Prime Junta
Guest
I didn't know that this was going to be a party based game.
Or do those portraits indicate something else?
In the bit I played I acquired a partner pretty early. Nice guy, if a bit uptight. He's the second portrait from left.
I didn't know that this was going to be a party based game.
Or do those portraits indicate something else?
You can be an anCOP in this game.Can i be an Ancap in this game?
This is how it starts, that fear that turns good men into Codexers.In general I feel excited, like - greatly excaited.
But this one make me worry:
Why the fuck this can be called fashistic thing in any way?However, follow it up with “So what kind of music do you people listen to these days?” and it will go up a notch. Keep at it, and fascist thoughts will start appearing in your thought cabinet
Or I'm that far behind the modern society?
your mum gets itIs Kasparov's humor going to be in the game? Because 90% of the time I don't get it.
Yes, you can equip a plastic bag to collect beer cans you can turn in for a few pennies in a last-ditch effort to stave off despair and defeat.
that´s just cold, broyour mum gets it
his mum will be rightfully appropriated by the commune for harmonic sharing and free usage*
your mum gets it
no but seriously, I hope you are not a writer in the game because everything you write is cringy/awkward in a very unfunny way. You can't into humor, bro.
This is bloviated to the extreme, if this is how it looks like after the changes I can't imagine how it was before. I have never seen so much hype in a preview. Hopefully it will be at least half as good as Prime Junta says because for now, after all these words we don't even know what this game is about because *spoilers*. If the plot can be so easily spoiled then it doesn't look good for replayability.We could have posted this on Wednesday and continued the streak unbroken if not for (...) Roxor needling PJ for writing too pretentiously
That clears things up, I should have read full article first.In the Estonian context, naming your thing after an imperial Russian proto-Futurist-Slavic-nationalist-mysticist movement associated with the likes of Velimir Khlebnikov, Aleksei Kruchenykh, and Kasimir Malevich is, to put it mildly, provocative, not to mention just a little arrogant. ZA/UM are not afraid of offending people: liberals, Fascists, Finns with their joke language and backwoods nationalism. They are overtly political: the problem with games and sci-fi these days, Kurvitz says, isn’t that they’re infected by politics, it’s that they’re infected by bad politics. ZA/UM come bearing a good political message: of the emancipatory power and promise of sobriety and hard work, and the light of hope that shines even in the darkest of times. It is not a “grey” game, Kurvitz says; he hates “grey,” No Truce is a beautiful and ultimately bright game.
if this is how it looks like after the changes I can't imagine how it was before
flatcap
I also found the labels themselves quite odd. Fascist and communist alignments could be interesting in a game where you rule over people, but as an individual cop, there's only so much you can distinguish, since both systems have oppressive law enforcement.
I still don't get the whole procedural thing, though. Have they explained it somewhere?
esteemed Codex contributor Prime Junta
Sacred and Terrible Air, currently being translated to English
Their English-language credentials appear to be lacking, and though I agree with PJ that this could turn out to be an idiosyncratic 'asset,' I remain skeptical.