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Arcane
- Joined
- Oct 21, 2013
- Messages
- 944
Another thing that I liked about the game was its army-leveling system. Units gain experience in combat, sure, but they have to get it themselves by going down and dirty. So, if you let your hero do all the fighting, you will end up with a real badass hero, but his army will be a bunch of wimps and pushovers, and while apparently this is kind of viable, an approach like that is not exactly recommended. And finally, the units don’t simply level-up with a ding! but need to be taken to a trainer, who is obviously an entrepreneurial industrialist and doesn’t work for free.
Finally! Historically there was always a tension for officers to either choose to lead from the front or remain behind the lines acting in a purely tactical capacity. Seeing this implemented is a very good sign.
Have you ever played Fire Emblem? Any of them?
Basically, it sounds great on paper, but all it does is force you to find a couple of the optimal soldiers in your party and train them up along with your main character. At the end of the day, 90% of the characters go unused and even if you like characters X,Y,Z they won't see much action, especially if character W fulfills a role better than all three together.
It just sounds like pointless tedium; a non-progression as far as Blackguards is concerned. I didn't get very far in the first game before giving up out of boredome, so maybe it's just not the series for me.