Bubbles
I'm forever blowing
- Joined
- Aug 7, 2013
- Messages
- 7,817
Fallout 2 had an engine upgrade, to my knowledge, along with other improvements and new conten that set itself side from fallout 1.
So it was a lot like D:OS 2?
Fallout 2 had an engine upgrade, to my knowledge, along with other improvements and new conten that set itself side from fallout 1.
In D:OS 2, combat looks exactly the same (and combat speed still shit), mostly same skills with new features or just reworked, but at the core, the same, the story is perhaps abit better, but I don't expect great things from it.
Improved enemy AI and encounter design can take it even further, which they already started in the EE and I expect to continue in DOS2.
You're getting me way too hyped for thisImproved enemy AI and encounter design can take it even further, which they already started in the EE and I expect to continue in DOS2.
I forgot to mention that: what I saw of the enemy AI in D:OS 2 seemed smarter than in D:OS 1 to me, and miles above games like PoE (where unengaged enemies still spend time inside a hazard AoE instead of taking just one step to leave it). And cursing/blessing is very fun, although the precise effects haven't been pinned down yet according to Swen. Currently, Bless seems to cure some status effects when cast on a character, but it can also turn a fire surface into healing fire; conversely, cursing a fire surface can make the fire impossible to put out.
Fallout 2 had an engine upgrade, to my knowledge, along with other improvements and new conten that set itself side from fallout 1.
So it was a lot like D:OS 2?
God almighty, that fucking Icewind Dale2, with its new story, new music, lots of new features, upgraded engine! It only seemd like an enchanced edition to the IWD 1 (which was also piece of shit).Like I said in the main D:OS 2 thread, the game looks like a glorified directors cut with new content. Or an extended mod. Like what D:OS EE should have been, but weren't. (improved story, new content etc)
I'm not saying you're "wrong" or anything, but if to you D:OS2 is a glorified mod/expansion, what did you call Fallout 2 or Baldur's Gate 2?
Fallout 2 had an engine upgrade, to my knowledge, along with other improvements and new conten that set itself side from fallout 1.
Regardless, times change, and what people expect from a sequel has also changed. If you made fallout 2 today, people would probably also be butthurt about that. Back in the old days, not so much.
But yeah, fallout 1 and the universe was a great game to begin with, which D:OS didn't really have. So the sequel still felt fresh and new, because the story was so different, and nicely written, and enough new content.
I trust Larian to get most things right after DOS, the one problem was the absolutely invisible writing. It's interesting to see Bubbles gush at it, though the screenshots are showing the indirect responses so it's harder to tell.
I checked the press kit again to see if there were any meaty direct dialogues to quote, but there's maybe five sentences in total across all of the screenshots. Instead, here's some more examples of the game's writing style:
The last one still shows some direct dialogue options.
In D:OS 2, combat looks exactly the same (and combat speed still shit), mostly same skills with new features or just reworked, but at the core, the same, the story is perhaps abit better, but I don't expect great things from it.
Then you aren't paying very close attention. They have added source abilities (power-up mechanic with long term-trade offs), height modifiers, physical and magical armor types, memory stat affecting the number of skills you can have at one time, more skill crafting, and additional elemental combinations of cursing and blessing and probably more than that. I played against Swen at PAX East and got obliterated quickly because I was playing with a DOS:EE mindset. That doesn't work. Combat is deeper with far more permutations. The combat shouldn't be changing drastically from its predecessor as it was widely held as one of its best features. Improved enemy AI and encounter design can take it even further, which they already started in the EE and I expect to continue in DOS2.
We'll see if D:OS2 can break the rule of "great starting area, meh everything else" that Larian seems to be a victim of, starting in Divine Divinity and through D:OS. (Even if I liked D:OS anyways.)
Yeah, I would drop the asterisks and put direct speech in quotes instead.It's a small quibble, but I think their dialogue system would be vastly improved by just removing the asterisks. It's clear from context for everything except perhaps the NPCs text that these are actions, the asterisks just make the player feel like they're reading some teenager's RP chatlogs. Maybe that's just me, though. What does everyone else think?
If you mean that from update - yeah, also for a second noise there reminded me of PST market... How terribly I miss those times.Watching Swen run around in KS videos is very amusing.
We need confirmation that "possible she" isn't a trap.Meh, pointy elbows, at best.
Yeah, that's a good sign.got obliterated quickly because I was playing with a DOS:EE mindset. That doesn't work. Combat is deeper with far more permutations.
I should admit I can't stand art style of portraits now. Dunno what happened with me, but it is unbearable. Only with a portraitpack.I checked the press kit again to see if there were any meaty direct dialogues to quote, but there's maybe five sentences in total across all of the screenshots. Instead, here's some more examples of the game's writing style.
Starting to get little hyped about D:OS2. I think that the art style is MUCH better than in D:OS, 9/10 points for that. Too bad you didn't get a chance to ask about the itemization, but if people haven't criticized it out of the Codex it might be something they haven't picked up at all.
Also, a lot of people outside of here may have had problems with Swen's language, but I feel that it shows his level of enthusiasm for the craft and the fact that he doesn't seem to hold himself above the common man.
I think (correct me if I'm wrong) that there will be a lot more emphasis on actually learning people how to use the modding tool.A certain point I even think there was mention of dedicated people (from LArian) assisting users making mods.More modding community support was a KS goad anyway, let's see how that turns out.So much potential for great stories, or even just cool arena maps... Or who knows, if they manage to get GM mode right, there might be some very awesome things ahead.This is what happen when you put people who love games and RPG in charge of makin an RPG instead of shitheads sleazy businessmen and hack programmers who dont care about games.
Sorry off-topic but is this so? Because indeed I have seen mentions of it and I cannot understand why? I'm flemish myself but don't consider him to have a lack of english proficiency, or is it maybe more the enthusiastic meandering adhd style of talking they have issues with?
Since the engine got such an upgrade, any chance it's Vulkan/Dx12 now? At least the option would be nice.
And what about platforms? Will Original Sin 2 be released for consoles or is it going to be a PC exclusive? You already have fantastic controller support in the demo that you showed us, so…?
For now, we are completely focusing on the PC version. Different platforms like Mac, Linux or consoles are still a mystery, since we don’t know how well they will handle engines based on DirectX 12 (engine of Original Sin 2 will use it a lot). The system requirements for PC players are going to be higher than previously, but we cannot speak of the details yet. The game is still in the early prototype phase so a lot of things will change before the release.
http://www.gamepressure.com/e.asp?ID=254