If that was incorrect, that’s fine, but that’s what he told me at the time.
Like I said, I'd have liked to just solve it between us but it was well too late for that. I didn't like that it escalated, but looking back, if I thought it was avoidable I was kidding myself. Just being willing to make cuts didn't solve the problem. It was too late. The physical work of cutting the dialogue down in the tool, refactoring all the scripting, and everything else meant that even with the companions brought down to proper length, their implementation time was still far beyond that of any other companions. There was time allocated to implement two companions who were written to spec in the first place, no more. Had to make a lot of sacrifices to the narrative schedule and pull a lot of overtime to get it done, and I was fixing Durance bugs long after all the other companions were set. It cost us up and down the game in terms of polish time at a vital stage.
I would thank you to kindly never speak on my behalf. You do not speak for me. We are miles apart on our perspectives. Some of the events you've discussed here, my recollection differs greatly, and I don't support your accounts.