That Dan guy sure is interesting, I always thought of modern game developers as ignorant of the awesomeness of old-school RPG's, or they were just making console games to pay the bills, but this guy literally seems to believe that RPG's have progressed instead of going backwards. Fascinating.
I'll conclude that he must either be a liar and he never played older RPG's, or at least he's very shallow and only sees the graphics of a game and not the systems beneath it.
How about we stop this retarded discussion about things that were beaten to death in tousands of other topics, and ask something related to Warhorse instead (since y'know
Daniel.Vavra is in this thread and can probably answer some of the questions)?
Daniel.Vavra ,
1) Was this movie from your vertical slice that was supposed to be shown to various publishers? Or is it just quickly duct-taped collage of some scenes?
2) Are most of the sub-systems already implemented in the vertical slice, or is there still a long way to go, before the current status can be considered as a proper representation of future game?
3) We know so far, that it is probably going to take place in XV century Bohemia. Is setting 100% historical? Do you consider introducing some very-low elements of fantasy/supernatural events etc.? For example witches/priests that can cast enchantment/curse? crude alchemy? Anything that can be explained nowadays with science and knowledge, but could have been interpreted as magic/miracle in middle-ages.
4) Have you started to put story together yet? Are there going to be other local kingdoms involved, apart from Czech? (e.g., German states, Poland)
5) You mentioned at one point that you aim for realistic distances, so the map will probably be a small, contained landscape where the story takes place (between two towns if I recall correctly). Are you (ideally) planning for more of such locations in different parts of the middle Europe (which obviously couldn't be connected seamlessly, but rather with the world map maybe)?