their grasp of English isn't good enough to get everything in one go (like a Japanese previewer who did this).

Despite language barriers, I think of the 50+ session we had there were maybe 2 or 3 where when we went "any questions?" no one had any questions. Often enough one journalist took the lead but we were answering multiple questions pretty much every session. So yeah. Just saying!

PS: I never went to a gaming conference while working for GameBanshee. I don't like 'em.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
Sad that you have to defend the likes of Kotaku because your company didn't have a "games journalism (lol) bribes" stretch goal.
 

jschreier

Literate
Joined
Sep 7, 2013
Messages
2
Hey, Gunker,

I think it'd be unfair of me to criticize your article someplace where you can't respond, so I thought I'd make an account on here and respond to your most recent post. I don't know a ton about RPGCodex or the policies here, and I haven't used this message board before, so apologies if I'm not working this properly.

I get your point. You don't think it's possible to get quality coverage out of a convention. You think that because of the nature of conventions, where a reporter's access is limited to PR-crafted demos and lame Q&A sessions, there's no way to pursue in-depth journalism at events like this, and that major gaming sites should stop putting up with them.

Incidentally, it's worth noting that Gamescom is primarily a show for fans, not reporters. It's closer to something like PAX or Comic Con - an event where publishers come to show their goods to the public at large. Journalists can't get as much out of a show like that, unless they're taking meetings behind closed doors - which many of them are.

You might notice, by the way, that Kotaku didn't send anyone to Gamescom this year. We thought it'd be a waste of time.

All that said...

There are a few things worth addressing, here. For one, sometimes a reporter's job is to relay information provided by PR people of corporations. That's a fact, in any field of journalism, whether it's a White House reporter sharing what the press secretary said on any given day, a Yankees beat reporter writing what the coach said at a press conference, or a games reporter writing about a hands-off presentation at E3. While you're right in that your average demo session or preview event is carefully built to give off one specific message, I don't think relaying that message is at odds with my job as a journalist, so long as I'm honest and candid about my feelings at that event.

Earlier I posted a link to my boss Stephen's write-up of our preview coverage. Here is a valuable excerpt:

It is our intent to present to you video game previews that resemble what we'd tell you about a game if you'd entered our chatroom or if you bought one of us a beer. We'd tell you what we *really* thought, because what we *really* thought is what you, the Kotaku reader, deserves.

That's the key, right? Telling you how we really feel. That's our mandate, and that's part of what makes me proud of our site and what we do.

But hey, I don't think previewing games is particularly interesting. If my job were solely to write previews, I'd be looking for a new career. I try to spend most of my time at conferences talking to interesting people, finding cool indie games I don't know about, and looking for stories that don't just echo what everyone else is doing.

Let me give you an example. A few months ago, Sid Meier came to NYC to show off his newest game, Ace Patrol. Instead of just spitting out a preview and calling it a day, I decided to take a different approach, and I spent some time talking to him about his life and history, then turned it into what I think is one of the best stories I've written to this date: http://kotaku.com/the-father-of-civilization-584568276

Some reporters choose to spend their time echoing what everyone else does, sure. I spend a whole lot of time fuming when I see websites rewrite my articles with a tiny little "source" link on bottom. But in general, there's so much good stuff out there these days - whether it's Simon Parkin's work at Eurogamer and the New Yorker, or Polygon's in-depth features, or many many others - that I think game journalism in 2013 is better than it's ever been.

BTW, there was one line in particular from your original piece that bugged me a little bit, because it contributes to this very untrue idea that "all games journalism is just PR":

As it stands, it seems to be yet another part of the gaming PR industry designed not to rock the boat.

I think that, while we at Kotaku certainly have our flaws, you'd have a hard time saying we're not afraid to "rock the boat" when we run stories like this: http://kotaku.com/leaked-e-mails-suggest-bethesda-misled-gamers-about-pre-1149092622

I've rambled enough. If there are any points I haven't addressed, or if any of you have any questions, post them and I'll do my best to respond.
 

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