Fenix
Arcane
Carrie Patel
Lol, I guest it would be even worse then first game.
Carrie Patel
I think she became both. From their AMA:Lead Writer of PoE2 is assumed to be Carrie Patel.
Carrie Patel, Lead Narrative Designer for Deadfire
Reality check: No isometric/non-action RPG in 2018 is "mainstream". Divinity Original Sin 2 isn't mainstream either. Even NuXCOM isn't really mainstream. They're all highly successful niche games.
Reality check: mainstream is relative. D:OS2 is mainstream compared to most isometric cRPGs, but not in comparison to FPSs like Skyrim.Reality check: No isometric/non-action RPG in 2018 is "mainstream". Divinity Original Sin 2 isn't mainstream either. Even NuXCOM isn't really mainstream. They're all highly successful niche games.
1. I think the reality behind the scenes suggested by this interview doesn't reflect that. It was obvious that Feargus, Parker and the others only do what Sawyer tells them. They treated Avellone like a juniour design with no experience and he was "an owner".1. Project lead gets to decide anything he wants, 2. wrote character, 3. had more VO for his character, 4. cut content, 5. humiliated the narrative lead, 6. preventing their best talent to shine, etc.
1. Yeah but he has to answer to the owners.
2. Yeah.
3. Citation needed. Does Pallegina have more voiced lines than the others?
4. It's his job.
5. Conjecture.
6. Conjecture.
3. This is an inference I made based on the interview. He suggested that some NPCs had more VO than others, and it was implicit that his characters suffered more cuts.
4. Done poorly, because he cuted the wrong content. In any scenario you can think of, the game would be much better with one of these Avellone NPC quets, which was exactly what this game lacked.
5. This was suggested by Avellone in the interview. If by this evidentiary standards this is a conjecture, we can't take any of Sawyer's tweets for granted, because it will be all conjecture by this point. The words of one guy against the other. What breaks the tie in this discussion is that it seems crystal clear to me that they would never choose such small role for Avellone if weren't for petty jealousy. That's obvious.
6. Only if you considered the difference in talent between Avellone and the rest of the team conjecture.
Bragging about his role "model" in F:NV, that game that had all the development tools at their disposition from the conception and yet was released with tons of bugs. I guess all that time wasted taking pictures of the desert and recording western songs could be better implemented fixing the bugs that gave them a bad rep and made them lose a significant bonus, but maybe that's conjecture. Here is another conjecture: most of them were happy in New Vegas was Avellone was trying to save Alpha Protocol because someone else had to fix their fuck ups.Anyway I think this is related
That assumes that he would want to take risks instead of repeating IE clones and making complains about his target audience. He is doing exactly what he wants, which is playing safe.1. If Sawyer always gotten his way, he'd be developing his FYSMD RPG, even after Deadfire its unlikely he'll make that game.
Everyone suspected that Avellone was treated like a dog during PoE—it seems that by the condescending way they treated the narrative lead he wasn’t the only one. This is now confirmed by this interview.3. That's a pure bullshit you made based on whatever.
4. Itsyouropinionmaan.jpg They had to cut something obviously so they cut somethings to made them equal with the other things of its type.
5. He doesn't explain it, we don't know what Sawyer's reasons for interfering with Efen's process was/what Sawyer said to him.
6. Look at 4.
That’s your fanboy logic speaking. Every game of this size is released with bugs, but there are bugs and there are bugs. F:NV’s bugs were jarring.FNV was no more buggy than FO3 on release. I think Obs got way more flak/got the buggy rep for it(which Bethesda haven't for some reason) when it combined with their earlier buggy games.
That assumes that he would want to take risks instead of repeating IE clones and making complains about his target audience. He is doing exactly what he wants, which is playing safe.
That assumes that he would want to take risks instead of repeating IE clones and making complains about his target audience. He is doing exactly what he wants, which is playing safe.
How is XCOM not mainstream?
It has freaking altered how people see Turn based games.
I think she became both. From their AMA:Lead Writer of PoE2 is assumed to be Carrie Patel.
