Night Goat
The Immovable Autism
Planet Poland?
My hatred for Craphesda just rose to another level. Why, whyyyy do legions of retards like their turds so much...
As you probably saw from our Gamescom developer video we have done some changes to crew management. Initially we were going with a hands-on approach where you would manage individual crew members and give orders to individual marines in boarding combat. However, while this approach works with a frigate with a low crew count later ships will have a much higher crew count. So over time (read: mid and late game stages) this hands-on approach starts to become impractical as you would spend more time proportionally to micro-manage your crew as the ship gets bigger.
With The Mandate we want to generate this command experience where you feel like Captain Picard or Admiral Adama. Neither of these two knew the first name of everybody serving under their command nor did they micro manage the daily routine of each member of their crew. But they were close to their command staff and other select officers so we decided to go back and take another look at how the crew is organized and try to find a solution that would scale better as the crew got larger. Our solution involves organizing the crew into squads and officers. While your crew is on duty they are organized into squads. [...] As captain you can interact with your officers and they in turn interact with your squads (crew). This emulates the military chain of command and is in line with the command experience we pitched on Kickstarter and are still very much committed to make a reality.
https://www.kickstarter.com/projects/1964463742/the-mandate/posts/1363571
When your crew is off duty, however, individual squad members and officers will socialize and relax, and you may interact with them one at a time, hear their concerns and help them with problems.
Except I am more in the mood for X-Com than all the rest of this crap piled together.
So am I. Sadly, there hasn't been a new X-Com game in almost 20 years.
There's nothing wrong with xenonauts, they patched it well, the community has a pretty awesome mod pack available, the experience is quite nice.What's wrong with Xenonauts?
(No really, I'm asking. Last time I tried it, it was so riddles with bugs and felt so lifeless that I kinda gave up on it. But that was like, a year or so before release. From what I read it's cleaned up pretty well since then.)
"This game was a commercial success from the moment it was announced; the question of quality never even figured into it."