Allright, let's get to some answers here.
Is the final boss Helme Haffax
Serious question
? I can't reveal anything on unreleased content. What a surprise
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I have two questions that have been in my head since I've started playing this:
1. What exactly prompted you to start making a game that was so much different both from your current catalogue, and from the "current" "definition" of what is an RPG (aka a hiking and/or romance simulator)?
2. Do any of the folks working on Blackguards have experience with PnP and, if so, to what extent?
to 1.: We're a company that has the vision to tell gripping stories, no matter by what means they are told. It never was our intention to focus only and forever on P&C adventures. There have been vague plans around to make an RPG ever since the company was founded in 2007. When we could acquire the DSA (TDE) license for Chains of Satinav and everything went well with that game, the company finally decided to go for the RPG plan utilizing that license again. Of course that has been a massive challenge for all of the team, so it took some time. But I think it worked out quite nice.
For that "current definition of RPG" part: To some extent the fact that this genre was entirely new to the company and this was easily to become the biggest and most ambitious game ever made at Daedalic, the team really had to focus on what was important for the experience they wanted to create. There was the decision to focus on good and tactical combat and an interesting story. The Blackguards you see now is the result of a long process of evolution and it's not yet complete. It just turned out to become the game it is now.
to 2.: Yes, especially the creative leads and the writers have been players of P&P for 22 years altogether and have countless play sessions on their track. Amongst the rulesets / universes are TDE (3rd / 4th edition), Shadowrun, Changeling: the lost, Werwolf, Vampire, Cthulhu, D&D, MERP, Palladium, TMNT and other strangeness, Ninjas & Superspies and Warhammer Fantasy Roleplay.
Oh, FFS, people on steam are complaining that this game is also too hard now... For AoD, I can get it, it's kinda punitive. But Blackguards is certainly not too hard. Beat the first chapter on normal, did not loose a fight. I'm gonna try it on hard next.
Please, Daedalic, don't change the balance, your game is fine. Please do not make it easier. Pretty please.
We have no intentions to drop difficulty whatsoever. Actually, I'm quite curious how this discussion will develop when Chapter II is out
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clemensI'd like to complement Roxor's question with: are Dark Eye RPGs a path which you plan to follow for the future? Not just by keeping to this new genre but also as far as the IP goes.
For that RPG part, we'll have to wait and see how this one works out for us. No promises on more RPGs from us, yet. But for the IP, we like TDE a lot and would also like to make more games in that universe.
Io-Daedalic What do you guys know about the Crafty Games Realms of Arkania remake fiasco?
Seriously, they're trashing your brand. Now whenever people refer to the latest Dark Eye CRPG, they have to specify if it's the Good (Blackguards), the Bad (Demonicon) or the Ugly (Blade of Destiny HD).
Though the company has an eye on what else is going on in the Dark Eye universe and Blackguards has been inspired by the original Realms of Arcania trilogy, we try not to care that much about what other companies do (also not with the IP). Personally, I didn't play any of them and thus can't tell if they are any good or bad. Our team just tries to capture the best of the P&P game into a tactical turn-based cRPG. That's all we do for two and a half year now and no other product will change that
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If we play through chapter 1 and 2 in early access, will we be able to continue with our progress when the full game comes out or will we need to start a new game? It's not a big issue for me, just determines how far I progress in early access.
You can use your Early Access savegames in the full game if things work out the way our devs intent to. Can't promise that though. If there are any major changes on the technical side or the gameplay to be made, then that promise could probably not be kept. So, no promise on that one. But the dev team works hard to avoid such a case.
So, I hope I could cover your questions
. If there is anything else just post it here. I'll try to get back to you as fast as I can, thus sometimes this can be a day or two. In that case, thanks for the patience!
Cheers,
Io