Big Wrangle
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Chris Avellone What would you say is the worst character you've written?
Actually, with a Feargus message/tweet, you have to look a little closer for subtext.
In this, it's an indirect way of patting-self-on-the-back as Feargus is trying to showcase what a hard worker he is by leaving work so early in the morning - implying he’s been burning the midnight oil, like the rest of the dev team.
Dev team: my condolences.
Chris already mentioned that he recommended that Eric not be the creative lead because he was too busy creative leading South Park.
Looking at the list of PoE's writers, they really didn't have anyone there qualified for the job except maybe Matt MacLean who was busy elsewhere (also a lead on South Park, eventually leading Tyranny). Perhaps Avellone should have stepped up himself like Feargus initially wanted.
Are you retarded? Socialist thinking didn't just appear out of nowhere, Marx was influenced by ideas that were already festering before he was born and that includes the ideas that led to the French Revolution.
Regardless, I wasn't referring to the French Revolution but the social and cultural revolution that happened during the 20th century, that changed the still relatively traditional society of the early 20th century into the horrors that are modern societies especially in the West.
while it's clear that French bourgeois revolution is a social revolution.cultural and social revolution are products of Marxist thought
Azarkon said: ↑
Sawyer seems like a very nice guy. If what I'm reading about Obsidian is true, I'd feel happy for him. And I'd be curious to see what his historical turn-based RPG would turn out like.I don't know how the Codex would feel about Sawyer leaving Obsidian. The emotions would be complicated.
And yet, when Feargus finally manages to secure ownership of an IP that Obsidian has full creative control over (unlike all their previous games), we get this:The Codex dilemma: the guy who wants sexy women in video games also wants bog-standard save-the-land storylines.
Stepping up was dangerous and demoralizing, especially with Feargus. For all the games that got released, there were others on the never-got-made pile.
But dispensing with the vague answer, here's the specifics of one case, and why I became hesitant to be a lead at Obsidian again (not just South Park, but elsewhere).
After DS3, I did get asked to take on a Project Director role (for a potential sequel) not by Feargus - but because of Feargus.
The reason I was asked, however, was because of how Feargus was treating the team – for all the control he tried in DS3, it had upped in DS4, and the team came to me and asked if I would come on to be a buffer between them and Feargus, since they were finding a hard time getting approvals and getting work done. It ended up being a lesson that made me very hesitant to report to Feargus (even though I did in the last year at Obsidian).
Feargus, it turned out, sometimes had a tactic where if he disapproves of someone or is angry at someone, he micromanages them to an excruciating degree, calls out everything he objects to (not something that’s necessarily wrong, just something he objects to), and makes it very difficult to move forward on anything. I had seen hints of this indirectly, but never experienced it – it sometimes was employed as a way to get someone to resign without actually firing them. It mostly seemed like an extended form of punishment with no positive goal except to punish the person for some perceived failing.
etc etc
As iciing on an otherwise dismal layoff day, after I had had to go through letting people go (who were not on Stormlands and had done nothing to contribute to its failure), I came back to report to the other owners, only to hear from Feargus that one employee he was going to let go was retained - our front desk receptionist, Feargus's sister. I still wonder to this day if that had meant I could have kept one of the employees we had who had an equivalent salary and was actually contributing to our projects, but I was too furious at the news to speak.
When it started becoming apparent they were going to pull away, Feargus worked very hard to try and save that relationship, but it was too late. It was definitely not something Feargus wanted, however, but after the fact, he had little choice but to highlight the nobility of the studio's stance when the project was canceled, and arguably, the story also worked well for crowdsourcing messaging as it garnered a lot of sympathy (it's one reason the documentary video for the KS feels disingenuous).
From my view, it was not a case of a noble developer standing up to the big publisher even though that makes for a better story... the developer drove the publisher away, when that was the exact opposite of what upper management wanted to do (they wanted to do large, expensive AAA titles).
SJWs happened.What happened to Pallegina? She used to look like Rihanna, now she looks like a dude.
Please elaborate.they didn't even have the brains to steal the fucking ideas (soulbound weapon stealing moment of death from previous owner(s) and adding minor XP to character, etc).
Yeah, the Stormlands story always seemed like bullshit to me. A contract with Microsoft for a new triple A IP meant for console launch, now this has to be an equivalent of catching a unicorn. You get to work with the newest hardware, you get to work with a publisher that is desperate for you to suceeed because they need a huge hit on launch to move boxes. And if you do a good job there's a good chance you end up spawning a multi-billion franchise. This is how fortunes are made, how do you go on and fuck that up, I'll never know.
Didn't Feargus say something to the effect of, a cRPG is bashing skeletons and collecting loot? Figures. (Paging resident autists for chapter and verse.)
That's closer to a definition of an RPG than anything we've ever came up with. Maybe that's how he put it in the non compete.
I almost feel a strange new respect for Feargus. Almost.RPGs are about exploring dungeons, killing things, pain, and acquiring treasure.
Welcome to the "Go See a Lawyer Now" party. Our initiation standards are pretty strict though .
Chris Avellone, another question -- given the apparently strained past relationship between Tim and Feargus (as per the Tim's G@W interview), would you care to estimate, even if vaguely, the prospects of success/failure for Project Indiana?
Maybe you could also tell the story behind this.. apparently unlikely reunion..