Carrie Patel, Lead Narrative Designer for Deadfire
I think it's Feargus. He's stated that he wants to do an AAA RPG like Skyrim at some point. I don't remember the exact interview but I remember him saying something to that effect. From various things he's said it seems like he has ambitions that are odds with other members of the studio. He seems to want to turn Obsidian into an AAA RPG developer, but has a lot of employees which are more geared toward the niche thing that the Codex likes. So there's this constant push and pull.Does Obsidian just not know what to do anymore? It seems that they have fallen to the curse of mainstream and only make games that will fit the mainstream. PoE II now seems mainstream with all VO when that could have gone into improving the game so much. MCA did say how VO costs so much. The systems or maybe even the story could have been greatly improved if they didn't do as much VO. It sucks to see a once great developer just fall of the ledge into temptation for greater profits when their base so desperately is not the mainstream. They are trying to make a mainstream game for not the mainstream. Does not make any sense.
Yeah, I gotta admit, whatever else you can say about Sawyer, F:NV was fucking awesome and is easily their best game (bite me). So credit where credit's due.Because he did an outstanding job in structuring the narrative around the faction system in FNV.
QA is the responsibility of the publisher.Bragging about his role "model" in F:NV, that game that had all the development tools at their disposition from the conception and yet was released with tons of bugs. I guess all that time wasted taking pictures of the desert and recording western songs could be better implemented fixing the bugs that gave them a bad rep and made them lose a significant bonus, but maybe that's conjecture.
lelofficial obsidian discord
Not really. Most of Obsidian's employees want to work on big-budget RPGs like the ones they were working on back in 2004-2011. The Tim/Leonard project is going to be a return to that.He seems to want to turn Obsidian into an AAA RPG developer, but has a lot of employees which are more geared toward the niche thing that the Codex likes. So there's this constant push and pull.
his concept of mainstream is the console-centric concept. If it's not popular among the console crowds, it's not mainstream.Reality check: No isometric/non-action RPG in 2018 is "mainstream". Divinity Original Sin 2 isn't mainstream either. Even NuXCOM isn't really mainstream. They're all highly successful niche games.
How is XCOM not mainstream? It has freaking altered how people see Turn based games. Are you high or what?
Bullshit. That’s a responsibility of the developer. Do you think that the KOTOR team had the luxury of QA? No, they didn’t. They were prudent enough to realize that the game needed to be polished when shipped. Obsidian developers got the sequel of the same title and did what they always did in the past: they invested all their energy implementing content and in the end transferred the responsibility of polishing the game to the publisher, and were ignored. Guess what? The players don’t care, the publisher does not care, and it is your name that is on the line. By the time their name was completely tarnished they finally understood their mistakes and started using softwares to hunt bugs, considering bugs fixing one of their tasks, etc. Better later than never.QA is the responsibility of the publisher.
QA was the responsibility of the publisher in F:NV's case.Bullshit. That’s a responsibility of the developer. Do you think that the KOTOR team had the luxury of QA? No, they didn’t. They were prudent enough to realize that the game needed to be polished when shipped. Obsidian developers got the sequel of the same title and did what they always did in the past: they invested all their energy implementing content and in the end transferred the responsibility of polishing the game to the publisher, and were ignored. Guess what? The players don’t care, the publisher does not care, and it is your name that is on the line. By the time their name was completely tarnished they finally understood their mistakes and started using softwares to hunt bugs, considering bugs fixing one of their tasks, etc. Better later than never.QA is the responsibility of the publisher.
It doesn't matter. They had previous disapointments in that regard and they should have known better. If the publisher is washing his hands you put all your hands on deck. Avellone mentioned in some of his public criticisms that they didn't take this task seriously and he warned. He was right about that too.QA was the responsibility of the publisher in F:NV's case.
Obsidian cares because they burned their reputation in the process and now they can't get a big contract. You can't act like a player when you run a business. Grow up.Literally who cares about this shit. It sold tons of copies and is considered by many to be among the best RPGs of all time.