- Joined
- May 29, 2010
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- 37,028
This has been hinted at for quite some time.holy shit Feargus killed DS3??
Josh Sawyer said:I had virtually no involvement in Dungeon Siege 3, but I believe that's a question for Feargus.Can you explain the reasoning behind the gun witch's character design in DS3? It's really disappointing to see such obvious and cliche cheesecake after the progressive and positive treatment of female characters in FONV.
George Ziets said:Good question, Kevin. The DS3 story went through so many rewrites that I don’t remember exactly where it was when you left the company, but I’m sure it was early in the process – probably right after I finished the Ehb sourcebook.Kevin Saunders said:I've got one for you George: when I departed DS III in June 2009, the creative foundation you were laying was awesome. I expected another story masterpiece. But the final game (10/2011) didn't excite most critics with its story. What the heck happened? =)
My early drafts of the story were truer to my usual narrative tendencies. They were more personal - focused on the player – and they depicted a “grayer” version of the Legion. One of the storylines – possibly the one you remember – also included a lot more supernatural elements.
However, it was decided (above my pay grade) that we should keep the story focused on a threat that affected the nation or the world. Also, there was a desire to ensure that the Legion was clearly Good. I think the underlying impulse was to avoid a lot of narrative complexity, which makes sense in a franchise like Dungeon Siege.
So at that point, I started a long cycle of story revisions. Normally, the iteration process is where your story gets progressively stronger. But in this case, I remember feeling that we’d ended up with a weaker, more watered-down story than some of the earlier versions.
And thenGeorge again said:Yes, definitely. First, we were bound by the Dungeon Siege license, and the DS world is a fairly standard fantasy setting, albeit with a few twists. Second, Higher Powers wanted DS3 to be more mainstream… and not a personal storyline like MotB. Third, narrative was not a top priority on DS3, so the story and setting got less attention and resources than combat and gameplay.Is there any particular reason why Dungeon Siege III wasn't more unusual?
So Richard Taylor wasn't the reason Dungeon Siege 3's story sucked?
Richard Taylor is never cited as the reason any game sucked, ever. That guy is amazing.
The Codex dilemma: the guy who wants sexy women in video games also wants bog-standard save-the-land storylines.