vivec
Self-Ejected
- Joined
- Oct 20, 2014
- Messages
- 1,149
Swen: You'll be surprised, maybe, to hear that the leads on this team are the same writers that wrote OS 1
Swen: You'll be surprised, maybe, to hear that the leads on this team are the same writers that wrote OS 1
Tell me!You might be missing the point though.
Tell me!You might be missing the point though.
Bubbles: Since you mentioned the origin stories, let's talk about the writing…. I've played more of this version than I played with the prototype, but I still remember what was on the prototype. I saw some changes in the prototype from the original game, but I wasn't fully convinced that it had changed. What I'm seeing now is a radically different style of writing; stunning, absolutely...
Swen: I'm happy to see that you recognize it.
Bubbles: It's hard to imagine it being in the same game series. Bioware sometimes changes writing throughout their game series, but I can't think of many companies that would allow an example like this; this is actually a very strong example [of a stylistic change] for me. It's good writing… it convinces me. It's real – it's an enormous achievement compared to Original Sin 1 for me.
Swen: ...took sweat and blood and tears...
That's what Fargo said.After reading the dialogue in the previews, I'd take Bubble's opinion with two grains of salt.
That's what Fargo said.After reading the dialogue in the previews, I'd take Bubble's opinion with two grains of salt.
I'm not expecting D:OS2 to win any writing awards (I sure hope they do though) but I do hope it is more coherent than D:OS.
After reading the dialogue in the previews, I'd take Bubble's opinion with two grains of salt.
I'm not expecting D:OS2 to win any writing awards (I sure hope they do though) but I do hope it is more coherent than D:OS.
Hey, Fallout 3 won one, so, why not?
After reading the dialogue in the previews, I'd take Bubble's opinion with two grains of salt.
After reading the dialogue in the previews, I'd take Bubble's opinion with two grains of salt.
To be fair, I don't think, word for word, the writing in D:OS is actually "bad". Structurally the way the story is presented in the game has a number of problems, but I think the main gripe people have is the tone. In D:OS 2 the tone is clearly different.
It's uterly Mediocre.To be fair, I don't think, word for word, the writing in D:OS is actually "bad". Structurally the way the story is presented in the game has a number of problems, but I think the main gripe people have is the tone. In D:OS 2 the tone is clearly different.
No it's bad, there's almost no actually interesting scenarios with which to interact with. I didn't care about a single character in the entire game except the cheese salesman (ok the cat was amusing too).After reading the dialogue in the previews, I'd take Bubble's opinion with two grains of salt.
To be fair, I don't think, word for word, the writing in D:OS is actually "bad". Structurally the way the story is presented in the game has a number of problems, but I think the main gripe people have is the tone. In D:OS 2 the tone is clearly different.
It's a small quibble, but I think their dialogue system would be vastly improved by just removing the asterisks. It's clear from context for everything except perhaps the NPCs text that these are actions, the asterisks just make the player feel like they're reading some teenager's RP chatlogs. Maybe that's just me, though. What does everyone else think?
There's nothing about romance, gays, lesbians, bisexuals or transgenders in this entire article...
Are you certain this is an RPG?
Tell me!You might be missing the point though.
Really? You even read the article?
Funny. But I did. And no amount of plugging can convince me that the Larian is going to make that miracle work. I guess we will find out at the time when the game comes out. Until then, I will have those prejudices of mine with fries, thank you.
No it's not.light hearted fun is fine