Stainless Veteran
Arcane
Ha! Good fun!
Ha! Good fun!
Isn't volourn still there as well? :DHa! Good fun!
No idea, I don't frequent Obsi forums. But it was sad to see our Pretty Princess go. r00fles.Isn't volourn still there as well? :DHa! Good fun!
But I do remember how you defended every little thing about PoE during and long after release, both here and on Obsidian forums.
Ha! Good fun!
...and I have no time for dumbasses who would prefer to drama all day about which forums I hung out in.
Non-compete clause is the least controversial news out of this whole fiasco.
Umm.. no sweety.
I'm not sure why is it generating so much butthurt in these comments, when it is just good businesses practice. You can't have a guy who has so much in-depth knowledge of inner workings of the company joining the competition within 24 hours.
These clauses are increasingly common nowadays and they rarely last longer then 6 to 12 months. It really is not that big of a deal.
Not always true. It is definitely a good business practice as business practices go when you actually have *critical insight into ideas on the competitive edge*. If MCA was a programmer working on Crytech's latest algorithm to generate the collision models then, yeah he would be taking away potentially damaging information away from the company. In this case, this is hardly the issue.
Chris was one of the owners, pal. He would have access to information that is 100x more sensitive than a couple of algorithms in the engine. Try details of pitches and unannounced projects, specifics of contracts with past and current clients, financial data, development insights they might not want leaked, all in all a lot of data that can be potentially thermonuclear if misused.
Companies try to keep this kind of data tightly hidden for a fucking good reason and they would have to be absolutely dumb if they didn't try to make him sign a non-compete.
This whole thing is sad.
When, years ago, I got to go to the WL2 launch on the Codex’s invite, I was struck by how kind and decent and friendly were the whole group of famed RPG developers (many were there). I’d basically had nothing but positive impressions of the folks I’d worked for in the game industry previously; they weren’t all brilliant (many were) but they were all basically well intentioned and nice. Meeting all the folks I idolized, I found them to be just as likable but also strikingly talented.
And, as I’ve mentioned before, I was no less struck by the decency and generosity of my colleagues on TTON.
Yet this whole thread suggests that my positive view was a luxury of being an offsite hobbyist dabbling in games without having to actually be part of the process. Whatever the facts here, there’s no denying the unhappiness among people I’ve always admired and always assumed to be close colleagues and friends, notwithstanding the occasional disagreement. Apparently not.
Fitting that the Codex should be the place such naivety is disabused.
Definitely more prestigious. We are now known as the place where MCA hangs out and has heart2heart, tête-à-tête with the natives.
It is only natural for people in a team to have problems. There is hidden jealousy,rivalries ,women,overestimating ones abilities and other problems. Don't see why people react to it as some sort of revelation.This whole thing is sad.
When, years ago, I got to go to the WL2 launch on the Codex’s invite, I was struck by how kind and decent and friendly were the whole group of famed RPG developers (many were there). I’d basically had nothing but positive impressions of the folks I’d worked for in the game industry previously; they weren’t all brilliant (many were) but they were all basically well intentioned and nice. Meeting all the folks I idolized, I found them to be just as likable but also strikingly talented.
And, as I’ve mentioned before, I was no less struck by the decency and generosity of my colleagues on TTON.
Yet this whole thread suggests that my positive view was a luxury of being an offsite hobbyist dabbling in games without having to actually be part of the process. Whatever the facts here, there’s no denying the unhappiness among people I’ve always admired and always assumed to be close colleagues and friends, notwithstanding the occasional disagreement. Apparently not.
Fitting that the Codex should be the place such naivety is disabused.
are you sureDivulging trade secrets is already illegal. You don't need a non-compete for that. As to the rest of it, game development ain't rocket science, there isn't some magical development insight that, when shared, would give a competitor an edge.
Depends on how much one drinks. A bit lets you be a bit merry, too much and you start telling people on your highschool reunion how you cheat on your wife with your coworkers (I had to listed to a guy I have not seen for 10 years tell me all his dirty secrets)Or there was enough alcohol at that event everyone there was unusually merry
Doesn't work like that. Alcohol is an affect amplifier. If the vibes are good, it makes them even better. If there are hidden resentments, somebody's leaving in a Black Maria, ambulance, or hearse.
Meanwhile if a company talk bad about one they fired is perfectly fine
That is not a completely accurate statement.
We had Southpark, and shortly thereafter Armored Warfare. We were not in great shape, but we weren't in danger of closing.
What PoE did do, was give us a way to create and own our own IP, and it saved the jobs of a lot people. I am not diminishing what PoE Kickstarter accomplished, it was amazing and it was critical for putting us on a road to successfully being more independent
The PoE team are heroes (at least to me), their vision and their hardwork has been an inspiration to the rest of us and it inspires the Project Indiana team as well.
Pretty good thread