Also, a funny thing about RPGWatch, I have to say I find it massively amusing how they put up a newspost of this preview, but didn't make one for my review of RoA HD
Let me guess: they've built their character in a particularly lame way and now complain about the spell failure rates, right? Wouldn't surprise me, coming from Steam forum regulars.
You probably put your points correctly. It's easy to experience "ridiculous spell failure rates" when the stats the spell rolls for are low and you never put points into improving the spell. Not having a good documentation on the rules makes it even harder for those new to the ruleset. I assume Steam's userbase is not so well versed in TDE.Strange how i never had a spell fail on casting, i mainly use burst of flame and fireball.
I will wait for the release to buy, though, as I'm not so keen on the Early Access model.Steam said:This game is now on your wishlist.
Waaaaait a bit, so "-fag" stands for "faggot"? Oh shit. And here I go, having it confused with "-phage" all the way...I agree with youUsing -fag as a suffix is stupid 4chan kid shit.
Buuut, at the same time, it's clear roxor meant no offense to gays.
Not having a good documentation on the rules makes it even harder for those new to the ruleset. I assume Steam's userbase is not so well versed in TDE.
Indeed... the party's mage stars with something like 5 ranks in firebolt and 1 in fireball. His firebolt has a 60% hit chance, the fireball has like 20% chance only.... does not take genius to figure this out, especially since the game shows you how much will your spell improve with each point spend.Tbh I don't think you need ace documentation to realize that investing points into improving spells is a Good Thing™ and most likely does something about spell failure rate
Tbh I don't think you need ace documentation to realize that investing points into improving spells is a Good Thing™ and most likely does something about spell failure rate
Well, you know those times when you walk into a door and fall on your ass, clutching your broken nose? At that point, you have two options:
a) Get up and walk into the door again, wondering why it's not working
b) Get up and realize that you need to do something about the door first, like opening it
It's fine to not know what's going on at first, but if you only have one point in fireball and it's shitty, while the other spell with five points in it is good, it's safe to assume you're supposed to invest points in fireball if you want to use it.
Manuals are indeed important, but if after 15 seconds of intense staring at the character sheet you really can't figure out that investing points into a skill makes it better, you're probably a filthy casul and wouldn't read the manual anyway
Yeah. A single point upgrade of cleverness might not do much for this one spell right now but in the long run getting your significant stats up to at least 17 or more is the way to truly build a powerful character. High stats benefit all rolls not just that one spell. usually I'd only put a lot of points into certain spells if it was required, for example the armor spell, if you wanted a +8 modifier you also needed to have 8 points invested in the spell. At least it was so in Drakensang. Dunno how much AP you'll get in this game and how feasible it is to try to get your stats up, but getting high stats would usually improve your overall performance very much.Still, it is easy to screw up things. You could spend 380 AP to increase your character's Cleverness by one point, thinking that you're doing the best to be a spellcaster, but the result in casting % is almost null; spending that in a single spell would allow you something like 5-6 upgrades, giving you a solid hit chance and maybe access to a new casting tier...
My point is precisely that in most games: more skills points = better. In this, as in a few other RPGs, more skill points = unlocks basic functionality.
Regardless, I can't see defending lack of documentation being a good thing in any universe.
Sure, but do you think that's really that hard to figure out with a bare minimum of experimentation?
The game may lack documentation on some systems, but the spells are well explained in-game:The UI should explicitly tell you the number that's being increased and where. Looking at http://cdn4.steampowered.com/v/gfx/...5c7a053048e9ff8003b7baf7821ec55.1920x1080.jpg I thought that's what it did but I guess not???
Saying that the relation between skill points spent and spell failure is like "Press W to move forward" is hyperbole to the point of absurdity.