Sawyer, Carrie Patel, and ? Been noticing that for a while and it's what made me think they're going to have a hard time going forward selling themselves as story people.
This might be pointless here at the Codex, but I will share some of my experiences at Obsidian.
It's good to hear your perspective and be reminded that the place perhaps isn't an unmitigated den of stinking evil. Do take that advice and get better.
Even so I have to point out that these aren't the issues that Chris has been complaining about at all. A company can treat its employees well as humans, while being a complete clusterfuck about process and organisation, as well as hosting a whole bunch of other pathologies. Moreover, it can go full Mr. Hyde if a valued employee doesn't show sufficient appreciation for all the nice things the company does for him.
I don't think ANYONE at this company would claim it is perfect, it isn't. I have been vocal and consistent about problem areas here, and so have others - and btw, we weren't fired for voicing our opinions. In fact, one of the most true things I can say about this company is how hard they DO work to improve the process. They are constantly trying to improve it - if things were truly broken and hopeless, we wouldn't make it. Look at the facts, the average independent game studio doesn't even make it two years. Obsidian is about to celebrate 15 years, so clearly we are doing more right than wrong.
It's not more complicated than that.
To be fair, Obsidian only made it because they begged random interweb strangers for money to stay afloat in the form of the PoE KS...
Any company that has to beg to stay in business is not an example of good management.
That is not a completely accurate statement.
We had Southpark, and shortly thereafter Armored Warfare. We were not in great shape, but we weren't in danger of closing.
What PoE did do, was give us a way to create and own our own IP, and it saved the jobs of a lot people. I am not diminishing what PoE Kickstarter accomplished, it was amazing and it was critical for putting us on a road to successfully being more independent
The PoE team are heroes (at least to me), their vision and their hardwork has been an inspiration to the rest of us and it inspires the Project Indiana team as well.
Anthony, I'm sure you can't divulge details, but just tell us. Is this topic, and Chris' comments are a hot topic right now at Obsidian? Just a yes or no answer will suffice.This might be pointless here at the Codex, but I will share some of my experiences at Obsidian.
It's good to hear your perspective and be reminded that the place perhaps isn't an unmitigated den of stinking evil. Do take that advice and get better.
Even so I have to point out that these aren't the issues that Chris has been complaining about at all. A company can treat its employees well as humans, while being a complete clusterfuck about process and organisation, as well as hosting a whole bunch of other pathologies. Moreover, it can go full Mr. Hyde if a valued employee doesn't show sufficient appreciation for all the nice things the company does for him.
I don't think ANYONE at this company would claim it is perfect, it isn't. I have been vocal and consistent about problem areas here, and so have others - and btw, we weren't fired for voicing our opinions. In fact, one of the most true things I can say about this company is how hard they DO work to improve the process. They are constantly trying to improve it - if things were truly broken and hopeless, we wouldn't make it. Look at the facts, the average independent game studio doesn't even make it two years. Obsidian is about to celebrate 15 years, so clearly we are doing more right than wrong.
It's not more complicated than that.
To be fair, Obsidian only made it because they begged random interweb strangers for money to stay afloat in the form of the PoE KS...
Any company that has to beg to stay in business is not an example of good management.
That is not a completely accurate statement.
We had Southpark, and shortly thereafter Armored Warfare. We were not in great shape, but we weren't in danger of closing.
What PoE did do, was give us a way to create and own our own IP, and it saved the jobs of a lot people. I am not diminishing what PoE Kickstarter accomplished, it was amazing and it was critical for putting us on a road to successfully being more independent
The PoE team are heroes (at least to me), their vision and their hardwork has been an inspiration to the rest of us and it inspires the Project Indiana team as well.
This might be pointless here at the Codex, but I will share some of my experiences at Obsidian.
It's good to hear your perspective and be reminded that the place perhaps isn't an unmitigated den of stinking evil. Do take that advice and get better.
Even so I have to point out that these aren't the issues that Chris has been complaining about at all. A company can treat its employees well as humans, while being a complete clusterfuck about process and organisation, as well as hosting a whole bunch of other pathologies. Moreover, it can go full Mr. Hyde if a valued employee doesn't show sufficient appreciation for all the nice things the company does for him.
I don't think ANYONE at this company would claim it is perfect, it isn't. I have been vocal and consistent about problem areas here, and so have others - and btw, we weren't fired for voicing our opinions. In fact, one of the most true things I can say about this company is how hard they DO work to improve the process. They are constantly trying to improve it - if things were truly broken and hopeless, we wouldn't make it. Look at the facts, the average independent game studio doesn't even make it two years. Obsidian is about to celebrate 15 years, so clearly we are doing more right than wrong.
