Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Most helpful negative Steam review:That comparison is pretty bullshit. Your game was criticized for the way it implemented its difficulty even by many Codexers. Blackguards was not. As such, the criticism of difficulty traversing the two games was different.
THIS IS THE BIGGY The chance to hit modifier is The MOST ANNOYING PART OF THIS GAME!!! YOU WILLL NEVER BE MORE FRUSTRATED, NEVER MISS AS MANY ATTACKS OR FAILED CASTING ATTEMPTS AS YOU WILL ENCOUNTER IN THIS GAME, It has rusulted in me personally restarting hundreds of encounters because this game is COMPLETLY GOVERNED BY RANDOM CHANCE! it will try to break you!!!!!!
Most helpful negative GOG review:
There is a saying: "Insanity is doing the same thing over and over again, and expecting different results" In this game it's pretty much the only strategy.This is a fun game overall, good character development, plot, the voice acting is pretty good, and the dark atmosphere makes it all very interesting.Unfortunately, because of the total randomness involved in the combat, you can build a decent strategy and have it completely ruined by a missed arrow or failed spell. I understand that this is a turn-based system based on dice-rolls and that random things will happen, it just seems to happen so much more often in this game than in any other I've played. This game is very addictive, and--when fortune favours you--can be downright satisfying finally finishing some of the more difficult battles: which for me usually involves restarting the battle after any critical failure, and just doing the same thing over and over again until I get different results.
More from GOG
I don't understand the 5 star reviews here. While combat COULD have been alright if it wasn't plagued with a weird behavior regarding random numbers (missing 5 times in a row a 85% chance to land spell is...frustrating to say the least), the rest of the game is so dull and uninterestingly boring that it doesn't make up for it at all. You'll slog through fights that are meant to be fought ONE WAY and can't be won otherwise, dumb AI, bugs (i couldn't buy anything from a merchant), unrewarding quests and fights and overall a really poor attempt at making a RPG by Daedalic.
The problem is the underlying set of rules that controls Blackguards. I feel "The Dark Eye" may not be the best "engine" to power a strategy game, because of its dependency on randomness. Battles are won or lost by the toss of a coin, which has little to do with strategy.
Completely agree with Faenrir review. The entire combat mechanics are broken to say the least - the game heavily favors bows and crossbows, to a point where it is impossible to progress without at least one fully specialized archer. Furthermore, as already been mentioned, the fights feel way too random.
Misfortune Simulator: You have 85% to hit the enemy and you fail, 6 times, in a row. Everything is luck or, in this case, bad luck. The enemy archer will miss you 4 out of 5 times, but if he hits you, he drains around 50% of your life. If there are 2 archers and RN Jesus wants you dead, you're dead.It's not the worst game out there, but hell it's not even near a 4 or 5 star rating...
...but the random chance combat kill this game outright. Missing 3, 4 times in a row an attack, or an heal spell, with a 90% probability to succeed (with also RNG damage) is NOT fun, it's frustrating. There are also not enough skills, and only a few of them are actually useful.It's really a shame, without the RNG factor the combat would have been excellent, the use of the maps and items is pretty good and the character development is interesting. But there is no fun in doing a fight many, many times just because the RNG god hates you.