Ogg
Prophet
Except that if you thin out the layer of stats to a bare minimum, what you have is not an RPG any more. It doesn't mean that it won't be a good game. Just that it won't be an RPG. It's not a progress, just a different kind of fun.That we determined. Still I fail to see the reason against player taking direct manual control if the interface permits it. It's not like there cannot be other layers of stats to be used in this mode.
Point me to a single sentence that would lead me to the conclusion that this kind of interaction is possible in this game. I don't know much (as a matter of fact) about the game, I admit, but what is said in this interview speaks more about immersion, verysimilitude, quality of the setting... And not a single word about the game system. You know, what makes an RPG an RPG. On the other hand, the Czech dev speaks about taking out things that have been a major part of RPGs from the dawn of time. And his only reason is "back then, computer were not powerful enough."Those are equally valid choices in the game in question - the one you are bashing here for some arbitrary reason.Do I use my high charisma to seduce the barmaid or do I try steal the key in the innkeeper purse? Do I cast a fireball that'll also burn my fighter or do I prepare a forced retreat?
There's no reason not to do that, but it will simply be an FPS. There's plenty of those if you want. I may be mistaken, but I think those have existed for quite some time now. Not sure. I should check.Yes, that too, if permitted by the game. If the artificial facet of numbers whose only function is to reflect reality can be substituted by manual control, why not do that?Player skills: head shot=dead
I'm not a big fan of shooters, for they are a game of reflex and the most precise is the one who wins. And I don't win much.
If you only use your player skills, you're not playing a role, you're playing yourself.Which is completely redundant and artificial - autistic even - if the interface provides a means of effective control directly in player's hands. See Gothic. Now, calculating that damage would still be good idea in this case.Character skills: aim the head, character stats will decide if I miss and how much damage I did
Ok, now I know you weren't trolling me, you really don't understand a single word I wrote. Indeed, stats are not what defines RPG. Otherwise, statisticians would call themselves RPGamers. What defines an RPG is the use of the stats. For the third time, an RPG is a game where characters skills (or stats If you fancy the word) matter more in the outcome of an action than the character skills (reactivity, reflexes or dexterity).Grand Turismo lacks the setting. Oh, that's the redundant part? Then name an RPG without a setting All that your example proved was that stats are not the defining feature of an RPG.
Then tell me what it is ffs!Which I disagree on.That's not what I'm claiming. Just read again. What I wrote was that an RPG is a game were character skills matter more than player skills.
The gameplay in an RPG is also in the construction of your character, which is done by developing its skills (leveling up or gaining stat/skill boost through your quests) and by acquiring loot (once again through quests, exploration, and of course killing monsters). Kiting is just an exploit of the bad mechanics of the game. Once again a limitation of real time RPG. Nevertheless, what matters most in Morrowind is your level for it decides not only the damage you do, but also the number of hit/mana points you have. Which is fairly more significant in deciding who will survive when you encounter a cliff racer.That's what makes Deus Ex more of an RPG than a shooter for instance. Is morrowind a skill game? Or are the damage you deal governed by your stats?
Or maybe how you use those stats? And I think you just couldn't throw spells mindlessly in Morrowind - you had to aim, and run and do the bunch of other things. You know - the things that make up gameplay. Because rolling imaginary dice is no gameplay, I fear.
Besides, Morrowind is certainly not the game I would have chosen to determine what is an RPG, for it is clearly more of a glorified hiking simulator.