I noticed the lack of his trademark style in much of the world building and plot
Chris what is you doing
Nobody even asked about New Vegas
afaik, he designed the pantheon which is arguably the most interesting part of PoE lore
That would be a very bad cover imo
Chris what is you doing
Nobody even asked about New Vegas
Are you an undercover Obsidian employee by any chance?
FFS man! Stop burning bridges in public!
This cannot possibly be viewed in a positive light by any prospective employer. Get off the internet for the day!
I remember before you went back to Obsidian you had a thread here where you told some stories with glowing praise about working with Sawyer on NWN2 and Avellone in general, which was nice to read- fans like to imagine that the people who make their games have some affection for the workplace and the development process, after all. I don't know the full truth of what Avellone's said, but as the great [badly mispronounces Nietzsche] said, there are no facts- only interpretations.This might be pointless here at the Codex, but I will share some of my experiences at Obsidian.
When my daughter had to go to the emergency room THREE times in 6 months, and I missed a lot of time, the company stood by me and told me not to worry, to put my family first.
When my wife's grandmother died suddenly, the company told me not worry, and to put my family first.
When my wife's grandfather died shortly after at Christmas time, the company told me not to worry and to put my family first.
I am currently dealing with a very serious health issue, the company has stood by my and told me to worry, but to focus on getting healthy.
This doesn't just extend to me. Many employees here have dealt with things that were even worse, and time and time again, the company has stood by them.
For example, when a fellow programmer and friend, his father died suddenly and unexpectedly, the company told him not worry, paid for his plane ticket, and got him home to his family (in another country) and told him to put his family first.
I actually could keep going, but something else speaks to me about this company: many former employees have returned to this company, myself included.
Also, people who still work here don't write reviews on Glassdoor.
This might be pointless here at the Codex, but I will share some of my experiences at Obsidian.
It's good to hear your perspective and be reminded that the place perhaps isn't an unmitigated den of stinking evil. Do take that advice and get better.
Even so I have to point out that these aren't the issues that Chris has been complaining about at all. A company can treat its employees well as humans, while being a complete clusterfuck about process and organisation, as well as hosting a whole bunch of other pathologies. Moreover, it can go full Mr. Hyde if a valued employee doesn't show sufficient appreciation for all the nice things the company does for him.
Perhaps a hint that Chris is ready to start his own company? I certainly hope so, the industry needs change.
So if it was all that great why did you leave in the first place? Or were you "let go" due to financial problems Obsidian had and returned ASAP?many former employees have returned to this company, myself included.
I remember before you went back to Obsidian you had a thread here where you told some stories with glowing praise about working with Sawyer on NWN2 and Avellone in general, which was nice to read- fans like to imagine that the people who make their games have some affection for the workplace and the development process, after all. I don't know the full truth of what Avellone's said, but as the great [badly mispronounces Nietzsche] said, there are no facts- only interpretations.This might be pointless here at the Codex, but I will share some of my experiences at Obsidian.
When my daughter had to go to the emergency room THREE times in 6 months, and I missed a lot of time, the company stood by me and told me not to worry, to put my family first.
When my wife's grandmother died suddenly, the company told me not worry, and to put my family first.
When my wife's grandfather died shortly after at Christmas time, the company told me not to worry and to put my family first.
I am currently dealing with a very serious health issue, the company has stood by my and told me to worry, but to focus on getting healthy.
This doesn't just extend to me. Many employees here have dealt with things that were even worse, and time and time again, the company has stood by them.
For example, when a fellow programmer and friend, his father died suddenly and unexpectedly, the company told him not worry, paid for his plane ticket, and got him home to his family (in another country) and told him to put his family first.
I actually could keep going, but something else speaks to me about this company: many former employees have returned to this company, myself included.
Also, people who still work here don't write reviews on Glassdoor.
This might be pointless here at the Codex, but I will share some of my experiences at Obsidian.
It's good to hear your perspective and be reminded that the place perhaps isn't an unmitigated den of stinking evil. Do take that advice and get better.
Even so I have to point out that these aren't the issues that Chris has been complaining about at all. A company can treat its employees well as humans, while being a complete clusterfuck about process and organisation, as well as hosting a whole bunch of other pathologies. Moreover, it can go full Mr. Hyde if a valued employee doesn't show sufficient appreciation for all the nice things the company does for him.
I don't think ANYONE at this company would claim it is perfect, it isn't. I have been vocal and consistent about problem areas here, and so have others - and btw, we weren't fired for voicing our opinions. In fact, one of the most true things I can say about this company is how hard they DO work to improve the process. They are constantly trying to improve it - if things were truly broken and hopeless, we wouldn't make it. Look at the facts, the average independent game studio doesn't even make it two years. Obsidian is about to celebrate 15 years, so clearly we are doing more right than wrong.
It's not more complicated than that.
So if it was all that great why did you leave in the first place? Or were you "let go" due to financial problems Obsidian had and returned ASAP?many former employees have returned to this company, myself included.
I don't think ANYONE at this company would claim it is perfect, it isn't. I have been vocal and consistent about problem areas here
That presumes that every issue was in management or the company's control. To me recollection, Bethesda was not easy to deal with on NV. Furthermore, owning a business is not a cake walk.This might be pointless here at the Codex, but I will share some of my experiences at Obsidian.
It's good to hear your perspective and be reminded that the place perhaps isn't an unmitigated den of stinking evil. Do take that advice and get better.