It's not more complicated than that.
To be fair, Obsidian only made it because they begged random interweb strangers for money to stay afloat in the form of the PoE KS...
Any company that has to beg to stay in business is not an example of good management.
That is not a completely accurate statement.
We had Southpark, and shortly thereafter Armored Warfare. We were not in great shape, but we weren't in danger of closing.
What PoE did do, was give us a way to create and own our own IP, and it saved the jobs of a lot people. I am not diminishing what PoE Kickstarter accomplished, it was amazing and it was critical for putting us on a road to successfully being more independent
The PoE team are heroes (at least to me), their vision and their hardwork has been an inspiration to the rest of us and it inspires the Project Indiana team as well.
Thats not the doom and gloom image that transpired in the PoE documentary.
And I'm not going to talk about it. I try to be a positive person, and most of the time I think I succeed.
I am also not a founder, nor am I privy to founder happenings.
But culture flows from the top, and this is overall, a very positive place to work. Not perfect, but very positive.
That doesn't contradict rumours of nepotism. You've been there 12 years, so you're part of the family and get treated well?I have been at Obsidian for a total of... 12 years.
And one of the lead heroes thinks that traditional games and working on them sucks.The PoE team are heroes (at least to me), their vision and their hardwork has been an inspiration to the rest of us and it inspires the Project Indiana team as well.
And I'm not going to talk about it. I try to be a positive person, and most of the time I think I succeed.
I am also not a founder, nor am I privy to founder happenings.
But culture flows from the top, and this is overall, a very positive place to work. Not perfect, but very positive.
they did make an attempt to leverage that into a far more confining separation agreement that would remove my right to work on RPGs
This thread is going places.
Feel-good stories about Obsidian cupping your balls and whispering into your ear that you're handsome and a good boy are nice, but is MCA lying about getting hosed when he left Obsidian, or isn't he?
I've read all of theposts in this thread, to my knowledge, but I don't recall seeing an answer that specific charge, only protestations that Obsidian's corporate culture isn't as rotten as Chris lets on.
Chris getting hosed is actually the main point of contention here, let's not forget. I'm sure it was totally his fault, he brought it on himself, etc., but that too is fairly irrelevant.
And I'm not going to talk about it. I try to be a positive person, and most of the time I think I succeed.
I am also not a founder, nor am I privy to founder happenings.
But culture flows from the top, and this is overall, a very positive place to work. Not perfect, but very positive.
The crew of the ship are usually happy when the sailing is smooth, but what happens when it gets rough? I'd say that's the true test of a company's character.
Truly broken and hopeless is one thing. The CEO pressuring Chris to sign an NDA and non-competition clause forbidding him from working on cRPGs is another thing altogether. That shit just wack, yo.
they did make an attempt to leverage that into a far more confining separation agreement that would remove my right to work on RPGs
Hold on, hold on! Does this mean what I think it means? Does this mean that Feargus has an answer to the question we've all been after, all these years?
"What is an RPG?" Chris could have just stared at him with a straight face and asked him.
Truly broken and hopeless is one thing. The CEO pressuring Chris to sign an NDA and non-competition clause forbidding him from working on cRPGs is another thing altogether. That shit just wack, yo.
Wack, yes. And as I've noted previously, non-competes are unenforceable in California, so also pointless.
This is the problem with Avellone's tale. It sounds so legally stupid that I have a hard time believing it went down as described.
This and this... is not telling us that Obsidian is saving kittens that can buy me sorry...Anthony Davis
I think you are engaging in, maybe even from a good-natured attempt, but nevertheless, damage control. No amount of utopian conditions at Obsidian are enough to justify what was done to Chris. You should be addressing those concerns if you are genuine and not spouting stuff that no one here can attest.
Infinitron
Are you for real? Dude, how is asking MC F A to stop working on RPGs for even one nano-second a good thing?
Truly broken and hopeless is one thing. The CEO pressuring Chris to sign an NDA and non-competition clause forbidding him from working on cRPGs is another thing altogether. That shit just wack, yo.
Wack, yes. And as I've noted previously, non-competes are unenforceable in California, so also pointless.
This is the problem with Avellone's tale. It sounds so legally stupid that I have a hard time believing it went down as described.
He isn't addressing them because he wasn't there. It would be just gossip. It's actually better he isn't engaging in that.Anthony Davis
I think you are engaging in, maybe even from a good-natured attempt, but nevertheless, damage control. No amount of utopian conditions at Obsidian are enough to justify what was done to Chris. You should be addressing those concerns if you are genuine and not spouting stuff that no one here can attest.
and not spouting stuff that no one here can attest.