FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
it was more the case of trying to move JUST out of the reach of monsters to avoid AoOs.
Ah, yes, that too. God, that pissed me off.
it was more the case of trying to move JUST out of the reach of monsters to avoid AoOs.
It's a crying shame the game didn't sell well and its author decided to postpone the sequel aand instead is making a RTS game
Maybe if he wasn't such a Jew and didn't charge 25 pounds for it, it would have sold better.
I dont think 25$ is that much, remember its for a niche market D&D old school gamers, we paid more to get gold box games, KOTC is more tactical and has much better IA than those, how many still interested into that ? Now we may be entering a new golden age of rpgs, larian 2 new games, age of decadence, shadowrun, wasteland , the banner ,conquistador, obsidian new ip , deadstate(cautiously) , but we had nothing at all for years. I am still thankful we got anything at all.
That's visualization skill, but still not cognitive thinking.Well it wasn't guessing for me honestly, I never had a problem of trying to move somewhere I couldn't, it was more the case of trying to move JUST out of the reach of monsters to avoid AoOs. I can see how some would see it as an issue, but I just never found it much of a problem and it felt kind of fresh when compared to all other grid + turn based games.
If your niche wasn't as big/paying as you expected, a low prices can make it interesting for those outside the niche.When it comes to niche games there isn't much point in setting a low price.
From an ideological standpoint I don't think that his game should be cheaper than the mainstream games. Fuck that shit. There's absolutely no reason why Ass Effect should cost more that KotC. Nobody is forcing them to spend millions on advertising campaigns and ultra shiny shaders and shit voice acting and other crap that gamers normally shouldn't give a fuck about. From a marketing standpoint, though, it seems to not work...
At the same time, one who would have been looking for the game and be willing to pay £15 or £10, is just going to get the game for $5 because that's what it would be priced on Steam. 1 sale at £15 equals 8 sales at $3.VentilatorOfDoom said:Make it cheap and voila, the buying decision is made easily. Every $ you make this way is a $ you wouldn't have made otherwise. That's how I see it.
Meh, this is pointless, he is hellbent into not going to Steam or reducing the price. From his forum, arguing with VoD:
At the same time, one who would have been looking for the game and be willing to pay £15 or £10, is just going to get the game for $5 because that's what it would be priced on Steam. 1 sale at £15 equals 8 sales at $3.VentilatorOfDoom said:Make it cheap and voila, the buying decision is made easily. Every $ you make this way is a $ you wouldn't have made otherwise. That's how I see it.
He simply can't see he would sell WAY MORE than 8...
That's visualization skill, but still not cognitive thinking.Well it wasn't guessing for me honestly, I never had a problem of trying to move somewhere I couldn't, it was more the case of trying to move JUST out of the reach of monsters to avoid AoOs. I can see how some would see it as an issue, but I just never found it much of a problem and it felt kind of fresh when compared to all other grid + turn based games.
Grid = clarity = better. Cynic, we had this dicussion very extensively in the old thread: First post on the topic here.
I think ForeverdarkWoods explains very precisely during the discussion how the case of no grid is an extremely weak one, unless you really do place direct graphical immersion over gameplay (and if you do, then why the fuck are you playing a turn-based, isometric game? )
Anyway, it's a short, good discussion, and most of the points on no grid vs. grid is contained within it.
As far as they are going to be decently animated, I find them pretty enough.Not much to say. The locales look awesome and the character models are pretty ugly, but whatever.
New screens:
Not much to say. The locales look awesome and the character models are pretty ugly, but whatever.
There's also a new developer blog talking about squares vs. hexes: http://chaos-chronicles.com/
This looks good.