Crescent Hawk
Cipher
- Joined
- Jul 10, 2014
- Messages
- 667
Wait a sec Chris posted here? FUCIGN HELL Do more lets plays you wonderful bastard, hopefully nothing life shattering out of date like Arcanum. All the best man stay strong.
The dispute seems to be rather on whether rest of Obsidian should bend over backwards to support their superstar writer, and whether Chris could expect to have special treatment and still get to complain about management playing favorites at the same time. You can't have it both ways.
Imagine launching with Aloth, GM, Kahunamatata or whatever his name was (but better developed and less annoying), and Durance and then gradually releasing better companions with some of the balancing patches.I mean, the fact that Chris wrote too much game is basically common knowledge at this point, no?
The dispute seems to be rather on whether rest of Obsidian should bend over backwards to support their superstar writer, and whether Chris could expect to have special treatment and still get to complain about management playing favorites at the same time. You can't have it both ways.
Then there's the fact that - I would argue - all PoE1 companions felt rather undercooked. And the root cause of most problems with the entire game were ridiculously optimistic and over-scoped stretch goals that they had no choice but to implement whether they fit the game or not. So a case certainly can be made that Sawyer and Brenecke fucked up the campaign and left not enough room to companions.
I mean, on launch you could certainly drop some classes entirely and nothing of value would be lost, and then the entire act 3 is just half-assed beyond belief. So maybe what the game needed were full fledged Avellonian companions and cuts made elsewhere instead.
A good part of the overscoping didn't come from stretch goals:And the root cause of most problems with the entire game were ridiculously optimistic and over-scoped stretch goals that they had no choice but to implement whether they fit the game or not. So a case certainly can be made that Sawyer and Brenecke fucked up the campaign and left not enough room to companions.
Early in preproduction, Sawyer stood his ground on big decisions; most significantly, the size of the game. The old Infinity Engine games, which the team had been playing during spare afternoons for inspiration, had worlds that were divided into individual map screens, each full of objects and encounters. The largest of these games, Baldur’s Gate 2, had nearly two hundred unique maps. To plan Project Eternity’s scope, Sawyer and Brennecke would need to figure out how many maps the game would have. Brennecke had settled on 120, but Sawyer disagreed. He wanted 150. And Sawyer wouldn’t relent, even though they all knew it would cost more money. “The way I view the relationship between production and direction is there intentionally should be a little bit of antagonism,” Sawyer said. “Not hostility—but the director at some level is saying, ‘I want to do this, I’m writing this check.’ Production holds the checkbook.”
. He keeps saying over and over again that he doesn't mind cuts
Chris Avellone is/was Sawyer one of the bad guys @ Obsidian? Just ignore this question, if the answer is yes.
I don't think we'll ever going to see a substantial criticism of Sawyer from Chris. Let me explain.
Sawyer is like a cat. He's a slightly moody and memetic creature, sort of amicable, if not always readily approachable which guarantees that he stays out of politics that could otherwise endanger prospects of him satisfying his feline urges. It follows that as a cat, he can do what he wants most of the time and people grew to accept his fluffy eccentricities. It can be also implied that his circumstance warrants he has a different set of definitions for phenomena such as fun and rewards. Just think about it; for a cat, walking from one side of the room to the other while musing on a fly it slaughtered the other day would be a perfectly fun and rewarding experience, however dull it would be to an average specimen of genus homo. Cat really is a romantic creature, and so is Sawyer. I think Chris realizes that better than almost anyone here because he has actually seen Sawyer's true form–his nature. He knows that criticizing Joshua Sawyer would be practically pointless, as criticism is beyond a cat's interest, or even understanding. Besides, who really wants to punish a cat that just goes about doing cat things? That would be heartless.
Interplay had exclusive rights to Planescape games at the time, so if that game used the IP, it had to be one of the two cancelled Planescape projects:Also I remembered some curious thing.
I remember I though somewhere - probably in magazine - someone was intended to do adventure\quest game in PS:T setting, in Sigile.
At least intended to do it, I think never did.
Anybody knows anything about it?
Saw it probably in early 2000, maybe in some Russian game magazine.
Now that's a spicy game idea. 1st person dungeon crawler through the planes.Planescape PS1, led by Colin McComb, was supposed to be similar to King's Field, but didn't get very far. It was conceived and cancelled in a matter of months in 96.
It seemed to me that he didn't dispute that
No, I shouldn't ask anyone if I can do my civic duty and report filthy crime. Crime is crime, end of story.