Even so I have to point out that these aren't the issues that Chris has been complaining about at all. A company can treat its employees well as humans, while being a complete clusterfuck about process and organisation, as well as hosting a whole bunch of other pathologies. Moreover, it can go full Mr. Hyde if a valued employee doesn't show sufficient appreciation for all the nice things the company does for him.
I don't think ANYONE at this company would claim it is perfect, it isn't. I have been vocal and consistent about problem areas here, and so have others - and btw, we weren't fired for voicing our opinions. In fact, one of the most true things I can say about this company is how hard they DO work to improve the process. They are constantly trying to improve it - if things were truly broken and hopeless, we wouldn't make it. Look at the facts, the average independent game studio doesn't even make it two years. Obsidian is about to celebrate 15 years, so clearly we are doing more right than wrong.
It's not more complicated than that.
To be fair, Obsidian only made it because they begged random interweb strangers for money to stay afloat in the form of the PoE KS...
Any company that has to beg to stay in business is not an example of good management.
This might be pointless here at the Codex, but I will share some of my experiences at Obsidian.
It's good to hear your perspective and be reminded that the place perhaps isn't an unmitigated den of stinking evil. Do take that advice and get better.
Even so I have to point out that these aren't the issues that Chris has been complaining about at all. A company can treat its employees well as humans, while being a complete clusterfuck about process and organisation, as well as hosting a whole bunch of other pathologies. Moreover, it can go full Mr. Hyde if a valued employee doesn't show sufficient appreciation for all the nice things the company does for him.
I don't think ANYONE at this company would claim it is perfect, it isn't. I have been vocal and consistent about problem areas here, and so have others - and btw, we weren't fired for voicing our opinions. In fact, one of the most true things I can say about this company is how hard they DO work to improve the process. They are constantly trying to improve it - if things were truly broken and hopeless, we wouldn't make it. Look at the facts, the average independent game studio doesn't even make it two years. Obsidian is about to celebrate 15 years, so clearly we are doing more right than wrong.
It's not more complicated than that.
To be fair, Obsidian only made it because they begged random interweb strangers for money to stay afloat in the form of the PoE KS...
Any company that has to beg to stay in business is not an example of good management.
While entertaining, a listing of Fenstermaker's many follies doesn't seem pertinent..? The guy acknowledges he's messed up, and going into detail in public comes across as lashing out because his feathers are obviously ruffled. Really now, an explanation for how "Chris wrote too much" shouldn't be pinned all on Chris is enough.
I don't think ANYONE at this company would claim it is perfect, it isn't. I have been vocal and consistent about problem areas here, and so have others - and btw, we weren't fired for voicing our opinions. In fact, one of the most true things I can say about this company is how hard they DO work to improve the process. They are constantly trying to improve it - if things were truly broken and hopeless, we wouldn't make it. Look at the facts, the average independent game studio doesn't even make it two years. Obsidian is about to celebrate 15 years, so clearly we are doing more right than wrong.
Anthony, I'm sure you can't divulge details, but just tell us. Is this topic, and Chris' comments are a hot topic right now at Obsidian? Just a yes or no answer will suffice. Or a Yes or disagree rating of my post. :DThis might be pointless here at the Codex, but I will share some of my experiences at Obsidian.
It's good to hear your perspective and be reminded that the place perhaps isn't an unmitigated den of stinking evil. Do take that advice and get better.
Even so I have to point out that these aren't the issues that Chris has been complaining about at all. A company can treat its employees well as humans, while being a complete clusterfuck about process and organisation, as well as hosting a whole bunch of other pathologies. Moreover, it can go full Mr. Hyde if a valued employee doesn't show sufficient appreciation for all the nice things the company does for him.
I don't think ANYONE at this company would claim it is perfect, it isn't. I have been vocal and consistent about problem areas here, and so have others - and btw, we weren't fired for voicing our opinions. In fact, one of the most true things I can say about this company is how hard they DO work to improve the process. They are constantly trying to improve it - if things were truly broken and hopeless, we wouldn't make it. Look at the facts, the average independent game studio doesn't even make it two years. Obsidian is about to celebrate 15 years, so clearly we are doing more right than wrong.
It's not more complicated than that.
To be fair, Obsidian only made it because they begged random interweb strangers for money to stay afloat in the form of the PoE KS...
Any company that has to beg to stay in business is not an example of good management.
That is not a completely accurate statement.
We had Southpark, and shortly thereafter Armored Warfare. We were not in great shape, but we weren't in danger of closing.
What PoE did do, was give us a way to create and own our own IP, and it saved the jobs of a lot people. I am not diminishing what PoE Kickstarter accomplished, it was amazing and it was critical for putting us on a road to successfully being more independent
The PoE team are heroes (at least to me), their vision and their hardwork has been an inspiration to the rest of us and it inspires the Project Indiana team as well.
Feel-good stories about Obsidian cupping your balls and whispering into your ear that you're handsome and a good boy are nice, but is MCA lying about getting hosed when he left Obsidian, or isn't he?
I've read all of theposts in this thread, to my knowledge, but I don't recall seeing an answer that specific charge, only protestations that Obsidian's corporate culture isn't as rotten as Chris lets on.
Chris getting hosed is actually the main point of contention here, let's not forget. I'm sure it was totally his fault, he brought it on himself, etc., but that too is fairly irrelevant.