Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
You missed the point.That comparison is pretty bullshit. Your game was criticized for the way it implemented its difficulty even by many Codexers. Blackguards was not. As such, the criticism of difficulty traversing the two games was different.
Do you really think AoD would sell more if you removed all randomness and trimmed down the character building? The entire point is that your main audience is guys like us.
Blackguards may rake in some extra cash from random folks, but I feel pretty convinced that the core audience of blackguards is the aforementioned trifecta. And they lose those guys if they streamline too much.
Yes, my audience (and that of Daedalic, Logic Artists, etc) is people like you but - and that's a HUGE but - it's relatively easy to do extremely well on Steam because they have 6 million daily visitors constantly buying shit. An small studio can never capture a big chunk of it but it doesn't have to. Make it appealing and you can easily sell 100,000 copies to people who were simply curious.