Apologies for pm'ing you like this, but I am disallowed from posting anywhere on Codex ATM, save for the LP forum. If you could, please post this message in the Blackguards Preview thread in News Sekkktion.
Anyhow, I have recently played Blackguards for quite a while, and I just wanted to put my opinion out there:
It's a great game. It's less an RPG and more a Strategy-RPG in the vein of FF:Tactics. To the best of my knowledge, it is the first full fledged, commercial western Strategy-RPG ever made in this vein. It works very well. This game has my must buy seal of approval.
Therefore instead of saying what I like about it, I will point out the flaws:
-No real character generation: This flaw has been called out on the steam forums so much, rightfully so, that the devs are considering doing something about it. Basically, you can only choose from 3 premade classes, with points already allocated. The mage for instance, has points in the axes weapons talent (carefully chosen so mage players can whack the guards using torches in the opening scenes of the game. Yes, torches fall under the axes category)
-The story. The mystery of the murder is fun and a great way to start (wolf rape!!) but the follow up is lacking. FF:Tactics thus far had a better story
-Too few NPCs. Right now after hours of playing chapter 1 I still only have Naurim the Dwarf and the Dandy Mage
-All Talents (skills) have been worked/reworked to give advantages in combat. That's ok, I understand, but would it be too much to ask to have more dialogue checks? Thus far it's only Charisma checks but too few. And these checks should really matter, mainly give you free xp, open up areas, give bonus rare loot, etc.
-The price to increase all your shit is way to expensive. Why should I spend hundreds to points to bup up charisma just by one measly point when I can pump up Ignifaxus, or my Fireball spell, since I am going to have to fight anyway? The DSA Ruleset used in Realms of Arkania gave you much more points. In that sense it was better.
-No Daemonology spells. I mean really, this game just begs for summoning type spells. I miss my Heshthots.
-No negative attributes like Claustrophobia, etc.
-Environment and spell graphics are sweet. The character models could be better though. Right now, ToEE had better models. Hopefully thought, this improves with more cooler looking equipment.
-Game is poorly optimized, but I am 99% sure this will be rectified when the full game is launched.
-Death to Early Access. Go Kickstarter if you have to, but fuck Early Access. It ruins the game by only playing a broken version, then redownloading the final one and starting all over again and slogging through the battles all over again.
Verdict: All in all this is a fine, fine game by Daedlic. Not only that, but now that they have a great engine the sequel to this game can seriously end up not just being a full on rpg with excellent combat, it could actually be one of the best crpgs of all time. I kid you not, there is a ton of potential here along with a fun game to boot. It all depends on how much this sells. Just look at how much Baldurs Gate 2 improved over BG1, which was barebones too comparatively speaking. Daedlic too could make such a jump with Blackguards, especially since they have resources Bioware never had like Kickstarter, Steam, Online Distribution (thus cutting out the massive costs associated with retail along with all the middlemen) etc etc
Daedlic should quite the adventure game making business now (or lease it to Obsidian
) and focus on making quality cRPGs. Apart from DSA, I would love for them to use other rulesets too, like Shadows Of Esteren, WFRP, etc. No D&D please though. In fact, Daedlic should stick to European rulesets.