Out of curiosity, what was the best place/time to work at? In terms of development processes, personal involvement/input and relationships with your peers (in work context, that is).
Interplay: First few years were stressful b/c Black Isle was finding its way, PST and F2 were fun but stressful, Icewind Dale 1 was pretty laid back (I was coming off Torment and Fallout 2 crunch and got some downtime), then fear of bankruptcy and collapse set in around IWD2 and kept growing, etc., working on Van Buren before BG3 collapse was a lot of fun, then BG3 got canceled, departures happened, etc. Interplay in the early years had a great camaraderie about it, though, especially in the “old” building where people were crammed together by necessity.
Obsidian: KOTOR2, NWN2 were stressful, MotB was an upswing (I liked working on that very much), things started going sour again around AP/Aliens (inc. the layoffs), I didn't work on DS3, New Vegas was stressful, the DLCs were a fun time, but the next round of layoffs kind of ruined the end of that run. The morale of the studio did go up after South Park was released, as a lot of people liked the game so there were more eyes on the studio, but the rise in morale wasn’t because of working on South Park (which was stressful). After that, it was pretty uncertain and had a lot of ups and downs. Armored Warfare kept most of the studio afloat, though, but the drawback was once the deal fell through, it looked like there was no way to place everyone on a new project, so again - more layoffs (I wasn't there when that happened).