golgepapaz
Augur
Although not spectular (That's because it's 3D) ,Environment looks good and style is very pleasing to me. I am more excited about this than the PE. Keep up the good work.
Not much to say. The locales look awesome and the character models are pretty ugly, but whatever.
low charisma statYeah, I looked a little closer and upon further consideration I find them pretty okay.
The one with the barret is fucking ugly, though.
Agreed. ToEE looked prettier.Although not spectular (That's because it's 3D) ,Environment looks good and style is very pleasing to me.
This. HobGoblin42, could you guys post a UI screenshot?Looks pretty damn good, would be nice to see some UI too though, even if it's WIP.
It also makes me wonder if battles take place on a flat plane exclusively, or if elevation is also taken into account and all the factors it entails.
It also makes me wonder if battles take place on a flat plane exclusively, or if elevation is also taken into account and all the factors it entails.
Forget about the UI, HobGoblin42, can you elaborate on this instead?
Could you at least tell how it will look like overally? Are you planning on doing something like in IE games (big, ornamental inventory/character sheet screens) or NWN (shitty smallish windows)?Regarding the user interface: it's work in progress and I can't release those ugly looking screenshots at the current state of the game.
Could you at least tell how it will look like overally? Are you planning on doing something like in IE games (big, ornamental inventory/character sheet screens) or NWN (shitty smallish windows)?Regarding the user interface: it's work in progress and I can't release those ugly looking screenshots at the current state of the game.
I really dislike the small arial-driven techno-style of the user interface of NWN or Titan Quest.
Could you at least tell how it will look like overally? Are you planning on doing something like in IE games (big, ornamental inventory/character sheet screens) or NWN (shitty smallish windows)?Regarding the user interface: it's work in progress and I can't release those ugly looking screenshots at the current state of the game.
I really dislike the small arial-driven techno-style of the user interface of NWN or Titan Quest. Our interface will have decoractive fantasy elements, but not as much as the Diablo I main screen.
That's pretty and all, but what I actually am concerned the most about is usability and responsiveness.I really dislike the small arial-driven techno-style of the user interface of NWN or Titan Quest. Our interface will have decoractive fantasy elements, but not as much as the Diablo I main screen.
ok, I hope that holds trueThey already said that even a +1 sword is supposed to be an awesome & rare find.
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HELP DESIGN AN EPIC HIGH LEVEL WEAPON, ARMOR OR ARTIFACT.
I know that if game mechanics are going to be solid enough I will hardly care.Looks good. But do we know anything about the setting?
Looks good. But do we know anything about the setting?
What can I say, I'm a storyfagI know that if game mechanics are going to be solid enough I will hardly care.
That's pretty vague... but yeah could be good.Looks good. But do we know anything about the setting?
We know about the setting bro. You should search a bit. There was a german (it has translation) interview somewhere. It will be basically - you are a group of adventurers that come to the dangerous and unknown continent which was ravaged and overcome by monsters for some 200 years, and no one dared to go there, until now. There are some settlements that quiver in fear and fight for survival and small local communities and taverns at crossroads. It will be dungeons and dragons setting, but darker and more sinister and dangerous (monsters will patrol the countryside, continent is overshadowed by evil etc.). +1 weapons will be rare and powerful, so no OMG EPIC shit.
So, this is MY interpretation of what I know about the game, but I think it's pretty accurate. :D